Posts by berkhofsolaris

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The Team of the Transport-Fever Community

    So I am currently working on the trolleybuses but also on the loop stop from Nary_believe (to add trolleybuses).


    With the help of Nary_believe and Majuen (for adding the trolleybusstreet connection) it's almost finished.

    I'm currently only investigation if it's possible to have two types of connections, to have a perfect loop.


    Last picture is from the connection to the trolleystreet from Majuen.

    With the help of Marcolino I finally can enjoy the sight of the Trollino in the Modeleditor:-)

    I had a lot of material files, which corrupted the modeleditor (I think)


    I googled how to merge materials again and this time I found a file.

    It's an add-on which is standard in Blender named: Materials Utils Special.


    So I activated this file and then;

    1. Cleaned the material slots
    2. Merge based names (auto setting)

    Naamloos4-10 (4).pngNaamloos4-10 (5).png



    Hope this will work for the other models too.


    Thanks for your help Marcolino!!!

    Hello Yoshi,


    I just did, nothing was broken.

    I think something is wrong with the new meshes.


    The trolley basically is build as followed:

    12m

    • Front body
    • Front trolley

    18m

    • Front body
    • Front trolley
    • Middle body
    • Middle trolley

    The body has the original UV-map and the trolley has a different UV-map.

    When I use the adapted version of the body,in the orginal mod, then the Modeleditor works.

    If I add the trolley parts (also add it in the .mdl) it doesn't.


    I tried to merge the front body and front trolley (to make it one mesh), but than again the Modeleditor doesn't work.

    This makes me believe something is wrong with those (trolley) meshes..

    Nevermind, I fixed it after a lot of tries:


    local transitLaneModes = { "BUS", }

    if transit == "trolley" or transit == "tram" or transit == "electric" then

    transitLaneModes[#transitLaneModes+1] = "TRAM"

    end

    if transit == "trolley" or transit == "electric" then

    transitLaneModes[#transitLaneModes+1] = "ELECTRIC_TRAM"

    end



    local tracksString

    local tramTrackTypeString

    local electric = false

    if params.streetTracks == 0 then

    tracksString = "bus"

    tramTrackTypeString = "NO"

    elseif params.streetTracks == 1 then

    tracksString = "tram"

    tramTrackTypeString = "YES"

    elseif params.streetTracks == 2 then

    tracksString = "electric"

    tramTrackTypeString = "ELECTRIC"

    electric = true

    else

    tracksString = "trolley"

    tramTrackTypeString = "ELECTRIC"

    trolley = true

    end


    Only thing is how to get a trolleybus connection with the "real" world

    Think I have to ask Majuen for that.

    I asked UG, waiting for their answer, otherwise I will use the old Solaris Trollino UI, because than I have pantographs.


    I'm trying to make the a trolleybus endstation.

    I got a detailed guide from the maker, however I don't understand the folowing:


    -- laneLists

    --=================


    local transitLaneModes = { "BUS", }

    if transit == "tram" or transit == "electric" then

    transitLaneModes[#transitLaneModes+1] = "TRAM"

    end

    if transit == "electric" then

    transitLaneModes[#transitLaneModes+1] = "ELECTRIC_TRAM"

    end

    if transit == "trolley" then

    transitLaneModes[#transitLaneModes+1] = "trolley"

    end



    And Second


    local tracksString

    local tramTrackTypeString

    local electric = false

    if params.streetTracks == 0 then

    tracksString = "bus"

    tramTrackTypeString = "NO"

    elseif params.streetTracks == 1 then

    tracksString = "tram"

    tramTrackTypeString = "YES"

    else

    tracksString = "electric"

    tramTrackTypeString = "ELECTRIC"

    electric = true

    else

    tracksString = "trolley"

    tramTrackTypeString = "trolley"

    electric = true

    end


    Is there any information (easy to read) available about lanes etc..?

    In the meanwhile I want to also have a Loop stop for the trolleybuses.

    So I started a little project, hope you can all help me with this:-)



    Ps Still haven't figured out how to make the UI models manually...