Transport Fever 2 Version / Updates / Patches

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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


  • Release notes - Version 27536 (December 18)

    • Fixed rare crash when building stations
    • Fixed wrong catchment area display and preview in certain cases
    • Fixed invalid parcels / town buildings in rare cases
    • Fixed generate streets didn't show progress (map editor)
    • Fixed guide system not reset when playing map
    • Fixed vehicle doors opening on wrong side
    • Fixed street station details
    • Fixed UI scaling issues in construction menus
    • Fixed some untranslated texts
    • Improved in-game settings (show all options)
    • Improved missing resources handling (e.g. skip models with missing meshes)
    • Improved railroad crossing with sound effect
    • Improved airport details (terminal numbers, lights)
    • Added train editing feature
    • Added cargo load ratio feature

    -----

    • Seltener Absturz beim Bau von Stationen behoben
    • Fehlerhafte Einzugsgebietsanzeige und Vorschau in bestimmten Fällen behoben
    • Ungültige Pakete / Stadtgebäude in seltenen Fällen behoben
    • Generieren von Straßen zeigte keinen Fortschritt an (Karteneditor)
    • Das feste Führungssystem wurde beim Abspielen der Karte nicht zurückgesetzt
    • Falsches öffnen von Fahrzeugtüren, die sich auf der linken Seite öffnen wurde behoben
    • Angaben zur Straßenstation behoben
    • Probleme bei der Skalierung der Benutzeroberfläche in Konstruktionsmenüs behoben
    • Einige unübersetzte Texte wurden korrigiert
    • Verbesserte Einstellungen im Spiel (alle Optionen anzeigen)
    • Verbesserter Umgang mit fehlenden Ressourcen (z.B. Skip-Modelle mit fehlenden Netzen)
    • Verbesserter Bahnübergang mit Soundeffekten
    • Verbesserte Flughafendetails (Terminalnummern, Beleuchtung)
    • Zugbearbeitungsfunktion hinzugefügt
    • Zusätzliche Funktion zum Auslastungsgrad der Ladung

    Ein Bug ist wenn die Hardware nicht versteht was die Software will.
    Zynismus ist meine Rüstung. Sarkasmus mein Schwert und Ironie mein Schild!


    Mein You Tube Kanal - wenn gefällt bitte ein Abo hinterlassen. Danke euch!!


  • Testing version of upcoming stability update
    We the developers plan to release a first stability update later this week.


    For those of you interested in testing the update in advance, please feel free to switch to Steam branch "testing" and find version 27536 there. Note that this version is not stable.


    Release notes version 27536:

    • Fixed random crash caused by town development
    • Fixed rare crash related to line manager
    • Fixed rare crash when modifying airport landing lights
    • Fixed rare crash in map editor when generating heightmap/towns/industries/streets
    • Fixed rare crash when initializing new game
    • Fixed rare crash when building stations
    • Fixed rare crash related to vehicle manager
    • Fixed wrong catchment area display and preview in certain cases
    • Fixed vehicles stuck when there is only a very short segment after railroad crossing
    • Fixed invalid parcels / town buildings in rare cases
    • Fixed vehicle store not opening after depot electrification
    • Fixed small stuttering when hovering mouse over objects
    • Fixed guide system not reset when playing map
    • Fixed vehicle doors opening on wrong side
    • Fixed modern headquarters appearing too early
    • Fixed street station details
    • Fixed add station mouse cursor bug
    • Fixed black streets rendering bug
    • Fixed module slots sometimes occluded by terrain
    • Fixed UI scaling issues in construction menus
    • Fixed preview images of autosaves not deleted
    • Fixed various texts and translations
    • Fixed compatibility problems with certain Linux distributions
    • Fixed generate streets didn't show progress (map editor)
    • Fixed actions not stopped when switching construction menu tab (map editor)
    • Fixed crash if specified crew model not found (modding)
    • Fixed car models from mods not visible in game (modding)
    • Fixed several minor details in missions 1/5/11/16/18 (campaign)
    • Improved in-game settings (show all options)
    • Improved missing resources handling (e.g. skip models with missing meshes)
    • Improved railroad crossing with sound effect
    • Improved airport details (terminal numbers, lights)
    • Added train editing feature
    • Added cargo load ratio feature

    Thanks a lot for testing!


