Posts by Swesim

Willkommen in der Transport Fever Community

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The Team of the Transport-Fever Community

    For those of You who like me have use for widebody jets in TpF 2 several has been released on Steam Workshop lately.

    B747-400 passenger can be found here and the freight version here thanks to LexyGone.

    B767 has been modded by MJ1989C and can be found here.

    B777 has also been modded by MJ1989C and can be found here.

    The MD-11 has not yet been modded or ported, but the DC-10 is available on the Steam Workshop in different versions thanks to LexyGone.

    Nochmal ein kleines Update:

    Hier ein Video mit einigen bewegten Eindrücken und Cockpit-/Passagierperspektiven als Abschluss des ersten Bauabschnitts.

    Wer sich sowas gerne anschaut, ist herzlich dazu eingeladen. ^^

    Really nice video, I can almost imagine seeing those massive streaks of black smoke that used to identify the Tupolevs even before You could actually see the aircraft itself...

    Since I have no clue as to how to paint a vehicle (I did try to use GIMP and Blender, but didn't understand much of the latter) I am hoping that someone who has the skills is interested in repainting the UG 757-200 into Icelandair's colours.

    There has been several 757-200F repaints, but not many for the passenger version oddly enough since it is/was a widely used aircraft in most parts of the world.

    Up here in the Northern corner of Europe the Boeing 757 has mainly been used by Icelandair even for long haul flights to the US and Canada which is why I would like to be able to use that in TpF2 as well.

    Other operators of the 757-200 I believe are/were American Airlines, British Airways, Continental and Icelandair among others.

    Technical specs and modelfiles should be the same as UGs 757-200, so I suppose I don't need to add those.

    Photos for inspiration/guidance:

    American Airlines

    British Airways



    US Airways

    Yes, the 747-200 is available, but is not used widely today which is why I requested the 747-400.

    As for the A330 You linked it is made for TpF1 and needs conversion to be able to use in TpF2.

    The A330, A340, MD11 and Boeing 747-800, Boeing 767 and Boeing 777 also exists for TpF1 but not for TpF2 yet.

    I am missing larger planes for my TpF2 worlds and would very much like to see more modern widebody jets for my heavy routes.

    Therefore I am hoping that someone is interested in modelling the MD-11, Boeing 747-400, Boeing 767/777 or Airbus A330/A340 for TpF2.

    Most of these have been modeled for TpF1 and can possibly be converted if the original creator/creators allows it.

    As much as real airline liveries are needed in the game, I would also very much appreciate generic linecolourable versions.


    Airbus A330

    Airbus A340

    Boeing 747-400/747-400F

    Boeing 767-200

    Boeing 777

    Mc Donnell Douglas MD-11/MD-11 Cargo

    Technical specifications:

    Airbus A330

    Airbus A340

    Boeing 747-400/747-400F

    Boeing 767

    Boeing 777

    Mc Donnell MD-11


    Airbus A330

    Airbus A340

    Boeing 747-400 / 747-400F

    Boeing 767 

    Boeing 777-200 

    Mc Donnell MD-11

    I am missing Scandinavian models in general, but I realize that it is not likely to be many special models for the Scandinavian players.

    Hencely I decided to have a look at what trains are used in Scandinavia that is or has been used in contintental Europe as well and came to think about the Swedish operator Snälltåget (Schnellzug) that operates between Stockholm and Malmö in Sweden and seasonaly to Åre in the north of Sweden and Berlin via Sassnitz.

    In 2000 around 150 of DBs UIC-X coaches were sold to NS for short distance Intercity services.

    In 2009 the waggons bought by NS were retired and 42 of them were sold on to Hector Rail in 2013.

    In 2016 Snälltåget bought 19 of the waggons from Hector Rail and converted them into sleeper cars (liegewagens) and were put into service in 2017 after an extensive renovation work carried out in Romania.

    Now I am hoping that someone is willing to mod these waggons for TpF 2 since the same model can be used for at least three railways (DB, NS and Snälltåget).

    Drawings and pictures are available on Wikipedia and other sources:

    History and facts for the DB era: (article in German)

    History and facts for the NS ICK era: (article in Dutch)

    History and facts for the Bmpz used by Snälltåget: (article in Swedish)

    Since the models were made for TpF I suppose it should be possible to use those models as a base to work from since to my suprprise I haven't found any technical drawings for the BM235 and Bmpz on the internet.

    I am wondering what triggers the destination in the signs on the vehicles since my vehicles only shows the line number, but never the destination.

