[MOD][WIP] - Construction + vehicle + helicopter (urban expansion project package)

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  • -------------


    Update progress: U-E-P- 014_Part(C)


    < Railway tank car loading and unloading trestle + oil pipe + oil depot> (freight station + asset)


    I plan to make this a rail freight station, 50/100/400/600 meters in four lengths..
    For loading and unloading liquid cargo.





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    Reference photos:


    http://photocdn.sohu.com/20120314/Img337741430.jpg

    Edit by Yoshi: Replaced image with link. Link to external images, if you are not the copyright holder.

    Einmal editiert, zuletzt von Yoshi ()

  • ---
    Release notice: 2017.09.19
    ---
    Steyr series —— Part (A) _ (8X4) + (OVER SIZE) + (ROAD TRAIN)
    Is scheduled to be released this weekend or next week. :P
    -------------
    Add four new models, It can be called Road Train. ^^
    -----
    Part (A) supplements made as follows:
    --
    (Flatbed X2 / X3 = ( LOG + LUMBER + STEEL )
    (Container X2 / X3 = ( all cargo ) - [ Jingdong , SF , UPS , TNT, DHL.]
    (Oil tank X2 / X3 = ( crude oil + oil + fuel ) - [Sinopec, Shell, Esso, BP, Yukos.]
    (Gondola car X2 / X3 = ( coal + iron + Stone + grain )
    --


    Flatbed X3


    3DSMAX preview:



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  • ---------------


    < Steyr_8X4_[OVER SIZE]_ (Part_A) > ----------- 2017.09.21 release.


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    DOWNLOAD :


    Steyr Truck [8X4_OVER SIZE] (Part_A) / 斯太尔/陕汽 [ 8X4_超限运输] (分包A)


    -----



    ---English-----
    -- < Steyr_8X4_[OVER SIZE]_(Part_A) > --available: 1950.
    -The model is one of the <urban expansion project package> _003_Part(A)
    -This MOD contains the following items:
    --(01) Truck - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)_(Steels, Materials, Plastics, Goods.)
    --(02) Asset - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)
    Tips:Steyr series 8X4 [ROAD TRAIN] ( currently in Modeling, Will be released as PART (B) next week.


    ---Deutsch------
    -- < Steyr_8X4_[OVER SIZE]_(Part_A) > --verfügbar: 1950.
    -das modell ist eine der <Plan der Stadt Expansion Pack> _003_part(A).
    -Enthält die folgenden gegenstände:
    --(01) Truck - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)_(stähle, materialien, kunststoffe, waren.)
    --(02) Asset - Steyr Truck [8X4_(OVER SIZE)] (AT,CN,RU)


    ---中文-----
    --《斯太尔/陕汽 8X4 [超限运输] (分包A)》 - 可用时间:1980
    --本模型为《城市扩展计划包系列》_003_Part(A).
    -本模型系列包含如下物品:
    --(01) - 卡车 - 斯太尔/陕汽 8X4 [超限运输] (奥地利,中国,俄罗斯)(钢材,建材,塑料,商品)
    --(02) - 资产 - 斯太尔/陕汽 8X4 [超限运输] (奥地利,中国,俄罗斯)
    提示:斯太尔/陕汽系列 8X4 [公路列车] (目前还在建模中,将会在下周作为(分包B)发布。



    --------preview 预览----------








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  • ---------------


    Update progress: U-E-P- 003


    Steyr series _ Part(B)(C)(D) - [6X4] + [RoadTrain] + [Car painting]


    -PS: At present,Steyr 6X4 dump truck, Steyr 6X4 fire trucks, Steyr 6X4 flat car.
    Still in modeling... Update progress after completion. ;)


    --PPS: Beginning on October 2 holidays,I'm going to self driving tour,probably about two weeks.
    After October 14th . MOD will be released and updated ^^


    ---------------------


    ---PPPS: Steyr 6X4 truck series, I added the crash barrier & side spoiler. I wonder if you like this effect.


    3DSMAX model preview:








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  • --------------


    OK, ALL test done...lol


    (urban expansion project package) - 008 A ---- < CITY OF TPF FIRE DEPARTMENT> ...


    Setting fire helicopter flight path. [full dynamic]
    Release this Sunday. ^^


    Fire station = [ freight station + garage + car path parking lot + dynamic helicopter ] :D



    GIF format, And a frame rate different from the actual.





