Matze.Pogo Profi

  • Mitglied seit 23. September 2017
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  • Baureihe 218 -

    Ich wollte nur mal einen netten Gruß hinterlassen ;)

    • Matze.Pogo -

      Ja dann kommt jetzt ein netter Gruß zurück :)

  • Maximus -

    Das war die Letzte Fehlermeldung die ich bekommen habe.

  • Maximus -

    PreventSetUnhandledExceptionFilter: 1
    locale name: * (de_DE.utf8)



    ========================================
    Startup at Thu Apr 26 20:33:45 2018
    ========================================



    seed: 1524767625

    double buffering: 1
    sample buffers: 1
    samples: 4 (4)
    swap interval: 1
    video memory: 2048 MB

    ============================================================

    OpenGL version: 3.2.0 NVIDIA 388.73
    Renderer (vendor): GeForce GTX 960M/PCIe/SSE2 (NVIDIA Corporation)
    Shading language version: 1.50 NVIDIA via Cg compiler

    ============================================================

    opened device OpenAL Soft
    sampling rate: 48000 Hz

    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1230445466/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/936636775/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1188299672/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1188695477/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1296241880/mod.lua".
    [ModUtil|UserSettings] Previous settings for id "kaleut_br_423" are overwritten.
    [ModUtil|Vehicles] Creation of repaint environment for id "kaleut_br_423" failed, the id is already registered.
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1268584182/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1121615160/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/763167187/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1121420310/mod.lua".
    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1121409691/mod.lua".
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    [ModUtil|UserSettings] Could not read settings file "D:/Steam/steamapps/workshop/content/446800/1230445466/mod.lua".
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    Reloaded jansch_roundhouse.lua
    savegame version 91
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    map seed text: ibMvqcd
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    res/textures/ui/streets/new_medium_extra_christmas_lights.tga not in file cache!
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    res/textures/ui/streets/new_large_medium_extra.tga not in file cache!
    res/textures/ui/streets/new_large_medium_extra_christmas_lights.tga not in file cache!
    res/textures/ui/construction/station/rail/multilevel_underground_1920_simplex.tga not in file cache!
    res/textures/ui/construction/station/rail/multilevel_underground_1990_simplex.tga not in file cache!
    res/textures/ui/construction/categories/ .tga not in file cache!
    res/textures/ui/construction/categories/ka_ship.tga not in file cache!
    res/textures/ui/construction/asset/DB_Schenker_Lagerhalle.tga not in file cache!
    c:\build\transport_fever\steam\transport_fever_release\src\lib\renderer\tex_load.cpp:1200: int __cdecl tex_load::LoadFile(const class FileSystem *,enum engine::TexType,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,bool,bool,bool,bool,int *,int *,int *): Assertion `numMipMaps2 == numMipMaps' failed.
    MinidumpCallback: dumpPath "D:/Steam/userdata/152700742/446800/local/crash_dump/", minidumpId "da0cc4c7-102a-4309-912b-6dfe9730e9da", succeeded 1
    local time is Thu Apr 26 20:41:20 2018

  • Rheingold -

    Habe gerade über die Empfehlung von Hans Dampf dein YouTube Channel besucht. Das Road to Berlin Projekt ist ja einfach nur Krass! Gefällt mir sehr gut!!

    • Matze.Pogo -

      oh das freut mich wirklich zu hören, dass man schon Empfehlungen von den Extrem Schönbauern bekommt. Danke!
      Ihr dürft euch auf ein Mega Update bis Ende Februar freuen und dann denke ich dass es wirklich krass sein wird :D

    • Rheingold -

      du bist doch selbst extrem schönbauer :P

  • Uhaubi -

    Wie kann Shtout.txt auslesen?

    • Matze.Pogo -

      google! Und ein Bitte bricht dir auch nicht das Bein!

  • Matze.Pogo -

    Schönbau vom Fach. Ubisoft Designabteilung war schon immer mein Traum :D

  • robrobrobrob -

    Hi, sag mal welche Mod verwendest du zum platzieren der Gebäude ? Die "ploppable townbuilding"-mod scheint nämlich bei
    den meisten (so auch bei mir) zu einer Fehlermeldung zu führen :(

    • Matze.Pogo -

      Ich nutze die Ploppable Townbuilding. Das liegt daran, dass ihr keine Straßen abreißen dürft die von den Einwohnern dieser Häuser (wenn ihr sie denn mit Einwohnern besetzt habt) benutzt werden. Das heißt, wenn du was abreißt musst du für eine Ersatzverbindung sorgen bevor du "play" drückst. Kann gern so weitergegeben werden. MfG

  • Matze.Pogo -

    greift momentan auf der DDR Map nach Perfektionismus. In der Hoffnung Angela sieht es und ernennt mich zum Stadtplaner :D

    • Sir Bier -

      Hehehe, na dann viel Glück! Deinen Bildern nach würd ich dir den Job geben!!

    • Matze.Pogo -

      Ja danke. Hab jetzt noch 4 Jahre Zeit sie zu überzeugen. Ansonsten sehe ich schwarz für unsere Infrastruktur :D