Neue Industrien Version 2.4 mit Alkohol-Warenkette

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


  • Is there a way to raise the production of the power plant?

    Yes, but we don't do it, because it will be cheat.


    Sorry, now I have a lot of works, the publication is strongly delayed. With a high probability, we will publish the mod in an unfinished form. When i'll have time, we will complete mod.

  • Big International harbour is finished.
    He content:
    5 trucks terminals,
    2 rail terminals,
    4 water terminals.


    Cargo output:
    Salt,
    Plastic, Chemical, Paper, Machines, Tools, Goods, Clothes, Steel (only two, random)


    Cargo input:
    Auto or Special auto (only one, random),
    Coal, Crude oil, Oil, Cotton, Alcohol, Aluminium (only one, random)


    Maintenance cost will be around 500k per month (need test)


    Restrictions for rail road vehicle - only steam or diesel.


    Visual restrictions for length train - 120 meters, but you can use more bigger =)

  • what can I do with produced alcohol? are there any consumers?


    I also don't see any waggons for transport of cotton?


    and no plant which produces chemicals?


    and no consumers for aluminum...


    thanks for explanation... or do I miss something?

    Dell Precision T7600, 2 x Intel(R) Xeon(R) CPU E5-2665 (8 cores per CPU, 2 threads per core, 20MB L3 cache, 2.4/3.1GHz) (⁼32 logische CPUs), 512 GiB DDR3 ECC registered 1600 MT/s, NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (11GB GDDR5X 352 bit), SAS Hardware RAID Level 1

    Linux version 5.14.21-150400.24.60-default (geeko@buildhost) (gcc (SUSE Linux) 7.5.0, GNU ld (GNU Binutils; SUSE Linux Enterprise 15) 2.39.0.20220810-150100.7.40) #1 SMP PREEMPT_DYNAMIC Wed Apr 12 12:13:32 UTC 2023 (93dbe2e)

  • i made 2 videos 1.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.
    is with english underline
    2. for English
    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    and a german version
    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Wer Fehler findet darf sie mitnehmen und behalten 8)

  • so.. I now watched the video...
    something's not working for me..


    cities do not demand alcohol or clothes..
    chemical plant only produces plastic..
    saw mill does not produce wood powder..
    quarry and ore mine doesn't produce the new resources..
    etc.


    what may cause this? none of the listed incompatible mods are in use..
    thank you for help

    Dell Precision T7600, 2 x Intel(R) Xeon(R) CPU E5-2665 (8 cores per CPU, 2 threads per core, 20MB L3 cache, 2.4/3.1GHz) (⁼32 logische CPUs), 512 GiB DDR3 ECC registered 1600 MT/s, NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (11GB GDDR5X 352 bit), SAS Hardware RAID Level 1

    Linux version 5.14.21-150400.24.60-default (geeko@buildhost) (gcc (SUSE Linux) 7.5.0, GNU ld (GNU Binutils; SUSE Linux Enterprise 15) 2.39.0.20220810-150100.7.40) #1 SMP PREEMPT_DYNAMIC Wed Apr 12 12:13:32 UTC 2023 (93dbe2e)

  • I found the problem now.
    Following mods are also incompatible to this mod:
    Automotive Industry by SD70M (towns do not demand clothes or alcohol, but cars)
    inner stations for industry by Atomic Dad (unchanged vanilla plants' production)


    could you add these incompatibilities to the description?



    twisted the load order... some funny results...

    advanced atomic physics in the distillery

    alcoholic population and recycling cars :)


    just a short while of fun...
    ../../src/Game/ecs/TransportVehicleSystem.cpp:948: void ecs::TransportVehicleSystem::HandleVehicleArrived(ecs::Engine*, const ecs::Entity&): Assertion `remainingCounts[i] <= previewCapacities[i]' failed.

    Dell Precision T7600, 2 x Intel(R) Xeon(R) CPU E5-2665 (8 cores per CPU, 2 threads per core, 20MB L3 cache, 2.4/3.1GHz) (⁼32 logische CPUs), 512 GiB DDR3 ECC registered 1600 MT/s, NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (11GB GDDR5X 352 bit), SAS Hardware RAID Level 1

    Linux version 5.14.21-150400.24.60-default (geeko@buildhost) (gcc (SUSE Linux) 7.5.0, GNU ld (GNU Binutils; SUSE Linux Enterprise 15) 2.39.0.20220810-150100.7.40) #1 SMP PREEMPT_DYNAMIC Wed Apr 12 12:13:32 UTC 2023 (93dbe2e)

    4 Mal editiert, zuletzt von tsilaicosneknurd ()

  • thank you, I will try on a new savegame, does not seem to be savegame compatible..


    hm, does not load:
    ../../src/Game/UrbanSim/pathfinder_util.cpp:268: void simulation_util::path_finder::{anonymous}::LinesExpander::VisitLines(const ecs::Entity&, transport::PathFinder<transport::LineSectionOptimized>&, int, float, float, const std::vector<ecs::Entity>*, std::unordered_map<std::pair<int, short int>, std::pair<transport::LineSectionOptimized, float> >*) const: Assertion `capacityPerVehicle > .0f' failed.


    some more fun while experimenting...

    synthetic clothes

    shopping waste... yeah.. capitalism!

    order cars by mail..