  • Add a schedule:
    -------------
    On the helicopter series, the current medical, fire, police helicopters unified integration into a series of "Emergency Helicopter Series". - [BUS + ASSET]
    -----------
    PS:
    I thought about it before.. Set the helicopter as a aircraft , but in TPF game...The airplane system function doesn't seem to support vertical takeoff and landing..
    You can't let the helicopter slide on the runway... ||
    Ask everybody's advice by the way...
    -------------
    UEP-008_Part_ (C) ID: 281480813-16
    -------------
    --Police helicopters will increase: (dynamic searchlight) high altitude chasing vehicles.
    -- medical helicopter will increase:: (dynamic Windlass) for lifting passengers.
    --Fire helicopter added: (dynamic fireman)


    --------------


    In game test...
    Fire fighting [cargo station] + Helicopter rescue [bus + asset] + Fire truck [cargo truck + asset]




    Emergency Helicopter: [WIP]











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  • ---------------


    <urban expansion project package> _008_Part(B)


    Release: 2017.10.24 done.


    Download Address:
    Steyr Fire Truck / Steyr - feuerwehr / 斯太尔消防车


    -- < Steyr_Fire Truck > --available: 1950.
    --(01) Truck - Steyr fire truck [Freight truck] --(02) Asset - Steyr fire truck [Three forms]



    -----------------

    ------------------
    -----------------


    Preview:
    (urban expansion project package) - 008 Part_(A)/(C)
    [fire station + Burning Building]
    Will be released on Thursday evening.


    Release time: 2017.10.26



    --------------------

  • ----------release-------- 2017.10.26


    <urban expansion project package> _008_Part(A)


    Download Address:

    <Fire station + Burning building>-<消防局+燃烧建筑>






    --------preview 预览----------






    ---English-----
    -- < Fire station + Burning building > --available: 1950.
    -The model is one of the <urban expansion project package> _008_Part(A)
    -This MOD contains the following items:
    --(01) Fire station : Two options(Cargo station)
    [(A)With helicopter flight + (B)No helicopter flight]
    --(02) Burning building : Two options(Cargo station)
    [(A)With helicopter flight + (B)No helicopter flight]
    ---Deutsch------
    -- < Feuerwache + Brennenden gebäude > --verfügbar: 1950.
    -das modell ist eine der <Plan der Stadt Expansion Pack> _008_part(A).
    -Enthält die folgenden gegenstände:
    --(01) Feuerwache : Zwei optionen(Die fracht - Station)
    [(A)Helikopter - Flug + (B)Kein helikopter - Flug]
    --(02) Brennenden gebäude : Zwei optionen(Die fracht - Station)
    [(A)Helikopter - Flug + (B)Kein helikopter - Flug]
    ---中文-----
    --《消防局+燃烧建筑物》 - 可用时间:1950
    --本模型为《城市扩展计划包系列》_008_Part(A).
    -本模型系列包含如下物品:
    --(01) - 消防局 :两种选项(货运站)
    [(A)有直升机飞行 + (B)无直升机飞行]
    --(02) - 燃烧建筑物 :两种选项(货运站)
    [(A)有直升机飞行 + (B)无直升机飞行]
    -----------


    ----
    MOD by:HugeDragonYK
    HAVE FUN. 2017.10.26 < UEP_Part(A) V1.0 >


    -------------


    @Hans Dampf @Swois79

  • I thought about it before.. Set the helicopter as a aircraft , but in TPF game...The airplane system function doesn't seem to support vertical takeoff and landing..
    You can't let the helicopter slide on the runway...
    Ask everybody's advice by the way...

    Well, I do have an - at least - theoretical idea.
    When looking at airports, when a plane stops, it opens the door for unloading / loading. So this is a "special" part (fraction of time), which you probably could use for landing / starting (vertical liftoff / land). And the slide time on the runway would be used (while already being in air) for changing the horizontal angle of the helicopter in order to get into speed....


    And another idea - maybe it is possible to distinguish between a cargo station (goods) and bus station (people). If so, you could use it for different effects. When your helicopter arrives at a special prepared cargo station (helipad), you could use it for landing / starting. When you arrive at a bus station instead, you then could stop in air and unroll a rope with the stretcher on it in order to pull up an injured person. Then pull the person up to the chopper and fly it to another station....

  • -----------
    Update progress:


    Originally this month, I planned to modeling CRH380B EMU and ICE....
    But.... See the CR400AF - 400km/h EMU starting operations.
    HMMMM... Modeling CR400AF EMU ... :P


    ----
    CR400AF EMU does not belong to the <urban expansion project package> series, after completion of production will publish separate.



    ----CR400AF EMU front head has completed the modeling.







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  • -----------
    Update progress:


    < Mine + freight station> UEP_012C


    -------PS-------
    I would like to consult.
    I plan to setting this model as an resource industry in the game.
    (producing coal / iron ore /stone + truck freight stations)
    I'm not very familiar with the resource industry settings in the game, so..I'd like to know...
    If I set my mine model into an resource industry. Will it conflict with the original resources industry in the game?


    -----NEW-----







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BlueBrixx