Zitat aus der Stdout :
c:\build\transport_fever\steam\transport_fever_release\src\lib\ecs\engine.h:264: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const: Assertion `it != components.end()' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/87414188/446800/local/crash_dump/", minidumpId "277fe727-5a5a-4a28-a164-aeb00417df7b", succeeded 1
local time is Sat Apr 13 07:04:45 2019
Was ist den nun wieder ? Ich möchte doch einfach nur mal spielen und nicht dauernd rumwursteln
40 minuten später wieder absturz :
c:\build\transport_fever\steam\transport_fever_release\src\game\renderer.cpp:1626: class std::tuple<class std::vector<class std::tuple<struct ecs::OctreeSystemNode::Instance const *,int,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil>,class std::allocator<class std::tuple<struct ecs::OctreeSystemNode::Instance const *,int,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil> > >,class std::vector<class std::tuple<struct procedural::Result const *,int,int,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil>,class std::allocator<class std::tuple<struct procedural::Result const *,int,int,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil> > >,class std::vector<class std::tuple<struct ecs::OctreeSystemNode::Instance const *,int,int,int,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil>,class std::allocator<class std::tuple<struct ecs::OctreeSystemNode::Instance const *,int,int,int,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil> > >,class std::vector<class std::tuple<struct procedural::Result const *,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil>,class std::allocator<class std::tuple<struct procedural::Result const *,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil> > >,class std::vector<class std::tuple<class ecs::Entity,int,int,int,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil>,class std::allocator<class std::tuple<class ecs::Entity,int,int,int,float,float,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil> > >,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil,struct std::_Nil> __cdecl CRenderer::NewUpdate::<lambda_d71495269dc57443f09ced12cbd64070>::operator ()(int,int) const: Assertion `instance.modelId == modelId' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/87414188/446800/local/crash_dump/", minidumpId "8ef908b5-82a3-4314-95b7-c3266b1465b4", succeeded 1
local time is Sat Apr 13 07:35:45 2019
und wieder
res/textures/ui/models_small/vehicle/truck/KrAZ-256B.tga not in file cache!
c:\build\transport_fever\steam\transport_fever_release\src\lib\ecs\engine.h:264: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const: Assertion `it != components.end()' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/87414188/446800/local/crash_dump/", minidumpId "5592394b-40dd-473c-90f6-0ccf6005e55d", succeeded 1
local time is Sun Apr 14 12:46:16 2019
Stand 14/4/19 18:05
Spiel aufgerufen im Pausemodus stehen lassen nix gemacht, 1,5 Stunden Pausemodus dann absturz.
STdout gibt nur her, dass das Spiel regulär beendet wurde.
Mhhhh ich war draussen spazieren....