Build 13830 - Build 14038 - BetaVersion ReleaseNotes

Willkommen in der Transport Fever Community

Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. The community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have.

 

Registration and use is of course free for you.

 

We wish you a lot of fun and hope for active participation.

The Team of the Transport-Fever Community


  • English


    Build 14038 (October 30)

    • Added throughput rate column to line table
    • Fixed crash when mod unsubscribe button was wrongly enabled
    • Fixed population chart details
    • Fixed catenary layer details
    • Fixed missing German translations
    • Fixed rare crash during new game initialization
    • Fixed rare crash on load game screen
    • Fixed smoke texture artifacts



    Build 13913 (October 20)

    • Added new mod selection dialog on load game screen
    • Added warning when trains are mutually blocked
    • Improved catenary/high-speed layer visibility
    • Improved new mod selection dialog: filter by tag/source/enabled
    • Fixed vehicles ignoring waiting cargo with "Full load (any)"
    • Fixed unscrollable bridge/tunnel type lists
    • Fixed several town cargo production issues (modding)
    • Fixed terrain alignment for canal in mission US03
    • Fixed missing metadata for Urban Games mods


    Build 13850 (October 12)

    • Added search field to mod selection dialog
    • Fixed long loading times and delays on vehicle purchase screen
    • Fixed crash in mod selection dialog
    • Fixed missing 150% UI scaling factor
    • Fixed missing default mouse cursor (for model viewer)


    Build 13838 (October 11)

    • Fixed "configuration error" main menu issue
    • Fixed auto save default value: set to 10 minutes instead of 5

    Build 13830 (October 11)

    • Added UI scaling feature
    • Added fully-functional scrollbars
    • Added option to not spawn certain industries on random maps (modding)
    • Improved mod selection dialog: reworked dialog completely
    • Improved auto save functionality: save every x minutes
    • Improved vehicle logic: less train reversing
    • Improved vehicle logic: trains behave more intelligent after line changes
    • Improved finances window: maximal loan is now shown and buttons gray out
    • Improved town cargo handling: support for cargo production (modding)
    • Fixed depot not upgradeable when containing vehicles
    • Fixed a bug which caused cargo items to travel "loops"
    • Fixed wrong industry upgrade announcement
    • Fixed stop numbers in vehicle and station window
    • Fixed enter key not working in confirmation dialogs
    • Fixed street/track geometry "holes"
    • Fixed terrain alignment "rays" when building streets/tracks
    • Fixed Class 9000 light placement
    • Fixed bulldozer costs with no-cost mod enabled (modding)
    • Fixed vehicle color blend masks not working for mods (modding)
    • Fixed load indicator not working with multiple compartments (modding)


    Edit by Grimes: Übersetzung durch DeepL.com , Solltet ihr Fehler in der Übersetzung finden bitte PM an @Grimes

    Ein Bug ist wenn die Hardware nicht versteht was die Software will.
    Zynismus ist meine Rüstung. Sarkasmus mein Schwert und Ironie mein Schild!


    Mein You Tube Kanal - wenn gefällt bitte ein Abo hinterlassen. Danke euch!!


    Edited 4 times, last by Maverick ().