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the little upddate of the night ,
always work on BB 15022 , the sncf announce that the new locomotive are in peint workshop and near to be on the rail
really happy by the result ... fisrt model i make really all (retouch all the model, uv map , and textures ) i've try to respect the scale with the real model
have a good day
little update of the day ( ohhhhh it's not often i update the day but , i've work all the day for the BB)
now models 3d are ALL ok , i put in good place all the object , and make all the "big" retouch that i want make !
the uv map are now all ok and good in adjustement
now the textures for the "base" are near to be ok ,
now all the dirty style to make , adjustement of colours , shine etc , nrml file , and reflect and ..... i think it can be good !
not release this day but tomorrow i think it's good , i'll go to work on it this night !
have a nice night
hello to all
the night work :
i've finish the BB , again little work on it , but just little arrangement for textures, and arrange too the "materials" !
after the BB i'll go to make animations doors for my waggons
have a nice day
thanks you guy
a little pics of ... me in the gare of my village with a Regional "TER" today
if anybody need good pics of parts of train , i can take in big plan many thing .... just ask me !
now i'll go to finish the BB 15000
Hello to all
the little update of the night
I'M REALLY HAPPY : sncf have valid the licence of the BB 15022 ...
All are ok and i'm really really happy with the result ... i've change the Wheel , restyle the boogies , i've try to reduce the edges of the front , and i've make some arrangement (i've share to a tf friend and his advice have been very good , thanks to him)
i've make two version : - little dirty ( it's the version of pics)
-like she's just out the workshop
i share it in my pack in first , if players says that all are good i put it in single download !
now i go to work for make the animations of doors of my waggons
no retouch on the pics
edit 7h26 : the BB are avaible in the new update (res2304) of the French pack textures
hello to all ,
the night update :
as i've say i work on doors animations for my waggons , models of waggon with all dors at right place : ok , and uv map in work
edit : i've finish my waggons but i'm really block and i don't understand why ... i've that error message on the pic
i've put the same animation that the ew_iv , je change doors place and ajust waggons , and i've just let lod 0 and lod 1 with animations just for lod 0
it's error syntax ? i'try the waggons without animations and no problem and if i put the animations in mesh files for doors and in model it dont work when i click on it in games
if anybody can help me it can be really nice
could you send me the files in a pm
i can have a look at the issue for you
thank you really much bastagre, i've pass 4hour search where is the problem and don't find , also i post the message , and
5 minutes later i've understand in animations for the mdl files the importance of that number :  for open and close etc ... also : it work
it was , doors 1 , doors 1 , doors 2 ,doors 2 and not doors 1 , doors 2 , doors 1 , doors 2 i'm really happy and thanks for you quick message bastagre
i've another little probleme , also animation are all ok , doors at the right place , the good animation but ... with open doors , from the exterior , no probleme , it's the two good doors are open , but when you look in interior , the "closed doors" seems transparent (like open ) it's normal ?
thanks you again ,
- ignore it
- create a "double sided" door -> more vertices
with option 2 you have a face on the backside too with a face-normal facing the camera and backface-culling wont cancel the rendering of that face. the other side will be canceled as it is now, coz its normal faces away from the camera - you only dont see it, because the other faces are in front of it. its a performance issue - why draw polygons that are invisible?Büffeln is nich so meins, ich bin da eher der Ornithologe...
ok oh guys , i don't have pay attention in game for the orignal waggon and doors , also if it's normal all are good
thanks you darkmo , i think i go to use the first solution loool !
hello to all , a little new probleme ,
waggons seems to be no on the rails when he turn , it's because i've touch the position of boogies ?
i've already read the problem and i think i've understand it's with "fake" boogies for solve it ?
in my boogies it's just number of X avis to change for arrangement or in blender i must put the boogies where they was at the original model ?
if anybody can explain me just a little for that it can be nice
ca bosse dur !!!!
c'est ca , le model du waggon avec mes portes a l'exterieur c'est bon et l'animation des portes que d'un coté c'est ok , maintenant j'ai juste un petit probleme de placement du waggon sur les rails, je pense que c'est parce que j'ai deplacé les boogies vers l'exterieur du waggon ...
moi je repaint des ponts en ce moment lol
lol , le gars il bosse a la DDE