Posts by Swesim

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The Team of the Transport-Fever Community

    Since I have no clue as to how to paint a vehicle (I did try to use GIMP and Blender, but didn't understand much of the latter) I am hoping that someone who has the skills is interested in repainting the UG 757-200 into Icelandair's colours.


    There has been several 757-200F repaints, but not many for the passenger version oddly enough since it is/was a widely used aircraft in most parts of the world.

    Up here in the Northern corner of Europe the Boeing 757 has mainly been used by Icelandair even for long haul flights to the US and Canada which is why I would like to be able to use that in TpF2 as well.


    Other operators of the 757-200 I believe are/were American Airlines, British Airways, Continental and Icelandair among others.


    Technical specs and modelfiles should be the same as UGs 757-200, so I suppose I don't need to add those.


    Photos for inspiration/guidance:


    American Airlines

    British Airways

    Icelandair

    Northwest

    US Airways

    Yes, the 747-200 is available, but is not used widely today which is why I requested the 747-400.

    As for the A330 You linked it is made for TpF1 and needs conversion to be able to use in TpF2.


    The A330, A340, MD11 and Boeing 747-800, Boeing 767 and Boeing 777 also exists for TpF1 but not for TpF2 yet.

    I am missing larger planes for my TpF2 worlds and would very much like to see more modern widebody jets for my heavy routes.

    Therefore I am hoping that someone is interested in modelling the MD-11, Boeing 747-400, Boeing 767/777 or Airbus A330/A340 for TpF2.


    Most of these have been modeled for TpF1 and can possibly be converted if the original creator/creators allows it.


    As much as real airline liveries are needed in the game, I would also very much appreciate generic linecolourable versions.


    Photos:


    Airbus A330

    Airbus A340


    Boeing 747-400/747-400F

    Boeing 767-200

    Boeing 777


    Mc Donnell Douglas MD-11/MD-11 Cargo


    Technical specifications:


    Airbus A330

    Airbus A340


    Boeing 747-400/747-400F

    Boeing 767

    Boeing 777


    Mc Donnell MD-11


    Measurements:


    Airbus A330

    Airbus A340


    Boeing 747-400 / 747-400F

    Boeing 767 

    Boeing 777-200 


    Mc Donnell MD-11

    I am missing Scandinavian models in general, but I realize that it is not likely to be many special models for the Scandinavian players.

    Hencely I decided to have a look at what trains are used in Scandinavia that is or has been used in contintental Europe as well and came to think about the Swedish operator Snälltåget (Schnellzug) that operates between Stockholm and Malmö in Sweden and seasonaly to Åre in the north of Sweden and Berlin via Sassnitz.


    In 2000 around 150 of DBs UIC-X coaches were sold to NS for short distance Intercity services.

    In 2009 the waggons bought by NS were retired and 42 of them were sold on to Hector Rail in 2013.

    In 2016 Snälltåget bought 19 of the waggons from Hector Rail and converted them into sleeper cars (liegewagens) and were put into service in 2017 after an extensive renovation work carried out in Romania.


    Now I am hoping that someone is willing to mod these waggons for TpF 2 since the same model can be used for at least three railways (DB, NS and Snälltåget).


    Drawings and pictures are available on Wikipedia and other sources:


    History and facts for the DB era: https://de.wikipedia.org/wiki/UIC-X-Wagen_(DB) (article in German)

    History and facts for the NS ICK era: https://nl.wikipedia.org/wiki/ICK (article in Dutch)

    History and facts for the Bmpz used by Snälltåget: https://www.jarnvag.net/vagnguide/bmpz (article in Swedish)


    Since the models were made for TpF I suppose it should be possible to use those models as a base to work from since to my suprprise I haven't found any technical drawings for the BM235 and Bmpz on the internet.

    I am wondering what triggers the destination in the signs on the vehicles since my vehicles only shows the line number, but never the destination.

    Since I am having the same problem with both vanilla and modded vechicles the problem is likely not in the mods itself.

    Does anyone have any tips as to how to get the destination city/stop to show in the destination signs (ZZAs)?

    Nei, beklagligvis ikke.

    Jeg har lovet Anton ikke å spride filene hans videre, men der er faktisk en mulighet til som jeg brukte.

    I texturefilene til Rc-lokene findes det også en Green Cargo Rc4, men da fikk jeg bare Green Cargo på den ene siden av loket.

    Det kreves også at du lager en ny modelfil for å få loket å fungere i TpF.

    Beklagligvis ble det ikke noe med Nordic DLC og nå når alle går over til TpF2 fungerer ikke modellene fra Train Fever lenger.

    Heldigvis har vi da Ola Haldor som har konverteret NSB-modellene sine til TpF2.


    Den enkleste måten å få Anton sine Skandinaviske modeller er å kontake han via PM og betale for å få filene sent over, slik gjorde jeg.

    I am having similar problems as Didi04, however it seems to occur to ALL mods I install manually.

