wooow Vivalti will be in the same set with the other wagons? :0
(Old) Italian Project Hub - moved to Transport Fever 2 side of the website
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Very good!
I think that only the second floor window need the adjustement on thickness, rest is ok!
How poetic is the mountains background
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The VitaAlta coach is also making good progress. I will make the window frames a bit thicker.
How did you add that background (I assume that's in the ModelEditor?)
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I edited the picture. And yes, E464, Media Distanza and Vivalto will be in the same pack.
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The opera is completed, now working on testing and corrections. I hope you like this bunch of bananas vehicles
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As always, ottimo lavoro! But I think I know that there is 1 important version, that will not be included.
-> XMPR
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As always, ottimo lavoro! But I think I know that there is 1 important version, that will not be included.
-> XMPR
go on, who knows if I already know the answer
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The opera is completed, now working on testing and corrections. I hope you like this bunch of bananas vehicles
ow myyy, and who will make XMPR livery again?
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The opera is completed, now working on testing and corrections. I hope you like this bunch of bananas vehicles
by the way i see that there is really no place for mozzarela :0
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Btw, anyone else thinking that developers are out of mind? It is so strange that the effective locomotive's capabilities are related to its top speed.
I mean, these locomotives have just 4000+ kw, tractive effort is 200kn. In real life, that would make a powerfull locomotive that can easily haul 8 coaches train. Why the facs it is not happening in game? If you put top speed 140km/h yes, it's ok. It is an "excellent" locomotive. If you put the real top speed (200km/h), it's not. Just a mediocre gipsy locomotive.
Very nice, you have to put an impossible 10.000kw power to those, to make them work like they should Can't really get why the train needs so much power to go over 180km/h in this game
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Maybe there is a special adherence factor took in account given all the mozarella you dropped on the rails? :p
Yeah it's quite hard to figure out how the values interact once in motion. Maybe it's the compression factor.
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Distances. In the real world, stations on a line where you can run 180km/h are at least 20-30km or rather even more apart. Stations in the game are much closer. A normal loco hauled train takes several kilometers to reach top speed (180 or 200), yet in the game it almost always have to start decelerating again before reaching it at all.
The game is realistic in power and train weights and lengths but not to scale if it comes to distances between cities.
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Distances. In the real world, stations on a line where you can run 180km/h are at least 20-30km or rather even more apart. Stations in the game are much closer. A normal loco hauled train takes several kilometers to reach top speed (180 or 200), yet in the game it almost always have to start decelerating again before reaching it at all.
The game is realistic in power and train weights and lengths but not to scale if it comes to distances between cities.
Yeah, it's a good point.
That should be a good point for a mod idea: transforming the map into a thick and long "corridor". I mean, no more Square shaped maps but, instead, very long maps (maybe also shaped like spaghetti) with many cities along the way and, also, goods factories.
Could be more realistic, more distance between the towns
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Just use another ratio when starting a map?
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Distances. In the real world, stations on a line where you can run 180km/h are at least 20-30km or rather even more apart. Stations in the game are much closer. A normal loco hauled train takes several kilometers to reach top speed (180 or 200), yet in the game it almost always have to start decelerating again before reaching it at all.
The game is realistic in power and train weights and lengths but not to scale if it comes to distances between cities.
it mean they have to make bigger world! just think how big is world of Rockstar games. i dont know why world in this game is so small
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Just use another ratio when starting a map?
Na, it's not the same. Already tried it. A "long bow" map would be really a great thing, that is how I would like to build my "miniatur wunderland" at home. A train running on a thick panel along the wall, going from the bottom floor to the top one
Miniatur wunderland is such a big thing there in Hamburg, I've been there last year during the summer. Impressive
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it mean they have to make bigger world! just think how big is world of Rockstar games. i dont know why world in this game is so small
A larger map with the density of cities and industries of the vanilla ones is unworkable, unless you have a NASA PC. The good guys at UG must have thought about minimum requirements and didn't want to stop people before a "performance wall" where you absolutely need to have a ridiculous amount of resources to run a particular part of the game decently.
That's why there are experimental maps, dear RaptorArk, to push the PC to it's limits. Can you create even bigger maps, such as 70 x 10 km? That definitely could give some unexpected results
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A larger map with the density of cities and industries of the vanilla ones is unworkable, unless you have a NASA PC. The good guys at UG must have thought about minimum requirements and didn't want to stop people before a "performance wall" where you absolutely need to have a ridiculous amount of resources to run a particular part of the game decently.
That's why there are experimental maps, dear RaptorArk, to push the PC to it's limits. Can you create even bigger maps, such as 70 x 10 km? That definitely could give some unexpected results
well maybe i m too stupid. but its strange if you wanna tell me that i need NASA PC for game like this its crazy
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A larger map with the density of cities and industries of the vanilla ones is unworkable, unless you have a NASA PC. The good guys at UG must have thought about minimum requirements and didn't want to stop people before a "performance wall" where you absolutely need to have a ridiculous amount of resources to run a particular part of the game decently.
That's why there are experimental maps, dear RaptorArk, to push the PC to it's limits. Can you create even bigger maps, such as 70 x 10 km? That definitely could give some unexpected results
🤣🤣🤣🤣
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Some progress on the Doppio Piano, including the 5th and final E464. Hope you like it!
I really want to put all versions of the set onto the preview-picture, but I still have no idea how this should work.