Beiträge von berkhofsolaris

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    Hello berkhofsolaris please remove these mod.


    It was agreed that you can use my bus as a basemod and add your additional meshes to your repaint. Now you just change everything without asking and simply integrate my meshes into your mod, that is not okay.

    Dear MaikC,


    I'm very surprised to hear your reaction, And I don't share your opinion that I misused your Oke.
    I thought you would understand that a trolleybus is a different vehicle than a dieselbus and I even send you some pictures.

    Also you never said anything during the development which cost me over hunderd hours.


    Therefor I am very upset with you, but I will do as you wish.

    I already made the mode invisible this morning and will remove it in 24 hours indefinitley from the Steam Workshop.


    Please understand I never meant too hurt your feelings and for that I'm truly sorry.

    That being said I can't continue anymore because I again don't share your opinion and "waisted" a lot of time.


    For this I blame you and I also do believe your are a very good asset for this forum.

    And because of our difference I must discontinue my work and leave the forum.


    All the best to you and please close this topic for unwanted reactions!

    Proudly presenting the New Flyer Xcelsior XT40 and XT60.

    Due to an argument with the owner of the base model, this mod will no longer be available and be removed in 24 hours from the steam Workshop indefinitley.

    I'm truly sorry for the people who looked forward to this mod. I will not rework this again, I encourage you to make a new model If so, and you would like to use my texture, please write to me via steam, I will no longer be available on this forum.

    Further development for TpF2 is hereby stopped, so please don't ask me to make new models.


    Thanks for understanding and for those who don't **** Off.


    Thanks for your help, don't know about how the code would work, but I will look into that in the weekend when I have more time.

    Due to the limitations of the game and your advise I want to make one mod.

    I'm gonna make those options in the load menu where the player can choose what they want.

    I guesss I have to make 336 mdl's for that the work..


    I want to have the following:

    Standard (always On)

    Livery A selection (On, Off)

    Livery B selection (On, Off)

    Livery C selection (On, Off)

    Livery D selection (On, Off)


    And so on.

    We are talking about transport vehicles.
    I already have the menu for the assets up and running.

    Like I said hopefully there is something I can change in the buy menu when you click on the depot with this code.

    Don't understand much of it, but should be possible, why is it else possible for an asset but not for a transport vehicle?
    Should be possible via more or less the same way right?

    Could this work?

    https://www.transportfever2.co…modding:constructiontypes


    Construction in the depot menus use:

    • “STREET_DEPOT” for street depots (bus, truck and tram).
    • “RAIL_DEPOT” for train depots.
    • “WATER_DEPOT” for shipyards.

    I will try this tonight in a new con file, maybe it's just as easy to switch this ?

    to

    Thanks for your quick reply:-)

    But are you kidding me, that's not what I wanted to hear...


    Why isn't as simple as with an asset?
    I made a dropdown list for each advertisement in there, each advertisement has it's own .mdl
    It should be made possible to do the same in the buy menu right?

    So I basically need to decide if I want 8 x 21 = 168 .mdl in a group or not.

    (I have two groups of 8 models each).


    Maybe gonna make two version than:thumbdown:

    One without those mdl, for players who don't care.

    And one for players that have the time to scroll 168 choices...


    But thanks for your help as always!

    Hello,


    Quick question.

    How do you make a contruction file for the menu where you buy the vehicles.

    To be clear I don't mean the construction file for the asset menu.


    The reason I'm asking this is that I want the give the player a choice if he or she wants a trolleybus with or without an advertisment.

    I don't want too add 336 mdl files:-)

    Hello Doug,


    Thanks for your help, but this aint working:(.

    I already changed all labeltypes in the mdl file to CUSTOM and looks like this is working.

    Only the numbers are not working, but this is because the filter in the MDL, when I change that to NONE it also shows Custom.


    However the construction file is not working, the model doesn't show any text in the game.


    Also I believe I have two models:

    Trolleybus 101 asset.mdl

    Trolleybus 101 asset low.mdl


    But changed [1] = {labelOptions[params.Line+1]} to [2] = {labelOptions[params.Line+1]} without any luck.


    Also tried several other scripts, but frankly don't really know what I'm doing...



    Also I don't understand this:

    :?:Label List:?:
    For models with “CUSTOM” typed labels, the content can be provided here:

    Code
    result.labelText = {    
        [12] = { "Label", "SomeText"}  
    }

    The labelText list contains a mapping of keys to value lists. The key number equals the id of the model in result.models that should be provided with some custom label texts:?:

    The ID = id = "asset/bus/Trolleybus 101 asset.mdl" right?


    The list contains the strings. The first string is for the first label of the model, the second for the second label of this model and so on.:?:

    The bus has 5 destination/line signs/(label?), does this means that every sign/label could have it's own costum text or are they al the same and you can only define one label at the time?