Now we create new ship - project R83 (Zarya)
Ships have 900 Hp and only 19 tons of weight.
In this moment ship fully animated. Hull rises when he drives.
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Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Now we create new ship - project R83 (Zarya)
Ships have 900 Hp and only 19 tons of weight.
In this moment ship fully animated. Hull rises when he drives.
News from mod. Now we are create Fruit orchard
Great. Looks great !!!!!
Works for this plant end.
He have commercial and industrial place. Two terminals for truck
lvls:
some details:
Next Fishplant
We already know about this problem. Work in progress.
Hi Vitaro, is there already a fix for the producing problem? I also found a thread on the steam workshop on this topic where people where discussing about the variable production amounts. However I completely deactivated this option and the industries still do not produce according to the demand they see.
Maybe there are workers missing? The mod settings say industries need workers but there are no workers moving to it even if I connect it via train / bus. Only one industry right next to a town has some people walking there.
Is there any guide on how the workers feature is missing? How many are reqired, what happens if the requirement is not met?
That is good to know. But how can I fix the production issues? Is there any way right now? In the current state it's not playable The amount of products produced are not enough to fill up trains, even a very simple oil/fuel/city chain does not produces 40 to 80 varying at a demand of ~450. Upping the frequency of all parts of the chain does not help at all, the fluctuations have also no real background.
New Fishplant. Later icons will be changed.
Recieved products: Salt, Stell, Fish
Very nice! Does it have an integrated port?
Yes, you can see this into the screenshot
There's so much love for details in all these models, wonderful! How did you manage to tell the game to place this on a lakeside automatically?
New textures:
I'm getting a CTD when the saw mill upgrades to Lvl 5. Unfortunately im also not able to figure out the cause by myself. Here's the stdout:
@Holothurin Thanks for bag report =)
Your welcome. Any chance you know how to get rid of that myself?
To me it looks like the issue is in the mod.lua in line 234 ( 2x lvl_4 )? Safe to just edit it out? Or is there anything else?
function RanCap()
if not options.Random_Capacity then
return { lvl_1 = { 100, 100 }, lvl_2 = { 200, 200 }, lvl_3 = { 400, 400 }, lvl_4 = { 800, 800 }, lvl_4 = { 1600, 1600 } }
else
return { lvl_1 = { 90, 110 }, lvl_2 = { 180, 220 }, lvl_3 = { 360, 440 }, lvl_4 = { 720, 880 }, lvl_5 = { 1200, 2000 } }
end
end
@Holothurin, Try this file. It's from 2.55 version
I'm getting another CTD with the 2.55 mod.lua. Part of stdout below.
c:\build\transport_fever\steam\transport_fever_release\src\game\urbansim\pathfinder_util.cpp:223: void __cdecl simulation_util::path_finder::`anonymous-namespace'::LinesExpander::VisitLines(const class ecs::Entity &,class transport::PathFinder<struct transport::LineSectionOptimized> &,int,float,const class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > *) const: Assertion `info.totalCapacity >= info.availableCapacities[lineStop.second]' failed.
MinidumpCallback: dumpPath "F:/Steam/userdata/166647571/446800/local/crash_dump/", minidumpId "2be584f3-9d3a-46c5-8284-a512d56f9227", succeeded 1
local time is Sun Jan 07 18:12:17 2018
c:\build\transport_fever\steam\transport_fever_release\src\game\urbansim\pathfinder_util.cpp:223: void __cdecl simulation_util::path_finder::`anonymous-namespace'::LinesExpander::VisitLines(const class ecs::Entity &,class transport::PathFinder<struct transport::LineSectionOptimized> &,int,float,const class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > *) const: Assertion `info.totalCapacity >= info.availableCapacities[lineStop.second]' failed.
c:\build\transport_fever\steam\transport_fever_release\src\game\urbansim\pathfinder_util.cpp:226: void __cdecl simulation_util::path_finder::`anonymous-namespace'::LinesExpander::VisitLines(const class ecs::Entity &,class transport::PathFinder<struct transport::LineSectionOptimized> &,int,float,const class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > *) const: Assertion `capacityPerVehicle > .0f' failed.
c:\build\transport_fever\steam\transport_fever_release\src\game\urbansim\pathfinder_util.cpp:223: void __cdecl simulation_util::path_finder::`anonymous-namespace'::LinesExpander::VisitLines(const class ecs::Entity &,class transport::PathFinder<struct transport::LineSectionOptimized> &,int,float,const class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > *) const: Assertion `info.totalCapacity >= info.availableCapacities[lineStop.second]' failed.
I should have mentioned, i'm running the 2.42 version. But editing line 234 and changing the 2nd 'lvl_4' to 'lvl_5' worked
hm ... bag report about change cargo for vehicle. I think you need waiting ~ 1-2 month and all problem disappear