Diskussion und problemen mit "Oil terminal and pipeline"

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  • hallo ja is in ordnung


    ich habe es auf die erste position geschoben mit dem gleichen absturzt

    ich probiere gerade eine neue karte um heraus zu finden welche andere mod

    das problem mit deiner verursacht

    hätte vieleicht gedacht das man etwas aus der stdout.txt erkennen kann

    da ohne deinem mod mein save game laden tut

    Mfg

  • It's really strange, but there are some errors and I suspect that it has something to do with a bridge or a bungalow. I hope someone more experienced person can support this problem. None of these names are used in the oil terminal mod.


  • The lines 1-13 are only hints, none of them lead to a crash.

    Only line 14 is interesting because a mod (or the vanilla game) tries to change the parameter Price/runningcosts and can not understand that there is price = -1 somewhere. (automatic calculation.)

  • I increased the speed as it didn't work good with lower speeds. I was starting the mod construction by thinking transportation of gasses and they are going faster.

    I have compiled a new version for punkdog. If that works I will publish it.

    I have found the running cost set to -1 but and cost for buy was set to a constant. Now both are set to constants 1.000.000 / 100.000

  • Hallo melectro


    Leider hatte ich nun schon 2 Abstürze.

    Ich baue die Station. (2 Eisenbahngleise und auf der 4*90 Anschlüsse)

    Schliesse die 2 Gleise an die bestehende Eisenbahnstrecke.

    Pipelines habe ich noch keine gebaut.

    Nach wenigen Minuten crasht TPF2

    Folgende Meldung sehe in den Stdout.txt:


    Details:

    Error message: Assertion `it != components.end()' failed.

    Minidump: G:/Steam/userdata/43125521/1066780/local/crash_dump/564a1df2-b108-4f04-b7d5-41ecfd7bcd0f.dmp

    In file: c:\build\tpf2_steam\src\lib\ecs\engine.h:275

    In function: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const

    __CRASHDB_CRASH__ struct AssertException: c:\build\tpf2_steam\src\lib\ecs\engine.h:275: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const: Assertion `it != components.end()' failed.

    Exception type: Fatal error

    Details:

    Error message: Assertion `it != components.end()' failed.

    Minidump: G:/Steam/userdata/43125521/1066780/local/crash_dump/564a1df2-b108-4f04-b7d5-41ecfd7bcd0f.dmp

    In file: c:\build\tpf2_steam\src\lib\ecs\engine.h:275

    In function: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const



    Vielleicht kannst du damit was anfangen.


    Gruss Laedi

  • Hi Melectro,


    thanks for that great Mod! Would it be possible to build something like a small transfer station which can used to place near a oil source?


    The idea is to place a transfer station at the oil source and connect it to the terminal by using the pipelines. So the production can be connected directly and is more efficiently.

  • I have a Problem with my overlay for speed of the tracks. All Tracks are marked as poor, because of the high speed in the tubes of the oilstation, these are marked as good becaus of the speed of 8160km/h.

    But i really like your Mod.


    Ich habe das Problem, dass durch die hohen möglichen Geschwindigkeiten der Röhren, meine Gleise alle als schlecht im Overlay markiert werden und so das Bauen eines Vorfeldes mit verschiedenen gesetzten Geschwindigkeiten erschwert wird.

    Aber trotzdem finde ich diese Mod sehr gelungen.