Beiträge von Neighbor Kid

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Das Team der Transport-Fever Community


    Hello folks,


    I'm just trying to figure something out. I have animated steam locomotives and while testing them. When this locomotive comes into a curve the engine portion shifts to be off track along with the wheels.


    I modeled and animated the locomotive in blender. Does anyone have any ideas of what the issue could be? I've been at this for several days now. Wanted to see anyone else had any insight or ran into this issue and solved it.


    When looking straight overhead down over the engine on a straight away it is lined up perfectly over the tracks. This only occurs in curves.

    Greetings, I also saved the Mountain Creek Bridge after TPF2, I'm still waiting for approval for publication.


    I'll take the days out to the bridges from Trainfever.

    sorry to res such an old thread, but i wanted to ask about the mountain creek bridge if that ever made it out? I saw traingamer on YouTube with it in a video last week. Schubi10

    The stutter is on normal speed. if you watch a train passing by, every say 2-3 seconds there will be a split second freeze, as Im understanding this is the pathing issue? I have 60K peeps in my map. I don't expect 100 fps, but i expect something that can still be smooth and not my my eyes burn out of my head from watching the slide show that occurs.

    I'm running an i9-9900K, 32 gigs of DDR4, and a 2080 TI, and it's still not enough for mid to late game. First person view of your map? Forget about it. They have made improvements over TF, TPF, but still lagging behind.


    Short of a NASA computer, i'm not sure what else you can do to have this game run north of 30 FPS and not have micro stutters ever oh, 2-3 seconds. Even looking away at the end of the map I still stutter. Working on the same map for 200 hours, and it gets frustrating.


    the minimum requirements, I feel would barely run this in the mid game.


    As I'm watching, I'm using 97% of my RAM. GPU 99%, CPU 60-70%

    8- A new engine, I do not know the rest of you think the current one is great. Sure it does not matter in the simulation of movement, but in the middle of late, the performance really really shows. It's horrible. FPS drops to a stuttering 5-10 FPS. You can not even go into FPS on your trains without either. Plus, what could or do not bring a new engine could bring a bit more. Physics for one would be nice.

    I do not know what which pc you have but the engine is not really a problem.TPF only uses 1 or 2 cores of the pc so it can run on every laptop too.


    Someone has read that once on his PC TPF 6 times open at once and it did not make a difference in performance. TPF or the sequel should use PC cores.

    6 Core I7 at 4GHZ, 32 gigs DDR4, with a 2080 TI on windows 10 64 bit. This game has bad FPS in the late game. there are plenty of people to support this problem.

    Hmm .. lots of opinions with yay an nay sayers.


    For those who think so many different gameplay options could not be fulfilled in 1 game, i disagree. There are a few games out on the market, just as an example, that are RTS games with first person shooter built in. It's actually a ton of fun. Where you are the general and you have the ability to make the difference in your game. I'm giving you this example because I think the next TPF might be that. It could include various bells and whistles that other companies have not done before.


    1- I would love to see your own train. Not something that is complex like Train simulator 2018, but something basic as in W touching, S to reverse, with some braking mixed in. Nothing really more. I do not need to stoke the firebox, or personally refuel my train / get out of it and walk around. Mashinky has a limited capacity, but I believe it would be a limited capacity.


    2- More sounds / places where sound could be. I'm always up for more .. I just went through 7 different headsets to find something better than my already great Sennheiser 363ds .. just wanted a tad bit more bass ... bah I'm rambling about that .. any way.


    2A- Level crossing sound triggers- When a train approaches, the sound of the warning bell would be a nice addition of warning traffic and pedestrians. The train using it's whistle / horn when approaching a level crossing would be nice as well.


    2B- Bell Usage- Here in the US, trains use it when they enter. I know some mods we have now used a bell sound when the track hits a lower set speed, but it would be nice to have it Incorporated off the hop. So instead of having to do sounds to get what we have now, we can simply add or change a bell.


    2C- stretching / compression- This does not happen with passenger trains, but with heavy freight, when a heavy cargo starts to pull out, the stretching of the couplers or the compression of making a great thunderous sound. This is something that could be realized at train station, or stopping at one.


    Which gave the driver the opportunity to use the horn / bell if it is a limited driving option, or if the same FPS view we have now (which i'd honestly rather have a cab view)


    2E-A place in the sound files where it would be easier to make power up and power down as the train takes off or slows to a stop. Some mods have already done this, I have done it with editing as well, but something that is already in the game would make it a bit more mod friendly.


