[Blockierte Grafik: http://ftp.train-fever.net/flaggen/gb.png]
USA DLC:
- scenery: mainly desert and green mountains, inspired by Denver (Colorado) region
- new trains, trams, trucks and busses
- no licensed company logos
- new buildings
- new industries
- new train stations
- menu: option to toggle on/off vehicles / models
- american styled signals
- surpise(s)
general stuff:
- big performance patch coming in the next few weeks: better performance in late game and with "ned-of-month-caclulations"
- modding capabilities for train stations in length and width
- better European scenery
- UI will not be changed by Urban Games, may be able to mod at later point in time
- open doors on correct side of train only
- modders may create own "DLC" mod packages
- activate and deactivate mods or mod packages (like US DLC) in game
- save games will remember needed mods and automatically activate them if possible
- modding capabilities for industry end products (add different types of goods to be transported into cities)
- modding capabilities for track speeds.
on to-do list / may or may not be integrated at some point in time / ideas from the community (random order):
- new vehicle buy window: sort vehicles by categories and repaints
- catenary for tram tracks
- overlay showing track speeds for already constructed tracks / streets
- slip switch
- larger maps (as soon as performance is fixed and maybe only for 64 bit systems)
- better collision resolution while building tracks / fewer collisions when building bridges
- height map importer
- free definition of (multiple) entry/connection points to/from buildings (train stations with multiple street connectors etc)
more ideas from the community / less likely to be included by Urban Games (random order):
- more models for private transport / persons
- standard gauge tram tracks
- avenue with tram tracks in center
- map editor
- train stations with integrated bus stops
- modular train stations
- streets over tracks (may not be possible due to technical limitations)
Definitely no implementation in Train Fever 1:
- day and night cycle
- change of weather
- mixed passenger and goods stations
- timetables
- multiplayer
- underground stations
- switched on bridges or in tunnels
- traffic lights
- planning tool for track building
source: German transcription of discussion as well as myself as I officially recorded the session.
errors and omissions expected, please notify me in case you have suggestions.