Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.


Registration and use is of course free for you.


We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community

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    In this topic you can find news about TPFMM 2, ask questions, and give feedback.

    The most important for all interested parties:

    TPFMM 2 is currently under development, a beta version of the console application will be released soon. It will support the following basic functions:
    List, install, update, and remove modifications for Transport Fever 1 and Transport Fever 2.

    The graphical user interface version will follow as soon as possible.

    Questions and answers:

    When will TPFMM 2 be released?

    As soon as possible. Unfortunately, there is no scheduled release. The development was halted during the last two month due to restoration works and relocation, meaning neither time nor a PC were available.

    What is TPFMM 2?

    TPFMM 2 stands for Transport Fever Mod Manager 2, which is the successor of the well-known Transport Fever Mod Manger (TPFMM). The 2 stands not only for the new version of TPFMM, but also for the support of Transport Fever 2. However, the original Transport Fever is still supported.

    What can TPFMM 2 do?

    TPFMM 2 is a mod management tool, and it is very similar to a package management.

    In short, TPFMM 2 can be used to manage modifications for the games Transport Fever and Transport Fever 2, that is: download, install, uninstall, update, adjust settings.

    What is the story behind TPFMM 2?

    The project started already in 2014 as a mod manager for Train Fever, the first game of the Fever series. At that time there was no official mod support in the game, and to make modifications to the game, changes had to be made directly to the game files. This made it difficult to remove mods completely, and mods could collide by changing the same file. With TFMM, modders could easily distribute their mods as an archive and add metadata to their mods. Other players could easily install and uninstall mods automatically without damaging the game. With the later introduction of official mod support, this task was no longer needed.

    In Transport Fever, the focus of the then new TPFMM was therefore shifted on connecting to the online databases of Transport-Fever.net, the Steam Workshop, and other websites where modifications for Transport Fever are available. New mods could be downloaded and installed directly in TPFMM, installed mods were checked for updates, and even buyers of the GOG version got access to mods in the Steam Workshop. Additional features were saving mods before updating or removing them, as well as reading and automatically installing the required mods from a memory location.

    TPFMM 2 continues this story, but is a completely new development. While TFMM and TPFMM were programmed in PureBasic, TPFMM 2 is written in Python. As in the past, the source code is publicly available, but thanks to the better known language it is now readable by a larger audience.

    On which operating system does TPFMM 2 run?

    TPFMM 2 is written in Python and will run on Windows, Linux and Mac OS. In addition to the source code that can be executed with Python on the supported operating systems, executables will be provided that can be started directly without additional programs.