    Toll endlich Bahnübergänge mit Sound :D

  • Version 27594 (December 20)

    • Fixed buildings wobble/collision when crossing (or connecting to) street

    -----

    • Feste Gebäude wackeln/Kollisionen beim Überqueren der Straße (oder beim Anschluss an die Straße)

    [line][/line]


    Version 27586 (December 20)

    • Fixed crash when using Set line > New line
    • Fixed crash when rail vehicle model is missing
    • Fixed in-game graphics presets not working correctly

    -----

    • Absturz bei Verwendung von Linie setzen > Neue Linie
    • Absturz bei fehlendem Schienenfahrzeugmodell behoben
    • Korrigiert In-Game-Grafik-Einstellungen funktionieren nicht korrekt

    [line][/line]


    Version 27571 (December 20)

    • Fixed crash when loading certain save games with mods
    • Fixed crash when editing train in depot
    • Fixed crash when building more than 8 terminals in a single airport
    • Fixed ships and planes can't load coal in 2nd compartment

    -----

    • Absturz beim Laden bestimmter Save Games mit Mods behoben
    • Absturz beim Bearbeiten von Zügen im Depot behoben
    • Absturz beim Bau von mehr als 8 Terminals auf einem Flughafen behoben
    • Behoben Schiffe und Flugzeuge können in der 2. Abteilung keine Kohle laden

    Ein Bug ist wenn die Hardware nicht versteht was die Software will.
    Zynismus ist meine Rüstung. Sarkasmus mein Schwert und Ironie mein Schild!


    Mein You Tube Kanal - wenn gefällt bitte ein Abo hinterlassen. Danke euch!!


  • So dann teste ich mal :D


    Testing


    Version 27657 (January 10, 2020)


    • Fixed rare crash when buying train
    • Fixed crash with cockpit camera when animal dies
    • Fixed crashes related to using legacy model format (modding)
    • Fixed tracks not bulldozable in certain cases (near crossings)
    • Fixed cloned trains going to wrong platform
    • Fixed cloned road vehicles coming out of remote depot
    • Fixed moving waggons between trains when balance is negative
    • Fixed issue when replacing reversed train with non-reversible train
    • Fixed signals showing red/green at the same time in certain cases
    • Fixed construction menu categories not visible in certain cases (e.g. electrification)
    • Fixed WASD keys hang when entering in-game menu
    • Fixed headquarters achievement not properly unlocked in certain cases
    • Fixed audio error when managing many vehicles at once
    • Fixed hovercraft engine sound too loud
    • Fixed minor town building details
    • [Campaign] Fixed rare crashes in missions 11 and 14


    Testen



    Version 27657 (10. Januar 2020)




    • Ein seltener Absturz beim Zugkauf wurde behoben
    • Absturz mit der Cockpit-Kamera behoben, wenn ein Tier stirbt
    • Abstürze im Zusammenhang mit der Verwendung von älteren Modellformaten (Modding) behoben
    • Feste Strecken, die in bestimmten Fällen nicht planiert werden können (in der Nähe von Kreuzungen)
    • Behoben, dass geklonte Züge zum falschen Bahnsteig fuhren
    • Behoben, dass geklonte Straßenfahrzeuge aus dem abgelegenen Depot kamen
    • Problem, bei dem sich Waggons zwischen Zügen bewegten, wenn das Gleichgewicht negativ war - gefixt
    • Problem beim Ersetzen eines umgekehrten Zuges durch einen nicht umkehrbaren Zug behoben
    • In bestimmten Fällen werden die Signale gleichzeitig rot / grün angezeigt. Dieser Fehler wurde behoben
    • Feste Konstruktionsmenükategorien, die in bestimmten Fällen nicht sichtbar sind (z. B. Elektrifizierung)
    • Behoben, dass WASD-Tasten hängen, wenn das Menü im Spiel aufgerufen wird
    • Die Hauptquartierleistung wurde in bestimmten Fällen nicht ordnungsgemäß freigeschaltet. Dieser Fehler wurde behoben
    • Audiofehler beim gleichzeitigen Verwalten vieler Fahrzeuge behoben
    • Behoben, dass der Sound des Hovercraft-Motors zu laut war
    • Kleinere Stadtgebäudedetails wurden korrigiert
    • [Kampagne] In den Missionen 11 und 14 wurden seltene Abstürze behoben

    Zu beachten ist das mir kein einziger oben aufgeführter Fehler aufgefallen ist !?! Bis jetzt auch keine Abstürze, nur wenn ich mal Fehler in meinen Mods drin hatte! 8)

  • Seit heute gibt es eine neue "testing Version" Version 28023 (February 26, 2020)


