Transport Fever 2 Version / Updates / Patches

Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.

 

Registration and use is of course free for you.

 

We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community

  • Testing-Branch:
    Version 29563 (July 14, 2020)


    • Improved various error messages
    • [Modding] Improved style sheet moddability: reload with <Alt Gr> + <R>
    • [Modding] Improved street type moddability: added user-definable maximum slope
    • [Modding] Improved scripting interface: added api.type.LineVehicleInfo
    • [Modding] Improved scripting interface: added idAdded callback in guiHandleEvent function
    • [Modding] Improved scripting interface: improved api.gui.comp.List interface
    • [Modding] Improved scripting interface: improved api.type.JournalEntry
    • [Modding] Improved scripting interface: improved types necessary for using api.type.Line
    • Fixed crash during loading with missing vehicles in multiple unit configurations
    • Fixed rare crash with ship lines
    • Fixed rare crash with selection tooltip
    • Fixed rare crash when activating land use layer in combination with certain mods
    • Fixed issue with some sound sources not audible
    • Fixed bridge construction preview
    • Fixed bridge end lanes
    • Fixed invalid texture format error message
    • Fixed construction parameters paramX and paramY being lost when upgrading a construction
    • [Modding] Fixed crash with progress bar update when used under certain situations

    Version 29571 (July 14, 2020)

    • Fixed occasional crash when building something that collides with a bridge