Very nice
Bko mods - mainly road vehicles, occasionally other stuff
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Das Team der Transport-Fever Community
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... please dont ask which one first. What a treasure this is! From The smart to the mustang on the towing truck
tbh, I feel like those VW transporters in the top left corner might be most versatile - from ambulance to public service and what not.
on another note, just a simple car with a a few colors might be an easier change in modding at the moment (after those fire trucks).
to answer a question that you haven't asked : I would mostly love something like a dump truck or even a street sweeper. However Licaon is already working on a Euro based dump truck. But I am sure you already saw that one! -
Some Jaguar and Land Rover Products would be ace
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WOW!!! Many new Ki-Cars
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Einfach eine Klasse für sich , die Feuerwehr . Alleine die Funktionen , wahnsinn . Nur fährt die Leiter nicht ein wenig schnell rauf und runter ? Falls Du da was dean machen kannst . Wirklich sehr gut gemacht , wie alle Mods von Dir . Danke dafür , für die Mühe und die Zeit . Bleib gesund .
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Started on some cars, I haven't decided yet how many I will do in a pack or that they will become available as single mods each.
The repaint possibilities for the first few are extens, taxi's, dispatch ...
In progress are a Volvo 850 sedan, a Mercedes Benz C-class (w202) and coming up is an Alfa Romeo 155.
Materials are to be added/tuned, just to get an idea I grabbed some from my standards.
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the possibilities... (<- tears of joy )
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Yes, the game needs more cars. So many Mercedes, BMWs, Audis, Opel, Ford and VWs from the 60s, 70s, 80s and 90s go through my head that you could mod yourself to death.
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FYI My motorbikes are now also on steam.
I added camera config, for the cargo vehicles this works perfect, the KI 'cars' appear to handle it slightly different, there it doesn't add value. The base set for the motors I'll update here tomorrow.
Cheers
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The update on the motorcycles (base set) is also here now;
Camera positions are added and I changed the Bimota to not have a display when nobody is on it and lights aren't on.
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Added a new colour to the landscaping vehicles; as of v1.2 'Vivid orange' is included.
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The draft models for the next 3 luxery cars are getting shape.
Again it is still a very early stage, materials are just are a quick grab and mesh changes are needed, if not only to get more decent uv-maps.
Alfa Romeo 155, Toyota 4 Runner (N120), Mercedes E-class (W210);
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Nice work
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and another one, Lexus LS400 in a first road test.
The passengers need to be trained. I've considered down sizing them, but it's not a shoolbus...
I could create a new animation "sitting in luxury car" but that would be needed on all game figures, so think I'll just use the "driving" animation also for passengers (2nd image).
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Since you don't look very long into moving cars, the second option should be completely sufficient.
A chic model, by the way. A little luxury is missing in the game so far ...
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Next up is a BMW Z3 Roadster for a first test drive.
This mod has a higher mesh detail, totals to approx 25k currently where the others max. around 15k or less.
Hence the Z3 won't feature the first pack but will be in a set with other higher res. vehicles.
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I thought about some AI-cars too but now I will just sit back and wait for this cool 90s cars coming.
Btw.: I just noticed the feet hanging out of the Lexus you posted before. Now have the Flintstones tune in my head...
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Really looking forward to these
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I thought about some AI-cars too but now I will just sit back and wait for this cool 90s cars coming.
Btw.: I just noticed the feet hanging out of the Lexus you posted before. Know have the Flintstones tune in my head...
idea; Finstones tune as angine sound
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Or the sound of walking? With a squealing bird that is being pulled on the tail as a horn?
...if You build this, I´ll build a pterodactyl airliner to go with it