    Dell Precision T7600, 2 x Intel(R) Xeon(R) CPU E5-2665 (8 cores per CPU, 2 threads per core, 20MB L3 cache, 2.4/3.1GHz) (⁼32 logische CPUs), 512 GiB DDR3 ECC registered 1600 MT/s, NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (11GB GDDR5X 352 bit), SAS Hardware RAID Level 1

    Linux version 5.14.21-150400.24.60-default (geeko@buildhost) (gcc (SUSE Linux) 7.5.0, GNU ld (GNU Binutils; SUSE Linux Enterprise 15) 2.39.0.20220810-150100.7.40) #1 SMP PREEMPT_DYNAMIC Wed Apr 12 12:13:32 UTC 2023 (93dbe2e)

    2 Mal editiert, zuletzt von tsilaicosneknurd ()

  • so.. I decided to go deep into the codes of the different mods to get my savegame running correctly..
    it's quite difficult to make it 100% compatible.. loading order is a problem.. some things of the NI-mod are needed by other mods loaded afterwards... but I assume the mod modifies some behavior of previously loaded mods.. that may be a conflict...


    one thing I couldn't figure out?.. where/when are already placed buildings being changed to receive/send goods (additional products and waste)? I only see code for newly created buildings...


    thank you for any support


    to clarify the problem:
    already placed town buildings (commercial) only receive 4 different goods instead of 5.. and it seems to be fixed at numeric id, not dynamically generated by the code using the name of the goods...

    (also newly placed town buildings show this behaviour.. ?)


    now I get ../../src/Game/UrbanSim/stock_list_util.cpp../../src/Game/UrbanSim/stock_list_util.cppconst ecs::component::StockList&, std::map<int, std::pair<int, int> >&, bool): Assertion `stockList.stocks.size() >= ioa.size()' failed.



    if I manually plop the town building, only the vanilla stocks are shown




    i do not matter about incorrect numeric ids, that can be corrected..

    Dell Precision T7600, 2 x Intel(R) Xeon(R) CPU E5-2665 (8 cores per CPU, 2 threads per core, 20MB L3 cache, 2.4/3.1GHz) (⁼32 logische CPUs), 512 GiB DDR3 ECC registered 1600 MT/s, NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (11GB GDDR5X 352 bit), SAS Hardware RAID Level 1

    Linux version 5.14.21-150400.24.60-default (geeko@buildhost) (gcc (SUSE Linux) 7.5.0, GNU ld (GNU Binutils; SUSE Linux Enterprise 15) 2.39.0.20220810-150100.7.40) #1 SMP PREEMPT_DYNAMIC Wed Apr 12 12:13:32 UTC 2023 (93dbe2e)

    3 Mal editiert, zuletzt von tsilaicosneknurd ()

  • one file (at least) is named wrong (respectively filename in the code is wrong):
    cannot open res/models/mesh/station/road/post/letter_box_new_lod_0.msh: No such file or directory
    file is named
    res/models/mesh/station/road/post/Letter_box_new_lod_0.msh


    and a second one:
    cannot open res/models/mesh/station/road/post/letter_box_new_lod_1.msh: No such file or directorycannot open res/models/mesh/station/road/post/letter_box_new_lod_1.msh: No such file or directory



    I should look in the code before trying again -_-

    mutant grain... :-)

    Dell Precision T7600, 2 x Intel(R) Xeon(R) CPU E5-2665 (8 cores per CPU, 2 threads per core, 20MB L3 cache, 2.4/3.1GHz) (⁼32 logische CPUs), 512 GiB DDR3 ECC registered 1600 MT/s, NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (11GB GDDR5X 352 bit), SAS Hardware RAID Level 1

    Linux version 5.14.21-150400.24.60-default (geeko@buildhost) (gcc (SUSE Linux) 7.5.0, GNU ld (GNU Binutils; SUSE Linux Enterprise 15) 2.39.0.20220810-150100.7.40) #1 SMP PREEMPT_DYNAMIC Wed Apr 12 12:13:32 UTC 2023 (93dbe2e)

    2 Mal editiert, zuletzt von tsilaicosneknurd ()

  • @Kirsche
    entweder du nutzt "All Cargos at all Vehicles" oder den Mod von @nown mit den Postfahrzeugen. Irgendwo hats auch noch was mit russischen Fahrzeugen.

    KASPERLE, der Kumpel vom Seppl 8)

    Asus Strix Z270H, i7-7700K, 4500 MHz, 2x 16GB DDR4 (PC3200), RTX 2060 Super 8GB, PCIe M.2 SSD (3 bis 3,5 GB/s)

BlueBrixx