    • Improved memory usage: significantly lower RAM consumption
    • Improved module builder performance (harbors)
    • Improved terrain rendering performance: particularly on AMD graphic cards
    • Improved terrain quality settings by adding two more options
    • Improved grass rendering performance
    • Improved line editing performance
    • Improved save game loading time
    • Improved line/vehicle manager usability: double-click on line opens line window
    • Improved lines table: added links
    • Improved vehicle manager: added condition column
    • Improved line manager cargo config icon style
    • Improved vehicle statistics: added links
    • Improved line statistics: added links to line window charts and finances
    • Improved add mods to savegame button
    • Improved track catenary: distance between poles depending on curvature
    • Improved train depot with high speed upgrade ("No country for old trains" ach.)
    • Improved underground rendering for module builder/bulldozer (modding)
    • Improved modding stability: removing bridge or tunnel mods no longer crashes
    • Improved LODs for all rail stations
    • Improved LODs for harbor/airport
    • Improved LODs for train/road/tram depot
    • Improved LODs for ships
    • Improved LODs for asian locomotives
    • Improved LODs for avelia_express, eurodual and ten_wheeler
    • [Campaign] Improved cargo counting in mission 15
    • [Campaign] Improved translations in mission 16
    • [Campaign] Improved custom cargo models in several missions
    • Fixed crash when cloning vehicle on a line without stops
    • Fixed random crash when starting a new game or generating streets in editor
    • Fixed street terminal builder costs label not shown for non-terminals
    • Fixed Alt/Ctrl hotkey combination issue
    • Fixed some shortkeys
    • Fixed vehicle editor details when (re)moving waggons
    • Fixed vehicle window left click unfocus issue
    • Fixed multiple unit flipped icon issue
    • Fixed carrier filter buttons order
    • Fixed cloned aircraft ignoring small/large hangar
    • Fixed cockpit camera cargo item style
    • Fixed ground texture glitches
    • Fixed several small performance issues
    • Fixed various vehicle balancing issues
    • Fixed line cargo configuration icon not showing active state in certain cases
    • Fixed collision with modular station when deleting and rebuilding a connected track
    • Fixed a train station building graphic glitch
    • Fixed issue where cargo items at truck stations not merging in 10 item groups
    • Fixed issue when building stations or depots leading to short game freeze
    • Fixed missing paths at train station main entrance
    • Fixed ship jumping when docked at terminus dock
    • Fixed UI playing many sound effects at once
    • Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not beeing big ships
    • Fixed industries and streets showing incorrect costs (map editor)
    • Fixed streets incorrectly having maintenance costs (map editor)
    • Fixed construction menu filter button list not scrollable (modding)
    • Fixed only four track types limitation within the rail station construction (modding)
    • Fixed vehicle maintenance costs when interval is non-default (modding)
    • Added bulldozer brush feature: keep bulldozing while mouse pressed
    • Added free bulldozer functionality: bulldozing is generally free
    • Added refund bulldozer functionality: get a refund when bulldozing immediately