    3-Of course the ever wanted day / night cycle, it does not need to be 100% match in time, but it would be nice.


    4- Weather cycles / seasons. No need to match it with the time in game. Could either be for ascetic purposes, or could make differences on the rails. This could work with sanding for your trains, maybe even a snow plow / blower.


    5- A big 5. Been asking for this since TF. Even the dev's said it's apart of reality - Accidents. This brings a whole different dynamic into the game. Many things can contribute to accidents. In the case of sand during weather, failed brakes from a locomotive / train car being used is longer than intended with out maintenance. Failure to properly signal your line. This dynamic wants to play more into economics. Cost of the train, track etc.


    6-Multiplayer- So many nay sayers. I still do not understand why. If you do not want to play with other people, then do not play single player and leave the rest of us alone. It could not even be a multiplayer multiplayer, it could be coop sand box. If there is any form of competition, then give the ability to purchase rights / negotiate to use the other players stations, or tracks. Accidents could be a thing as well.


    6B- Ability to download each others mods to play. Be able to save games.


    7- Having to supply your own company with fuel on coal, wood, diesel, electricity.


    8- A new engine, I do not know the rest of you think the current one is great. Sure it does not matter in the simulation of movement, but in the middle of late, the performance really really shows. It's horrible. FPS drops to a stuttering 5-10 FPS. You can not even go into FPS on your trains without either. Plus, what could or do not bring a new engine could bring a bit more. Physics for one would be nice.


    9-Some new signals- It would be nice to set up some logistical signals similar to OTT. I'd like to have several trains running the line, but also having the ability to split one to a siding to allow for an express or faster train to go by with out being inhibited. Priority setting would be a good idea.

    Significantly upgraded engine..or new this engine mid to late game just cant handle..fps plummets. I hope this performance patch shows good.


    In tpf 2 .. Id hope the game would go into usage with locomotives automatically going from pull to push.


    The way the game handles sounds its meh. Especially a limitation that we now see at times sucks. Not to mention blowing the horn at crossings, or bell moving around the platforms. I've been working on sounds alot lately. I miss the sound of heacy freights stretching and coming together ... Serious steel thunder sound.


    train accidents for economic dynamics and maintenance additions.


    that all important multiplayer function.


    a tad bit better physics .. Trains slow down abnormally fast.
    some more signal types and ability to set priority trains. I would not mind pushing a small commuter on a siding as a heavy frieght at speed catches up.


    export cargo facilities for mao locations.


    Of course alot more .... But most thoughts have already been said.


    Really do want day night cycle and weather!!


    Would not mind a cab view where you control the horn! Xp

    The Hawker-Siddley/Bombardier Bi-Level cab car is a very common car seen across the USA.


    The various transit companies that utilize this cab car are...


    Florida Tri-Rail
    Seattle Sounder
    Canada's GO
    California CAL train
    Texas Trinity Express
    Southern California's Metrolink


    This car would make a great addition to working on USA inter city/ local transit maps. Being that trains magically flip, this car would make it feel more as if the trains have no where to turn when going running the line. I enjoy seeing 2 trains on the same line that 1 heading say south bound with the locomotive leading , and the other northbound with the cab car.


    Minor History-


    The first Bombardier Bi-level was developed by the Toronto Regional Commuter service, GO Transit, and the Hawker Siddley companies. They were designed in mind to replace the Bombardier single level train cars during the 70's. At this point between the US and Canada over 700 cars have been produced. This is not to say thats the amount of cab cars that exist, but thats the main car design. As we know it has had several variations done, while I'd enjoy seeing other prominent ones like the NJT( New Jersey Transit) and the MBTA (Massachusetts Bay Transit Authority). We already have the base model of the Hawker-Siddley Bombardier Bi-level car in game. It just needs some modifications to appear as the cab car.


    The speed of the car, handling etc should mimic the current Bi-level car that is currently in the game. It essentially is that car with the addition of a position for the engineer to sit with trains that can't turn around at the end of the line.




