Beiträge von Swesim

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    I am having problems after the last time I played the game the other day.

    When I saved the game and was about to quit the game crashed and after that the save causes the game to crash everytime I start it.

    I can access the game and also start new games, so the problem seems to be specific for this savegame.

    When I look in the stdout the reason for the crash seems to be something related to cargotypes which makes me somewhat confused.

    Perhaps someone else can interpret the attached stdout and find the culprit?

    That seems like a good idea indeed.

    However the reason for why I tried to convert it from TPF1 was that I couldn´t find it in the TPF2 section of electrics.

    Could You link me to it?

    I am having trouble converting TheRed´s BR151 from TPF1 using the converter.

    Other mods have not been a problem, but this one refuses to cooperate.


    I have tried reading the instructions for the converter several times in case I missed something, but I can´t see that that is the problem as other files work using the same method.


    The converter starts to convert the mod, but once it seems to finish it crashes to desktop throwing the LUA Exception error.

    Since the converter created a transfer_log I restarted the game and activated the mod, but then I got a CTD saying that some files are missing, but the files mentioned are in the corresponding folder as far as I can see.

    I read that there could be problems with a few mods, so I tried creating a cleaner version of the mod.lua using the instructions in the beginning of this thread, but unfortunately that didn´t sort the problem either.


    Can anyone help me find out what is wrong here, it would be greatly appreciated?

    any chance we can see swedish 50s and 60s passenger coaches added? Been trying to convert from one from trainfever without luck.


    They would fit so extremly well with rc locomotives wich happends to be my favorite tf2 mod.

    Thanks and keep up the good work

    I managed to port the waggons and locomotives from the Nordic DLC for Trainfever using eat 1963s modconverter.

    Since it is Train Fever models You have to add a mod.lua which tells TpF2 what the mod is before trying to convert it to TpF2.

    If You don't know how to write one from scratch You can just copy the same file from another mod and change the contents using notepad for instance.

    I borrowed the mod.lua from the Rc locomotives as template and changed the contents in notepad and it works like a charm. :)

    No problem, take it when it suits You.

    In real life a decent amount of cargo would be handled outdoors, especially in smaller airports i guess.

    I really like Your creations so far, they are very useful additions to the game.

    However I am wondering if it would be possible to add an empty ramp/gate like the one You made for the City- and regional airports but for cargo as well?

    Wonderful pack!


    I am having trouble with the overhead lines though, no matter how I try to build electric tracks in the station the game refuses to accept electric vehicles since there is no electric tracks somewhere in the path.

    It doesn't seem to work if I use the upgrade tool used for normal gauge either.

    Any tips on how to solve this?


    I am also wishing there was a waggon capable of transporting oil products like in Switzerland and Germany.

    I understand if this is not done in Austria in real life, so I hope that someone will mod other narrow gauge waggons for this later on if that is the case.

    But I have already set both versions to 0, should I do something more to get it to work?

    I suppose any changes made to the invisible model doesn't matter, so why doesn't the visible (V2) work as expected?

    That is what I expected as well which make me even more curious as to why the Vanilla model ignore the end year parameter but applies it when the UG mod is applied.

    If another mod overrides the change in the modelfile I suppose the UG mod would be ignored as well?

    I tried to start a clean game with no usermods activated, but the result is still the same so I don't think that a usermade mod is overriding.


    There are two versions of the ship supplied by UG, most likely because they are used in different scenarios in the game.

    The only thing I have done is to change the endyear in the original modelfile for both the Vanilla Dunara Castle to 0 (I have tried other years as well with the same result).

    However nothing happens unless I apply UGs mod that sets all models to end year 0.

    The strange thing is that as far as I can understand the UG mod does the same thing I have already done which makes me suspect that I might have overseen something else that might affect the modelfile.

    I am wondering if there is a difference in how custom models handle the end year parameter in the model file compared to the UG models?

    The question arose when I tried to set the end year for the Dunara Castle to 0, but the model still disappears at the year it should according to the original modelfile.

    I then tried loading the no end year mod by UG and then it suddenly works and the Dunara Castle remains available.

    Hencely I am wondering what the mod does that I haven't in the model file when I maually set the end year to 0 in the model file which usually works just fine in usermade models.

    Then it didn‘t converted (no black windows popping up) because you did not name it correctly.

    Read the tutorial carefully again

    Now I must be stupid, because I have read the tutorial included with the converter download and watched both Construction gamer's and Train Gamer's tutorial on Youtube but can't get it to work.

    I have tried renaing the original .lua file to both modx.lua as described in Construction Gamer's tutorial and mod1.lua as described in Train Gamer's tutorial and then downloaded the converter and copied the mod.lua as described.

    When I start the game both the converter and the mod to be converted show up in the list and I activate the converter first and then the mod, but nothing happens or more correctly the slider turns green immediately so nothing is converted.

    How should I name the files to make it work or am I doing something else wrong?