    • Verbesserte Speichernutzung: Deutlich geringerer RAM-Verbrauch
    • Verbesserte Leistung des Modul-Builders (Häfen)
    • Verbesserte Terrain-Rendering-Leistung: insbesondere bei AMD-Grafikkarten
    • Verbesserte Einstellungen für die Geländequalität durch Hinzufügen von zwei weiteren Optionen
    • Verbesserte Graswiedergabeleistung
    • Verbesserte Zeilenbearbeitungsleistung
    • Verbesserte Ladezeit für gespeicherte Spiele
    • Verbesserte Benutzerfreundlichkeit des Linien- / Fahrzeugmanagers: Ein Doppelklick auf die Linie öffnet das Linienfenster
    • Verbesserte Linientabelle: Links hinzugefügt
    • Verbesserter Fahrzeugmanager: Bedingungsspalte hinzugefügt
    • Verbesserter Symbolstil für die Ladungskonfiguration des Linienmanagers
    • Verbesserte Fahrzeugstatistik: Links hinzugefügt
    • Verbesserte Linienstatistik: Links zu Linienfensterdiagrammen und Finanzen hinzugefügt
    • Das Hinzufügen von Mods zur Savegame-Schaltfläche wurde verbessert
    • Verbesserte Fahrleitung: Abstand zwischen den Polen je nach Krümmung
    • Verbessertes Zugdepot mit Hochgeschwindigkeits-Upgrade ("Kein Land für alte Züge" ach.)
    • Verbessertes Underground-Rendering für Modulbauer / Bulldozer (Modding)
    • Verbesserte Modding-Stabilität: Das Entfernen von Bridge- oder Tunnel-Mods stürzt nicht mehr ab
    • Verbesserte LODs für alle Bahnhöfe
    • Verbesserte LODs für Hafen / Flughafen
    • Verbesserte LODs für das Zug- / Straßen- / Straßenbahndepot
    • Verbesserte LODs für Schiffe
    • Verbesserte LODs für asiatische Lokomotiven
    • Verbesserte LODs für avelia_express, eurodual und ten_wheeler
    • [Kampagne] Verbesserte Frachtzählung in Mission 15
    • [Kampagne] Verbesserte Übersetzungen in Mission 16
    • [Kampagne] Verbesserte benutzerdefinierte Frachtmodelle in mehreren Missionen
    • Absturz beim Klonen eines Fahrzeugs auf einer Linie ohne Stopps behoben
    • Zufälliger Absturz beim Starten eines neuen Spiels oder beim Generieren von Straßen im Editor behoben
    • Das Kostenetikett für den Bau eines Straßenterminals wurde für Nicht-Terminals nicht angezeigt
    • Problem mit der Tastenkombination Alt / Strg-Hotkey behoben
    • Einige Shortkeys wurden behoben
    • Die Details des Fahrzeugeditors beim (erneuten) Bewegen von Waggons wurden korrigiert
    • Problem mit dem Linksklick des Fahrzeugfensters behoben
    • Problem mit umgedrehten Symbolen für mehrere Einheiten behoben
    • Feste Reihenfolge der Trägerfilterknöpfe
    • Problem, bei dem geklonte Flugzeuge kleine / große Hangars ignorierten - gefixt
    • Der Frachtartikelstil der Cockpitkamera wurde korrigiert
    • Fehler in der Bodentextur behoben
    • Einige kleine Leistungsprobleme wurden behoben
    • Verschiedene Probleme mit dem Fahrzeugausgleich wurden behoben
    • Das Konfigurationssymbol für Festnetzfracht zeigt in bestimmten Fällen keinen aktiven Status an
    • Kollision mit modularer Station beim Löschen und Wiederherstellen einer verbundenen Spur behoben
    • Ein Grafikfehler im Bahnhofsgebäude wurde behoben
    • Problem behoben, bei dem Ladungsgegenstände an LKW-Stationen nicht in 10 Gegenstandsgruppen zusammengeführt wurden
    • Problem beim Bau von Stationen oder Depots behoben, das zu einem kurzen Einfrieren des Spiels führte
    • Fehlende Wege am Haupteingang des Bahnhofs behoben
    • Schiffssprung beim Andocken am Enddock behoben
    • Problem, bei dem die Benutzeroberfläche viele Soundeffekte gleichzeitig abspielte - gefixt
    • Behoben, dass die Schiffe Jungfrau, Herkules_xi, Dunara_castle und Zoroaster keine großen Schiffe waren
    • Behobene Branchen und Straßen mit falschen Kosten (Karteneditor)
    • Fehler behoben, bei denen Straßen fälschlicherweise Wartungskosten hatten (Karteneditor)
    • Fehler behoben, bei dem die Filterschaltflächenliste des Konstruktionsmenüs nicht scrollbar war (Modding)
    • Die Beschränkung auf nur vier Gleisarten innerhalb des Bahnhofs (Modding) wurde behoben.
    • Feste Fahrzeugwartungskosten bei nicht standardmäßigem Intervall (Modding)
    • Bulldozer-Pinsel-Funktion hinzugefügt: Bulldozieren Sie weiter, während Sie die Maus drücken
    • Kostenlose Bulldozer-Funktionalität hinzugefügt: Bulldozing ist im Allgemeinen kostenlos
    • Bulldozer-Funktion für Rückerstattung hinzugefügt: Beim sofortigen Bulldozieren erhalten Sie eine Rückerstattung


    Leider hat es die Scrollbarkeit im Einstellungsfenster nach dem Bau nicht in das testing geschafft ;(

  • We just released version 28170 on branch "testing". Please find the release notes here.

    This version is a first release candidate and we target to release it on the main branch soon. If your specific issue isn't included, be assured we won't stop improving Transport Fever 2 also in the future.

    Thanks a lot for testing and your feedback!


    Version 28170 (March 4, 2020)