    Pictures
    https://www.flickr.com/photos/…1170610/in/pool-seatrans/
    http://www.railpictures.ca/upl…-on-the-other-end-is-go-t
    http://www.railpictures.net/photo/426388/
    http://picssr.com/photos/zheistand/page412?nsid=44127378@N02


    Drawings
    Measurements drawing
    https://i0.wp.com/bungalower.c…unRail-Cab-Car-Layout.png
    Drawing
    http://www.trainweb.org/willst…ock/BBD%20Bilevel/IM2.htm





    what else is needed to complete a request... i read that step by step guide..

    Hello folks,


    I wanted to put this one out there. The comet car series is a very numerous passenger car here in the US. It is used by several rail lines such as the Massachusetts Bay Transit authority (MBTA) The New Jersey Transit (NJT) Metro North, the Southeastern Pennsylvania Transportation Authority (Septa)... just to name a few.


    While similar to the Horizon car's it defiantly has it's differences.


    There are several different variations. The V i believe looks to be the most common variation we see today. Some information below.


    The V seems to be the most common for the Cab car, and the III for use in the consist, but I can be very wrong.


    n 1982–83, New Jersey Transit purchased these cars from Bombardier, which had acquired the rights to the design from Pullman upon their folding. A second order, the Comet IIB, was purchased in 1988. These cars feature high doors with trapdoors over the stairs for use at both low-platform and high-platform stations. The cars are similar to the MBTA's BTC-1 and CTC-1 cars, built in 1978 by Pullman Standard.[2] These cars were intended for use on lines formerly operated by the Central Railroad of New Jersey, operators of the Blue Comet train to Atlantic City. This led to the New Jersey Transit series of single-level cars becoming known as Comets. These cars have been overhauled by AAI Corporation and Alstom between 1999 and 2003 to make them aesthetically and technologically similar to the Comet IV series and are now compatible with later equipment.
    Shoreliner I and II coaches, purchased by Metro-North and the Connecticut Department of Transportation for use on non-electrified territories east of the Hudson River, are based on this class. Metro-North also purchased Comet II coaches for use on the Port Jervis Line, where they ran until replaced by the Comet V. The Comet II cars have since been transferred to the East-of-Hudson pool, where they remain in service. SEPTA Regional Rail and Réseau de transport métropolitain also purchased cars based on this class, which were also built by Bombardier.
    Comet III[edit]


    A Comet III situated in the middle of a train.
    The Comet III cars, ordered by New Jersey Transit in 1990, feature center doors and long end-doors, permitting end doors to open and close with traps open. The Metro-North Shoreliner III fleet is a variation without long doors. The Comet III fleet was removed from revenue service in 2011, and remain in storage as of 2016.
    Comet IV[edit]


    A train made of Comet IV cars operates on an Atlantic City Linetrain
    The Comet IV cars, delivered in 1996 and purchased for NJ Transit's new Midtown Direct service, are similar to the Comet III cars, except they have no door by the engineer's cab and have thicker stripes. Metro-North's Shoreliner IVfleet are based on the same design. These cars were equipped with automatic climate control, digital displays, automated announcements and microprocessor controls.
    With the completion of the Comet V order, Comet IV cab cars are no longer allowed to head a train. Instead, they are inserted into a train consist and act as regular trailer cars.
    Comet V[edit]


    Metro-North Comet V at Middletown, NY.
    Main article: Comet V
    These cars were ordered in 1999 by New Jersey Transit and Metro-North Railroad and delivered between 2002 and 2004. Unlike previous series which were built by Bombardier, the Comet Vs were built by Alstom. The major external differences are a stainless-steel exterior, larger windows, and visible, roof-mounted air conditioning units.

    Edit by Yoshi: removed images. You're not allowed to upload or embed third party images. You may paste a link to third party resources.

    Train Gamer, i'm trying to get your small map to work, but all the mods, even though I have them installed via workshop, they are not registering to the savegame file. I can't figure out why it's not working. It also shows mods of your mods added as manually installed. I've moved my mods from the workshop folder to the mods folder.. No luck though. Thoughts?

    The Berkshire is a beautiful steam locomotive, and hope to see it in this game.


    Some blueprints
    http://ogrforum.ogaugerr.com/f…e/true/765_Spec_Sheet.jpg


    Images
    http://orig12.deviantart.net/3…_736berkshire-d32tt2j.jpg
    http://cdn3.volusion.com/ztna9…AC-50901-2.jpg?1456472651
    http://www.umich.edu/~csfound/trainimage.gif


    Fantastic video of NKP 765. Get all the sounds, whistle, its an awesome video

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