I am thinking of creating my own railway sandbox game

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  • I've started the exercise, but progress slowly, currently to get programmable meshes working.
    I start with an engine called Xenko, which based on .net core and .net standard, and a unity-like engine.
    The advantage of this engine is every part of it is supplied as NuGet component and it supports the latest version of .net, I can build the game directly in vs, so seamlessly between the underlaying algorithm part and the game part, and easily I can mix f# and c# parts in this way.

    This guy is too lazy to create a signature. 8o

  • Enzojz; you are probably on track excuse pun. TPF has been a good starting point but was flawed from the beginning. You are right the environment is very poor. I have given this problem a lot of thought but I am not a software programmer. However, what TPF inadvertently turned out to be was a virtual model railway, but with flaws. Very difficult to make models etc etc, and inefficient. There is no need for citizens with such irrelevant detail, a complete and utter waste pc power. Random would be perfect. Cargo yes, but you need some more detailed information as per TPF.
    Something like Unreal/Unity engine would possibly be an answer?
    Model railways as a hobby is a very big market, a market TPF never exploited. It's also a global market. As people have to live in ever smaller homes, having a model railway is impractical. TPF is the nearest yet to a virtual model railway. My suggestion is work on that premise, market it properly outside a games aggregator (Steam, GOG etc) and make it moddable. For what it's worth that's my pennies worth. I would also invest in such an idea with the right people.

BlueBrixx