    • Improved line manager: currently hovered line blinking
    • Improved line manager: station labels of selected line better visible
    • Improved picking of ships when docked
    • Improved hover rendering of harbors
    • Improved camera tool field of views: level of detail now scales correctly
    • Improved search field focus: pop focus on ESC when empty
    • Improved error reporting when models are incorrectly configured (modding)
    • Improved handling of incompatible mesh/materials configurations (modding)
    • Improved collision handling of module slots with water: added parameter (modding)
    • Improved rail station era_c platform roof connector
    • Improved LODs for oil refinery and steel mill
    • Improved LODs for depots (shipyard/road/tram)
    • Improved LODs for train ice1
    • Fixed delay/freeze when building land bridges
    • Fixed a problem where a big ship could be sent to a small dock and get stuck
    • Fixed vehicle store search field focus lost issue
    • Fixed rare crash with certain AMD graphics cards
    • Fixed rare crash when loading certain savegames
    • Fixed terrain rendering artifacts on Intel HD Graphics
    • Fixed an issue with rendering of bulldozer selection for underground objects
    • Fixed module menu parameters not scrollable
    • Fixed bounding volume of certain dock models
    • Fixed lanes for cargo harbor main building
    • Fixed texture error for Asian tram lvs_86
    • [Campaign] Fixed a crash in mission 9 when attempting to modify a rail depot
    • [Campaign] Fixed mission 11 progress counter
    • Added straight street building mode
    • Added bulk color reset functionality in vehicle manager
    • Added debug mode feature: Alt Gr + d: debug window with various features
    • Added debug mode feature: Alt Gr + i: show rendering statistics
    • Added debug mode feature: Alt Gr + r: reload shaders
    • Added debug mode feature: Alt Gr + b: show bounding boxes

  • Version 28202 (March 5, 2020)

    • Improved vehicle (train) behavior: keep current stop when path is interrupted
    • Improved debug window with animal debug tool
    • Improved LODs for all planes
    • Fixed straight streets not snapping straight when building off the end of a street
    • Fixed street proposal reset when changing bus/tram parameters
    • Fixed straight streets sometimes not straight
    • Fixed vehicles losing custom color when replaced
    • Fixed steel mill missing texture
    • Fixed crashes related to line windows (Linux)


    Version 28208 (March 5, 2020)

    • Fixed street proposal reset in certain cases when changing type or parameters
  • Jetzt auch im Stable-Branch:


    Version 28218 (March 6, 2020)

    • Added straight street building mode
    • Added bulldozer brush feature: keep bulldozing while mouse pressed
    • Added free bulldozer functionality: bulldozing is generally free
    • Added refund bulldozer functionality: get a refund when bulldozing immediately
    • Added bulk color reset functionality in vehicle manager
    • Added terrain rendering quality low setting
    • Added debug mode feature: Alt Gr + d: debug window with various features
    • Added debug mode feature: Alt Gr + i: show rendering statistics
    • Added debug mode feature: Alt Gr + r: reload shaders
    • Added debug mode feature: Alt Gr + b: show bounding boxes
    • Improved memory usage: significantly lower RAM consumption
    • Improved module builder performance (harbors)
    • Improved terrain rendering performance: particularly on AMD graphic cards
    • Improved grass rendering performance
    • Improved line editing performance
    • Improved save game loading time
    • Improved line/vehicle manager usability: double-click on line opens line window
    • Improved line manager: currently hovered line blinking
    • Improved line manager: station labels of selected line better visible
    • Improved line manager cargo config icon style
    • Improved lines table: added links
    • Improved vehicle manager: added condition column
    • Improved vehicle statistics: added links
    • Improved line statistics: added links to line window charts and finances
    • Improved add mods to save game button
    • Improved vehicle (train) behavior: keep current stop when path is interrupted
    • Improved track catenary: distance between poles depending on curvature
    • Improved train depot with high speed upgrade ("No country for old trains" ach.)
    • Improved picking of ships when docked
    • Improved hover rendering of harbors
    • Improved camera tool field of views: level of detail now scales correctly
    • Improved search field focus: pop focus on ESC when empty
    • Improved modding stability: removing bridge or tunnel mods no longer crashes
    • Improved underground rendering for module builder/bulldozer (modding)
    • Improved error reporting when models are incorrectly configured (modding)
    • Improved handling of incompatible mesh/materials configurations (modding)
    • Improved collision handling of module slots with water: added parameter (modding)
    • Improved rail station era_c platform roof connector
    • Improved LODs for stations
    • Improved LODs for depots
    • Improved LODs for ships
    • Improved LODs for aircraft
    • Improved LODs for asian locomotives
    • Improved LODs for ice1, avelia_express, eurodual and ten_wheeler
    • Improved LODs for oil refinery and steel mill
    • [Campaign] Improved cargo counting in mission 15
    • [Campaign] Improved translations in mission 16
    • [Campaign] Improved custom cargo models in several missions
    • Fixed delay/freeze when building land bridges
    • Fixed a problem where a big ship could be sent to a small dock and get stuck
    • Fixed vehicle store search field focus lost issue
    • Fixed rare crash with certain AMD graphics cards
    • Fixed rare crash when loading certain save games
    • Fixed crash when cloning vehicle on a line without stops
    • Fixed terrain rendering artifacts on Intel HD Graphics
    • Fixed an issue with rendering of bulldozer selection for underground objects
    • Fixed random crash when starting a new game or generating streets in editor
    • Fixed street terminal builder costs label not shown for non-terminals
    • Fixed Alt/Ctrl shortcut combination issue
    • Fixed some shortcuts
    • Fixed vehicle editor details when (re)moving wagons
    • Fixed vehicle window left click unfocus issue
    • Fixed multiple unit flipped icon issue
    • Fixed carrier filter buttons order
    • Fixed cloned aircraft ignoring small/large hangar
    • Fixed cockpit camera cargo item style
    • Fixed vehicles losing custom color when replaced
    • Fixed terrain ground texture glitches
    • Fixed several small performance issues
    • Fixed various vehicle balancing issues
    • Fixed line cargo configuration icon not showing active state in certain cases
    • Fixed collision with modular station when deleting and rebuilding a connected track
    • Fixed a train station building graphic glitch
    • Fixed issue where cargo items at truck stations not merging in 10 item groups
    • Fixed issue when building stations or depots leading to short game freeze
    • Fixed missing paths at train station main entrance
    • Fixed ship jumping when docked at terminus dock
    • Fixed UI playing many sound effects at once
    • Fixed industries and streets showing incorrect costs (map editor)
    • Fixed streets incorrectly having maintenance costs (map editor)
    • Fixed construction menu filter button list not scrollable (modding)
    • Fixed only four track types limitation within the rail station construction (modding)
    • Fixed vehicle maintenance costs when interval is non-default (modding)
    • Fixed module menu parameters not scrollable (modding)
    • Fixed ships virgo, herkules_xi, dunara_castle and zoroaster not being big ships
    • Fixed bounding volume of certain dock models
    • Fixed lanes for cargo harbor main building
    • Fixed texture error for Asian tram lvs_86
    • [Campaign] Fixed a crash in mission 9 when attempting to modify a rail depot
    • [Campaign] Fixed mission 11 progress counter
  • Das wurde im gestrigen Mini Patch geändert:

