Hatte die gleiche Meldung auch, als ich mit den Parametern rumgespielt habe.
Die Navigation finde ich noch sehr schwierig, da es nicht immer sofort ersichtlich ist, was genau mit den Parametern geändert wird und wozu sie gehören.
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Hatte die gleiche Meldung auch, als ich mit den Parametern rumgespielt habe.
Die Navigation finde ich noch sehr schwierig, da es nicht immer sofort ersichtlich ist, was genau mit den Parametern geändert wird und wozu sie gehören.
Du hast ne Beschreibung (noch auf Englisch) da ist alles erklärt. Deutsch kommt mit dem Update.
I have fixed some crashes on assertion failure and some crashes without message.
I need to hear feedback, if everything is ok, I will put the file here too
local entry = commonapi.repos.track.getByName("trackname.lua");
entry.data should give you the track data entry *
* The data maybe modified by other mods, so the repository function shouldn't be called outside of an updateFn
As soon as UG has a beta patch finished I will restart my quest introducing a complete native repository interface.
(The c++ structures are a pain to decode in memory/assembler)
OK. Get it done.
This version is added to here too
local entry = commonapi.repos.track.getByName("trackname.lua");
entry.data should give you the track data entry *
* The data maybe modified by other mods, so the repository function shouldn't be called outside of an updateFn
As soon as UG has a beta patch finished I will restart my quest introducing a complete native repository interface.
(The c++ structures are a pain to decode in memory/assembler)
I use finally call repos.track.getEntries() in a lue to construct a list of widths, it's called once and being private.
Please no breaking changes.
Just want to report a little bug:
If you use Fence type B, on the Main Entrace and also the Entrance B in the middle of the station, the fence has no gap to let the sims through (see screenshot). On the Entrances A and C there it is correct with a gap and also the Fence types A and C work fine with gaps at all Entrances.
My goal is a stable api, therefore I created a complete API documentation. I will try to emulate all stuff that is in current CommonAPI as long as UG don't screw stuff I can't fix.
And as all mods should check for API presence, there is still the option to temporary simple unloading CommonAPI.
Thanks for supporting different tracktypes and CommonAPI.
Please do the same with the cargo stations! That be great!
I was testing out the settings and this happened.
Hope it is useful.
I have imporved the reaction of mod facing to failure, so that the params and information could be easily recorded and avoid crash.
Hey Enzojz,
is there any chance to get the platform level of your underground station to 1219mm?
Or did you use other models for the ultimate station?
As i know he used triangular Models to generate thoose, and these wont work in the other stations. But as you can see in the description, he will bring all his Mods to the same level.
Hey Enzojz,
is there any chance to get the platform level of your underground station to 1219mm?
Or did you use other models for the ultimate station?
I will remake the underground station mod with the method used in this mod, so of course.
Almost all models used in this mod are specially made models.
I thought I might do it myself...exchanging some values in the script or Mesh often work...but in this case, I’ll wait for the master .
I am refining the triangle platform, individual platform on the left and right side with an adjustable triangle part in the middle, then will do other work
So, a preview to this
Ah, this looks way better. Thanks for reworking it.
@KawaiiImoto-e better?