A
[TPF2][WIP] - <Urban expansion project package> for (TPF2) lol
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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I would prefer A too.
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my opinion: chose something in beween A and B. A is too dark, B is too light.
My opinion too...
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A
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Alright~~Final solution~~~
6 water foam options and custom wall options~~
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The Freight station and the Shipyard have been successfully integrated.
With 6 cargo truck stops.
You can buy ships or use it as a freight station~~~
Ready to integrate train tracks~~
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Update: 2021.3.13
At present, This MOD has realized "road_depot" + "shipyard" + "cargo_station" three in one.
There is a conflict of personEdges between the passenger mode and the freight mode. So I only enabled the three functions of the freight station, road depot and shipyard.
According to ENZOJZ's recommendation, I am trying to make passenger and freight functions coexist. Follow-up updates.
Tonight, I will continue to add an optional scene to the MOD, the celebration scene of the launch of the new ship. (Including English, Chinese, German, Russian, Japanese, French) six customizable languages
The MOD will be released next Friday.
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What a cool mod this will get This will be a valuable addition for the in my opinion a little underrepresented ship world. Btw.: The water foam version in the last pictures is really great (this will be my selection).
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Supi danke dafür immer wieder bin ich baff
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hugedragonyk . I am very impressed. Thank you for your very creatives mods.
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Okay, update the progress of tonight's mod before the break.
(Uep2-04a) Shipyard MOD~~ (WIP ~ 90%) 2021.3.15
At present, shipyard, road depot, train depot, cargo station, bus station have been perfectly integrated together~~ 5-in-1 ~ lol
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Introduction of MOD:
1. MOD is in the water / shipyard option.
2. MOD integrates shipyard, road depot, train depot, cargo station, bus station.
3. MOD has 1 ship exit, 2 roads, and 2 railways.
4. If you want to set the MOD, you only need to click the mouse in the dry dock to open the setting page.
5. Click the different Depot Icon on the MOD, you can open the interface for purchasing ships, vehicles, and trains respectively.
6. Click the bus stop / freight station icon on the MOD, you can view the MOD's road vehicle transportation route and settings.
7. Through the MOD menu, you can choose 6 kinds of water surface foam according to the map environment.
8. Through the MOD menu, you can turn on/off the road depot / train depot.
9. Through the MOD menu, you can switch between passenger/freight attributes.
10. Through the MOD menu, you can open the new ship launch celebration module and language.
---(A. This part contains 6 languages: Chinese, German, English, French, Japanese, Russian.)
---(B. This part is also the passenger waiting area of the bus station~lol)
11. Through the MOD menu, you can turn on or off the naming function of the shipyard. After opening, you can name your shipyard yourself.
---(A. Refer to Introduction 4, open the settings page and modify the name.)
12. The railway part of MOD is non-electrified by default, after all, it is a dedicated railway line. You can modify it to electrified railway through the MOD menu.
---(A. The MOD supports COMMONAPI_2, and it will automatically switch to your own COMMONAPI compatible railway MOD.)
13. Through the MOD menu, you can turn on/off walls in different locations to match your game map scene design.
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Well, the special railway line of the shipyard is officially opened~
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A celebration scene for the completion of a new ship has been added, and you can turn it on/off through the MOD menu.
(This part contains 6 languages: Chinese, German, English, French, Japanese, Russian.)
On the celebration banner, your own shipyard’s name will also be displayed.
This part is also the passenger waiting area of the bus station~lol
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-------[UEP2] _04a---- 2021.03.19------ DONE
[uep2] _04a_ <Shipyard_5_in_1_(Depot_Station)> - V1.0 ------- DONE
Available time: 1950
Release:(DONE)
Download: (Waiting for administrator review MOD)
[uep2]_04a_<Shipyard_5_in_1_(Depot_Station)> - V1.0
STEAM:
https://steamcommunity.com/sha…iledetails/?id=2429044571
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!!__Please read the MOD instructions first :__!!
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(1)-This MOD is a (5-in-1) module, including:
(( Shipyard + road depot + train depot + cargo station + bus station)
(2)-The MOD is in the (Water) option in the game.
(( A separate crane/character model can also be found in the asset options/<Urban expansion project package II>.)
(3)-Through the MOD setting page, you can choose 6 kinds of water surface foams according to the map environment to match the water surface or water surface MOD of different maps in the game.
(4)-The MOD has one ship path, two one-way roads, and two rail connections.
(5)-Click different icons on the MOD, you can open different vehicle purchase interface or road transport setting interface respectively.
(6)-Click the mouse in the dry dock to open the MOD setting page.
(7)-Through the MOD menu, you can turn on/off walls in different locations to match your game scene design.
(8)-Through the MOD setting page, you can turn on/off road depot or railway depot.
(9)-Through the MOD setting page, you can switch between the passenger station/freight station.
(10)-Through the MOD setting page, you can turn on/off the celebration scene and set the language.
(( This part contains 6 languages: Chinese, German, English, French, Japanese, Russian.)
(( This part is also the passenger waiting area.)
(11)-Through the MOD setting page, you can turn on or off the naming function of the shipyard. After opening, you can name your shipyard yourself. (Refer to Introduction (6), open the setting page and modify the MOD name.)
(12)-The railway part of the MOD is non-electrified by default. You can modify the railway type through the MOD menu. (The MOD supports COMMONAPI, and it will automatically switch to your own COMMONAPI compatible railway MOD.)
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Top...muss ich direkt ausprobieren!
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great
nice work!
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--------2021.3.24---------------
A MOD that has been made 20%, this is the first modular part that has just been completed.
Guess what the full version of the MOD is?
Reminder: (UEP2_04B),size 200X200, bus. . tram. . depot. .and....
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After this mod is completed, the first part of the UEP2-12 "Emergency Pioneer" series
UEP2-12C "Fire Brigade" UEP2-12D "Fire Station" series will coming~
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That looks promising ...!
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a Train Station maybe?
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A TRAM hub?!
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A TRAM hub?!
With maintenance area
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Maybe a car park for a museum or a industry with tram connection
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At present, the first module of the UEP2-04B/C series (the tram/bus museum) has been tested.
MOD will contain 4 modules, this is the first one completed.
The next module is the tram terminal and the BRT bus terminal.
All functions are fully integrated. Including bus stop, tram stop, depot,
4-IN-1.
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