    Version 28246 (March 10, 2020)


    • Fixed harbor crash caused by docks allowed to be built over other docks
    • Fixed system-specific crash/freeze occurring randomly or when opening managers
    • Fixed OpenGL error on certain Intel HD Graphics chipsets
    • Fixed flickering issue on certain AMD graphics cards (e.g. RX 5500 or 5700)
    • Fixed crash when setting camera underground (modding)
    • Fixed railroad crossing types not visible (modding)
    • Improved construction menu filter icons layout (modding)

    Version 28231 (March 6, 2020)


    • Fixed rare crash shortly after loading the game
  • An early version of the upcoming June game update is available for testing on Steam branch "testing":

    Version 28772 (May 6, 2020)


    • Added in-game language selection
    • Added vehicle lifetime warning behavior to settings
    • Added save game progress bar when saving manually
    • [Modding] Added in-game console for Lua scripting (press F11 to open)
    • [Modding] Added vehicle custom cargo models feature (example HERE)
    • [Modding] Added factors to control calculated costs and maintenance
    • [Modding] Added possibility to mod localizations into new languages
    • [Model editor] Added label preview feature
    • [Model editor] Added light rotation feature
    • [Model editor] Added markers for seats, cargo bays, particle systems and labels
    • [Model editor] Added mesh highlighter preview
    • [Model editor] Added slider for vehicle age
    • [Model editor] Added marker for current file in open dialog
    • [Model editor] Added triangle count label
    • [Model editor] Added transform editing
    • Improved error handling: show a message box for all types of crashes
    • Improved error handling: generally display as much information as possible
    • Improved error handling: display mod and file name when possible
    • Improved vehicle replace and edit window: handling of selection change
    • Improved railway crossing barriers animation: open earlier
    • Improved quality of French, Spanish and Polish translation
    • [Modding] Improved scripting interface: added access to game objects (wip)
    • [Modding] Improved scripting interface: added access to commands (wip)
    • [Modding] Improved scripting interface: added access to resources (wip)
    • [Modding] Improved missing resource handling: generally better error message
    • [Modding] Improved missing resource handling: for constructions and modules
    • [Modding] Improved missing resource handling: for removed ground textures
    • [Modding] Improved missing resource handling: check for corrupted meshes
    • [Modding] Improved module construction menu when having a lot of categories
    • [Modding] Improved railroad crossing list scrollbar
    • [Model editor] Improved windows usability such as resizing or pinning
    • [Model editor] Improved option window usability
    • [Model editor] Improved initial values of materials
    • Fixed random crash caused by pathfinder
    • Fixed crash with bulldozer refund when building streets
    • Fixed crash with missing station or depot name
    • Fixed rare crash in main menu when adding or removing mods
    • Fixed rare crash with disappearing construction in module build mode
    • Fixed train axles and rods not animated anymore after some distance
    • Fixed industry displays transported -100% value bug
    • Fixed shipping value could exceed production limit bug
    • Fixed straight and curved buttons showing up in track menu bug
    • Fixed module builder tree highlighting artifacts
    • Fixed vehicle store window layout problems such as label centering
    • Fixed a bug which caused the names of industries to be reset after upgrade
    • Fixed vehicles driving with open doors bug
    • Fixed a bug where vehicles leave stations too early without picking up all cargo
    • Fixed aircraft jumping on airports which are built below zero altitude
    • Fixed water texture not being placed at the correct height when level was changed
    • Fixed rendering timers bug resulting in incorrect values for average timings
    • Fixed street build mode invalidate when clicking parameter list
    • Fixed module builder mode shows line and vehicle statistics buttons
    • Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700)
    • Fixed Dunara Castle ship having two drivers
    • [Modding] Fixed crash with compartments without load configurations
    • [Modding] Fixed vehicle label not being shown when vehicle had no seats bug
    • [Model editor] Fixed animation loop button when closing file
    • [Model editor] Fixed screenshot feature: reactivated 3D screenshots
    • [Model editor] Fixed metadata merging: particle system overwritten
    • [Model editor] Fixed crew appearing as passengers
    • [Model editor] Fixed refresh issues with passengers and cargo preview

