I have a question about making no industry maps and placing the 2-industries off the game-board far enough away the game won't draw a road to the off-map industry.
Well it causes the maps to take forever to load.
I tested my Australia map with and without the 2 industries on the game-map. The map I place 2 industries within the game map loads twice as fast as the one where I place them way off the game area. The map is 4097 x 4097 and the spot where I sent the 2 industries is...
This setting makes the map take longer to load;
{pos = { -2193.478, 9000 }, angle = math.rad(90.0), fileName = "industry/oil_well.con" },
{pos = { -9000, 4595.270 }, angle = math.rad(0.0), fileName = "industry/oil_well.con" },
Then inside the map-play area this loads faster;
{pos = { 1372.495, 4179.049 }, angle = math.rad(0.0), fileName = "industry/goods_conglomerate.con" },
{pos = { 3851.180, 65.640 }, angle = math.rad(0.0), fileName = "industry/goods_conglomerate.con" },
Now...I have used this setting on other large maps and so has other map-makers. My question...can this be causing the game to have issues placing the 2 industries off the game-map? Why is the game taking forever to load such a map as compared to one within the game-borders? Will having 2-industries off the game-board make the game run unstable? If we map makers wish to make no-industry maps what would the correct way be to create such maps?
If the game staggers loading off-map industries...what happens each time during game-play as it scans everything and writes down it's numbers...will having off-board industries cause issues during game play as to the game writing info. My idea is to make the most stable maps for the game, and I noticed the issue during recent tests I have made on my own maps.