Summary of TeamSpeak Discussion with Mikael from Urban Games (22th January 2015)

Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.


Registration and use is of course free for you.


We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community

  • [Blocked Image:]

    USA DLC:

    • scenery: mainly desert and green mountains, inspired by Denver (Colorado) region
    • new trains, trams, trucks and busses
    • no licensed company logos
    • new buildings
    • new industries
    • new train stations
    • menu: option to toggle on/off vehicles / models
    • american styled signals
    • surpise(s)

    general stuff:

    • big performance patch coming in the next few weeks: better performance in late game and with "ned-of-month-caclulations"
    • modding capabilities for train stations in length and width
    • better European scenery
    • UI will not be changed by Urban Games, may be able to mod at later point in time
    • open doors on correct side of train only
    • modders may create own "DLC" mod packages
    • activate and deactivate mods or mod packages (like US DLC) in game
    • save games will remember needed mods and automatically activate them if possible
    • modding capabilities for industry end products (add different types of goods to be transported into cities)
    • modding capabilities for track speeds.

    on to-do list / may or may not be integrated at some point in time / ideas from the community (random order):

    • new vehicle buy window: sort vehicles by categories and repaints
    • catenary for tram tracks
    • overlay showing track speeds for already constructed tracks / streets
    • slip switch
    • larger maps (as soon as performance is fixed and maybe only for 64 bit systems)
    • better collision resolution while building tracks / fewer collisions when building bridges
    • height map importer
    • free definition of (multiple) entry/connection points to/from buildings (train stations with multiple street connectors etc)

    more ideas from the community / less likely to be included by Urban Games (random order):

    • more models for private transport / persons
    • standard gauge tram tracks
    • avenue with tram tracks in center
    • map editor
    • train stations with integrated bus stops
    • modular train stations
    • streets over tracks (may not be possible due to technical limitations)

    Definitely no implementation in Train Fever 1:

    • day and night cycle
    • change of weather
    • mixed passenger and goods stations
    • timetables
    • multiplayer
    • underground stations
    • switched on bridges or in tunnels
    • traffic lights
    • planning tool for track building

    source: German transcription of discussion as well as myself as I officially recorded the session.
    errors and omissions expected, please notify me in case you have suggestions.

  • A height map importer sounds great, especially if we're not getting a real map editor. Map making is one of the things I like most about SIM games.
    Train stations with multiple street connectors is also something I'm looking out for.