Please help: Issue with mipmapping/rendering of track texture

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  • Terribly looking track texture transition


    Graphics Card: Nvidia ASUS ROG Strix GTX 1080ti 11G
    Monitor: 34" Samsung CF791 at 3440x1440 resolution and 100hz
    Game settings: Highest.



    Hi all,


    I'm a huge fan of TpF, however, the rendering of the track sleeper textures is terrible (see screenshot showing very abrupt transition where the texture goes from dark brown to something much brighter akin to skin-color). I mean what? ?( Anyone else have this issue? Not sure where the problem is. Mipmapping shouldn't really be causing this. This really bothers me as I like moving around and watch my creation. The roads do not have this issue. Just the track. Doesn't make sense. It is only the sleepers that do this. Seems like after a certain distance, the sleeper texture is rendered differently. Almost like brightness is added <X


    How can I resolve this? Would really appreciate any help here. Thank you.



    Driver v. 388.00.


    Billeder

    • TF-Track-Texture-Issue-2.png
    • TF-Track-Texture-Issue.png



    Here is the OpenGL for the sleeper in the mtl file:




    function data()


    return {
    params = {
    map_color_reflect = {
    compressionAllowed = true,
    fileName = "tracks/sleeper.tga",
    magFilter = "LINEAR",
    minFilter = "LINEAR_MIPMAP_LINEAR",
    mipmapAlphaScale = 0,
    type = "TWOD",
    wrapS = "REPEAT",
    wrapT = "REPEAT",
    },
    map_env = {
    compressionAllowed = true,
    fileName = "c.tga",
    magFilter = "LINEAR",
    minFilter = "LINEAR",
    mipmapAlphaScale = 0,
    type = "CUBE_MAP",
    wrapS = "REPEAT",
    wrapT = "REPEAT",
    },
    props = {
    coeffs = {
    1.0, 1.0, .2, 10.0
    },
    },
    },
    type = "REFLECTIVE",
    }
    end

BlueBrixx