Hello, I'm new to Transport Fever but I like it a lot and saw that there's a posibility to develop different sorts of mod's for it to enhance the gameplay .
I have a few questions, if you could help me so that I know the general things about
the game and mods , would be great, as I've looked and I dont really find this information provided in English, as for google translate, that distorts the context pretty badly .
Mesh :
- how many vertices can an object have for it to be supported by the game, is there a max number ? From the forums I gathered 10.000 ?
- what are LOD's , I know lod stands for level of detail, but how does it work in the game ? I noticed there are 3 levels, LOD 0 being the max quality, I think , but what's the vertex maximum for each ?
- do meshes need to have collision boxes ?
- can meshes be grouped , or does it need to be a single object ? example : body - 4 wheels - doors - windows etc.
- do meshes support multiple materials per face ? example : joining a car toghether, body + doors + wheels + windows , assigning materials to each part of the object, does the game support that, or it needs to have multiple objects separated each with it's own material ?
- how do materials work in game ? I downloaded the blender plug in and saw that there's a material entry as well as import/export option for the object. / Does the game support glossy or glass materials or just flat ? Does it accept normal & specular maps ?
- what formats of object does the game support? .dae / .obj etc. I noticed only .msh & .msh blob , which are supported only with the blender plugin
in .
- what file formats does the game support for textures ? .tga / .png / .jpg/.jpeg etc ? Does the game support transoarency in textures, such as .tga / .png - for windshields / glass / headlights , etc ?
- what is the maximum resolution that the game supports for textures ? 2048 / 4096 etc
I would say that my skills are - beginer ~ medium in Blender / - medium ~ advanced in Photoshop / - 0 skill in coding, none whatsoever / - 0 skill in 3d max or other 3D programs other than perhaps Zbrush altho I mainly used it for texturing .