    https://steamcommunity.com/app…ns/0/2246677986003890707/

    3, 2, 1, meins... Lg Edith

    5 Mal editiert, zuletzt von Marcolino26 ()

  • Update Time :)

    Zitat

    Version 28962 (May 19, 2020)


    • Added difficulty selection to load game dialog
    • [Modding] Added (per savegame) mod settings feature (wip)
    • [Modding] Added user-definable minimum radius to track type (slope still wip)
    • [Modding] Added customizable factors for train acceleration/deceleration
    • [Modding] Added con feature to add/remove other modules when a module is built
    • Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
    • Improved keyboard shortcuts: show key bindings in tool tips
    • Improved keyboard shortcuts: added more commands (construction menu)
    • Improved settings menu: show warning in case of duplicate key bindings
    • Improved settings menu: added button pointing to "userdata" folder
    • Improved vehicle store: show whether reversible or not (vehicle config still wip)
    • Improved airport: landing lights module now automatically removes opposite lights
    • [Modding] Improved in-game console: cursor, selection, copy/paste, scroll to end
    • [Modding] Improved console command prompt auto-completion
    • [Modding] Improved scripting interface: new functionality now available under api.*
    • [Modding] Improved scripting interface: added utils, resource types, mdl metadata
    • [Modding] Improved scripting interface: added argument names for many functions
    • [Modding] Improved error handling: show complete file name on error
    • [Modding] Improved error handling while building a construction (don't crash)
    • Fixed random crash in module mode
    • Fixed tree highlighting in module mode
    • Fixed Bombardier DHC-8-402PF animation details
    • [Modding] Fixed asset categories case-sensitivity issue
    • [Modding] Fixed file names cut off in Lua error messages
    • [Modding] Fixed user and staging mods not recognized as mod folders (isModPath)
    • [Model editor] Fixed track ballast material

    Enge Radien sind witzig.

    Ich habe mal den minimalen Radius auf 1 gesetzt, geht super. XD

    Bei 180 Grad Kurven kann man aber nicht mehr weiter bauen.

    Selbst Weichen gehen

  • Gerade eine weitere testing Version erschienen ! CommonAPI meckert zwar wieder aber man kann Continue klicken ohne das es bei mir abstürzt.


    Version 29112 (June 9, 2020)


    • [Modding] Added new gui interface
    • [Modding] Added support for dynamic game resources (wip)
    • [Modding] Added user-definable maximum slope to track type
    • [Modding] Added new stage for mod loading (see postRunFn in base_mod.lua)
    • Improved simulation performance (wip)
    • [Modding] Improved in-game console: auto-completion, etc.
    • [Modding] Improved modular rail station: support for modded tracks
    • [Modding] Improved scripting interface: added new functions and more safety
    • Fixed airport landing lights hover selection
    • Fixed Shift modifier not working (introduced with version 28962)
    • Fixed rare crash with charts
    • Fixed keyboard shortcut for street modifier
    • Fixed cargo train station and cargo harbor sound sets
    • [Modding] Fixed keyboard shortcut for console: "`" (located in the top left cornder)
    • [Modding] Added user-definable probability of recomputation of person destinations (experimental)


    Version 29112 (9. Juni 2020)