    Since I am having the same problem with both vanilla and modded vechicles the problem is likely not in the mods itself.

    Does anyone have any tips as to how to get the destination city/stop to show in the destination signs (ZZAs)?

    Nei, beklagligvis ikke.

    Jeg har lovet Anton ikke å spride filene hans videre, men der er faktisk en mulighet til som jeg brukte.

    I texturefilene til Rc-lokene findes det også en Green Cargo Rc4, men da fikk jeg bare Green Cargo på den ene siden av loket.

    Det kreves også at du lager en ny modelfil for å få loket å fungere i TpF.

    Beklagligvis ble det ikke noe med Nordic DLC og nå når alle går over til TpF2 fungerer ikke modellene fra Train Fever lenger.

    Heldigvis har vi da Ola Haldor som har konverteret NSB-modellene sine til TpF2.

    Den enkleste måten å få Anton sine Skandinaviske modeller er å kontake han via PM og betale for å få filene sent over, slik gjorde jeg.

    I am having similar problems as Didi04, however it seems to occur to ALL mods I install manually.

    The mods show up in the start menu and can be chosen although they have the yellow arrow woth two exclamation marks inside it.

    When I click the slider it activates the mod, but it still doesn't show up in the depots when I try to buy them.

    In my case I have tried several mods and now I am suspecting that it has to do with how the models have been converted from TpF 1 (the BR01 steam locomotive and the Bavarian steam locomotives and carriages for instance).

    If I am lucky enough to find a mod both here on the website and in the Steam workshop (Angier's bridges for instance) the Workshop mod works fine while the manually installed version refuse to show up in game.

    Since there are many models here in the Downloads section that I would like to use I would appreciate any help You can provide in this matter.

    I was looking for TF2 tutorial for repaints, but as non-German speaker I can't find any (except some old threads for TF1). I would like to ask can anyone put me on the right track. I know how to code in several programming languages, so I think not much help is needed. English text would be amazing, but I can use Google translate to work with German texts too.

    Thank you in advance. If I succeed with this endeavour I promise to make full English repaint tutorial of my own ;)

    Since I try to achieve something similar I am putting my hope to Your promise here now that You seem to have gotten hang of things. ;)
    I have absolutely no experience of modding other than altering the modelfile, so a step by step tutorial in English would be greatly appreciated.

    I tried Googling, but all the tutorials I could find was in German which I am not familiar enough with to understand in a Youtube stream.

    In case it helps anybody else I found out that there is a conflicting mod which changes the capacity of the all passenger airplanes.
    The two mods are not compatible since the mod that changes the capacity also makes it impossible to change airport size for them as long as the mod is activated even if You change that line in the vanilla files.
    As soon as I deactivated the capacity mod I could change the airport size as desired by changing the size line in the model file.

    Hi John!

    I haven't played the scenarios myself, so I can't help You with that unfortunately.
    I haven't used German since school in the early 1990s apart from some holidays, so I too struggle to read sometimes.
    Fortunately there are two remedies for this, firstly You should set the language settings of the forum to English as Maik posted above if You haven't already done so, this will give You the forum information itself (headlines and so on), but the content in the threads will still be in German.
    Secondly I use Google who translates the content of the threads to decent English so that Your imagination can work the rest out.

    I wish to limit the list of town names available when I create a new map in the map editor to start a free game.
    To achieve this I have removed all the folders that I don't wish to appear from both the strings- and the name2 folders, but the list doesn't change anyway.
    What am I missing here?

    An improvised German translation using Google:

    Ich möchte die Liste der verfügbaren Städtenamen einschränken, wenn ich im Karteneditor eine neue Karte erstelle, um ein freies Spiel zu starten.
    Um dies zu erreichen, habe ich alle Ordner, die nicht angezeigt werden sollen, aus den Ordnern strings- und name2 entfernt, aber die Liste ändert sich trotzdem nicht.
    Was vermisse ich hier?

    I tried to use a mod from Steam Workshop that would change the size that some airplanes can use.
    However after subscribing to the mod only the cargoversions of those planes changed airportsize.

    This got me curious, so I decided to look into the modelfiles and see if I could change the size of airport usable just by replacing the line with the size from big to small.
    Unfortunately this didn't work since the planes still show large airports in the game despite my change of phrase in the modelfile, so is there anything else I need to look at to change this?

    I just found out that the option already exists under misc buildings when You configure a large airport.
    However the game crashed to desktop as I tried to add the approach lights for the second runway.