    The mods show up in the start menu and can be chosen although they have the yellow arrow woth two exclamation marks inside it.

    When I click the slider it activates the mod, but it still doesn't show up in the depots when I try to buy them.

    In my case I have tried several mods and now I am suspecting that it has to do with how the models have been converted from TpF 1 (the BR01 steam locomotive and the Bavarian steam locomotives and carriages for instance).

    If I am lucky enough to find a mod both here on the website and in the Steam workshop (Angier's bridges for instance) the Workshop mod works fine while the manually installed version refuse to show up in game.

    Since there are many models here in the Downloads section that I would like to use I would appreciate any help You can provide in this matter.

    I was looking for TF2 tutorial for repaints, but as non-German speaker I can't find any (except some old threads for TF1). I would like to ask can anyone put me on the right track. I know how to code in several programming languages, so I think not much help is needed. English text would be amazing, but I can use Google translate to work with German texts too.


    Thank you in advance. If I succeed with this endeavour I promise to make full English repaint tutorial of my own ;)

    Since I try to achieve something similar I am putting my hope to Your promise here now that You seem to have gotten hang of things. ;)
    I have absolutely no experience of modding other than altering the modelfile, so a step by step tutorial in English would be greatly appreciated.


    I tried Googling, but all the tutorials I could find was in German which I am not familiar enough with to understand in a Youtube stream.

    In case it helps anybody else I found out that there is a conflicting mod which changes the capacity of the all passenger airplanes.
    The two mods are not compatible since the mod that changes the capacity also makes it impossible to change airport size for them as long as the mod is activated even if You change that line in the vanilla files.
    As soon as I deactivated the capacity mod I could change the airport size as desired by changing the size line in the model file.

    Hi John!


    I haven't played the scenarios myself, so I can't help You with that unfortunately.
    I haven't used German since school in the early 1990s apart from some holidays, so I too struggle to read sometimes.
    Fortunately there are two remedies for this, firstly You should set the language settings of the forum to English as Maik posted above if You haven't already done so, this will give You the forum information itself (headlines and so on), but the content in the threads will still be in German.
    Secondly I use Google who translates the content of the threads to decent English so that Your imagination can work the rest out.

    I wish to limit the list of town names available when I create a new map in the map editor to start a free game.
    To achieve this I have removed all the folders that I don't wish to appear from both the strings- and the name2 folders, but the list doesn't change anyway.
    What am I missing here?


    An improvised German translation using Google:


    Ich möchte die Liste der verfügbaren Städtenamen einschränken, wenn ich im Karteneditor eine neue Karte erstelle, um ein freies Spiel zu starten.
    Um dies zu erreichen, habe ich alle Ordner, die nicht angezeigt werden sollen, aus den Ordnern strings- und name2 entfernt, aber die Liste ändert sich trotzdem nicht.
    Was vermisse ich hier?

    I tried to use a mod from Steam Workshop that would change the size that some airplanes can use.
    However after subscribing to the mod only the cargoversions of those planes changed airportsize.


    This got me curious, so I decided to look into the modelfiles and see if I could change the size of airport usable just by replacing the line with the size from big to small.
    Unfortunately this didn't work since the planes still show large airports in the game despite my change of phrase in the modelfile, so is there anything else I need to look at to change this?

    I just found out that the option already exists under misc buildings when You configure a large airport.
    However the game crashed to desktop as I tried to add the approach lights for the second runway.

    Is it possible to make an expansion for the large airports in TpF2 so that You can reconfigure the airport with a second runway?
    I am having capacity problems with airplanes having to make several attempts before they can land due to congested runways...

    Thanks for the advice, I shuld have thought of opening it before posting... ;)


    However upon opening the file in my texteditor it is completely empty, not a single character in it, which I suppose could explain why the game has problems using it.
    Should I try downloading the game from Steam again?


    Edit: I managed to solve the problem by verifying my gamefiles which showed that I was missing 16 files for the game.
    Steam then downloaded the files and upon starting a free game with the same settings mentioned earlier the game started as expected.


    Thanks for Your time though!

    I just downloaded the game and tried to play it for the first time, but I was quickly dissapointed when the game crashed to desktop before even getting started.
    When trying to play the campaign the game starts to load the first mission, but soon stops loading and crashes to desktop without any further notice.
    I then tried to start a Free game with temperate theme and european vehicles starting at 1910, but with the same result. The game starts to load the map but soon crashed to desktop, however this time I got an error message saying the following:
    Lua error, file: res\config\game_script\arrivaltracker.lua.
    string " res\config\game_script\arrivaltracker.lua":1: unexpected symbol.
    Since it was my first attempt at playing the game I have not installed any usermade mods, so I suppose the problem must be within the game itself or any of the UG mods in it?


    I also checked the Steam forum and quickly found a thread with many people being thrown out to the desktop, but usually after playing it some time while I can't even start the game.
    Any tips would be greatly appreciated.