    • [Modding] Neue GUI-Oberfläche hinzugefügt
    • [Modding] Unterstützung für dynamische Spielressourcen hinzugefügt (Wip)
    • [Modding] Benutzerdefinierte maximale Steigung zum Spurtyp hinzugefügt
    • [Modding] Neue Stufe zum Laden von Mods hinzugefügt (siehe postRunFn in base_mod.lua)
    • Verbesserte Simulationsleistung (Wip)
    • [Modding] Verbesserte In-Game-Konsole: automatische Vervollständigung usw.
    • [Modding] Verbesserter modularer Bahnhof: Unterstützung für modifizierte Gleise
    • [Modding] Verbesserte Skriptoberfläche: Neue Funktionen und mehr Sicherheit hinzugefügt
    • Die Auswahl der Schwebelichter für Flughafenlandescheinwerfer wurde korrigiert
    • Behoben, dass der Shift-Modifikator nicht funktioniert (eingeführt mit Version 28962)
    • Seltener Absturz mit Diagrammen behoben
    • Tastaturkürzel für Straßenmodifikator behoben
    • Feste Cargo-Bahnhofs- und Cargo-Harbor-Sound-Sets
    • [Modding] Tastaturkürzel für Konsole behoben: "` "(befindet sich oben links)
    • [Modding] Benutzerdefinierbare Wahrscheinlichkeit der Neuberechnung von Personenzielen hinzugefügt (experimentell)
  • Wieder ein kleiner Fix:


    Version 29131 (June 9, 2020)


    • Fixed console not grabbing focus when made visible
    • Fixed scripting API not recognising certain numbers as correct objects
    • Fixed asset builder rotation not reset
    • Fixed settings.lua backwards compability
  • Jep dank geht an luftfisch_ug das das so schnell kommuniziert wurde. Der Feiertag ist gerettet.:)


    Version 29147 (June 10, 2020)

    • Fixed rare but repeatable crash caused by pathfinding

    Version 29147 (10. Juni 2020)


    • Seltener, aber wiederholbarer Absturz durch Pfadfindung behoben
  • Version 29331 (June 18, 2020)

    • Improved in-game console
    • Improved scripting APIs
    • Improved suspension bridge: models, textures, script, costs, pillar placement
    • Improved simulation performance
    • Fixed postRunFn not receiving any parameter
    • Fixed visibility of constructions in menu
    • Fixed crash with bridges
    • Fixed asset eraser not working
    • Fixed mod parameters overwriting each other in game settings menu
    • Fixed "no sound" bug
    • [Model editor] Fixed tangents/normals display for skinned materials
    • [Model editor] Fixed fbx importer (wrong tangents for skinned materials)

    3, 2, 1, meins... Lg Edith

  • GOG hat immer noch kein Update zum manuellen Download. Galaxy hat heute ein zweites Update angezeigt, in Version 29416.

    ich hab eben ein Update bekommen


    Stable
    Version 29433 (June 25, 2020)


    • Fixed error messages without file name in certain cases
    • [Modding] Fixed scripting interface details
    • [Campaign] Fixed crash in mission 14

    Version 29426 (June 25, 2020)


    • [Campaign] Fixed crash in mission 18

    Version 29416 (June 24, 2020)


    • [Modding] Improved scripting interface: added functions in "api.gui"
    • [Modding] Improved scripting interface: added functions "getBuildVersion" and "getBuildPrefix"
    • [Modding] Improved console auto-completion (now case-insensitive)
    • [Modding] Improved error message when certain files are corrupted
    • Fixed crash in module mode
    • [Modding] Fixed "debugPrint" function sometimes not working properly
    • [Campaign] Fixed crash in missions 11 and 17 (when industry upgrades)
  • Es gibt ne neue Testing Version

    Version 29485 (July 3, 2020)


    • Improved error handling of missing modules
    • Improved error handling of missing cargo slot provider models
    • Improved model error messages: show filename and mod info more often
    • Fixed crash when trying to load tga textures with very long paths names
    • Fixed crash occuring when grouped bus stops were on different streets
    • [Modding] Improved user interface identifiers: added identifiers to more elements
    • [Modding] Improved scripting interface: added more for each functions to engine systems
    • [Modding] Improved scripting interface: added more util check functions for entitiess
    • [Modding] Improved scripting interface: added more Connection results to user interface callbacks
    • [Modding] Improved scripting interface: added more user interface components
    • [Modding] Improved scripting interface: added missing types for certain commands
    • [Modding] Fixed behaviour of construction parameters: custom module data kept consistent after configuring modules
    • [Modding] Fixed crash due to legacy models not using the "animation" metadata key of "seatProvider"
    • [Modding] Fixed inability to mod style sheets: style sheets can now be modded
    • [Modding] Fixed inability to override functions in constructions in "postRunFn"
  • Yoshi

    Hat das Thema geschlossen
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