Beiträge von zsbuum

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    This *might* be feasible via a mod. If You duplicate the games texture directory into the mod directory and reduce all the non-train textures to a lower resolution (not changing their names of course!) in there, the game should give the modded directory priority over its vanilla files and load the low-res files even with the texture settings at high.

    Hmm, that sounds more complex than I thought, would probably take plenty of space.

    I thought about train mods only, not vanilla vehicles, however it seems they all might use some other textures.

    Thank you for your idea anyway.

    Hi!


    Is it possible to force high resolution textures on specific vehicles, while using low texture setting globally?


    I am asking this, because the next setting for global textures is high, and that causes crash eventually for my gameplay due to lack of video memory.

    It would be good to set only some train textures to high, because my memory would be enough for that, unless it is set globally. Train paintings look so ugly on low setting.


    If it is possible, how could I manage to do so? What parameters should I set to what, in the individual mods folder?


    Thanks so much!

    My Cote d'Azur map from 1914 (and a 2030 TGV line at the same time). This is an AI gameplay, not a schönbau yet but I tried using some detailings. The majority of the towns look like real life in the 1910s, I used old maps. The lines and everything is at their approximate real life position (limited by the scale).



    Nice, the largest city. There is a main railway station with steel arch roof (today Nice Ville), there is the Gare du Süd, Nice-Riquier railway stop and the Saint Roch cargo terminal (right side of the first picture). There is also an airport with Blériot planes, and the port. It has a mini industry as the Cours Saleya market, produces bread. The city has many tram lines and some bus lines too.



    The Nice P.L.M. main station front. It is a busy station with branch line train (Nice-Turin line), international trains (Vienna-Cannes), long distance trains (Paris-Nice historical Le Train Bleu), and some more local trains too. The parallel universe TGV trains also stop here. Inside the station, the Vienna-Nice-Cannes train had just arrived.


    Nice airport and the promenade along the coast. There are several Blériots on the picture.




    Second largest town is Cannes (and Le Cannet). It has only the Cannes main station and the La Bocca freight terminal and depot. Of course there is a port as well, and an airport too (behind La Bocca station). It has some trams and one bus line as well. On the first pic, La Bocca freight terminal is at the left side in the background. At the distance above, the new LGV Provence-Alpes-Cote d'Azur TGV high speed line viaduct is visible (real proposal).



    La Bocca freight terminal and depots. At the La Bocca-main line (to Marseille) junction there is a new added line used by a TGV that goes to Cannes main station. It uses a fourth platform that will be built when the LGV PACA will be realized, this line diverges from the LGV line at the Cannes-Grasse railway.




    Third largest is Monaco/Monte-Carlo. It has actually 3 stations, an invisible one at the Casino building, where the train is standing (it is curved), the main one on the old line (not existing today) and below the ground, the recent modern one (used by TGVs). I built the old line first, then attached the new line with tunnels to use for TGVs, the old line would be too jammed. I also added overhead wires where TGVs use the old line, others remained unelectrified.


    The end of the new railway tunnel is visible at the right side. Today this is the only existing one, the old, coastal line is not existing anymore.



    The view of Monaco from the top of the La Téte de Chien




    The coastal railroad with many tunnels and walls between Nice and Monaco. On the first pic at the right side, the entry of the recent underground railway line is visible, where the old, not existing line remains coastal. The main road high above is also visible, that was used by the Cannes-Nice-Monaco-Menton tram, I built this line as well with a realistic alignment (from Cannes to Monaco).




    There are several smaller towns on the map to fill the gap. I might add some more later along the branch lines. The existing ones are:


    Beausoleil in the front, Villefranche behind above the tunnel and Nice at the background, behind the mountain. Back then the coast was not full of houses like it is today.



    Antibes with a port.



    Grasse at the edge of the map, on a hill. Sadly when I generated the map, didn't notice that I miss the city and only the edge of it is on the map.



    Thanks for your attention!

    My game in 1914, on the Cote d'Azur map



    Le train Bleu leaving Cannes for Paris




    Nice with the promenade and the Port Lympia, the main station is in the background




    Nice Cours Saleya, a historical market as a food processing site using the mini industry mod and assets




    Reaching Monaco from Nice on the old railway




    C.asino Monte-Carlo made of assets, the oceanographic museum on the left


    As a work around, set all the mod options to the default values or use this mod.lua:

    Ah, thank you! Since I couldn't set it to default I used your mod.lua and it works, thanks! Since another crash occured from an other mod now I remember that I might have played a bit with the commonapi in-game so that caused the problem. It seems to work now as I overwrite the other mod"s lua too as you showed, thank you again!

    Hi!


    I have another problem with the stadtbahn mod, I tried to launch my savegame after a week or two, I haven't done anything to it, maybe installed 1-2 mods only (not activated anything) or reinstalled 1-2 mods to the newest version.


    Now as I click on the "load game" menu the game crashes:


    What to do, what could cause this? Thx for the help in advance!

    My world in 1914 (paused time) on the Cote d'Azur map



    Monaco - Monte-Carlo (since modern Monaco has gained some land from the sea I had to terraform the map manually)



    Cannes + Le Cannet, connected by tram (the tram line going out of the map on the right is the Cannes-Antibes-Nice-Monaco tramline), in the distance on the left is the La Bocca freight terminal



    The La Bocca freight terminal


    The heart of the Riviera, Nice, the Cannes-Monaco tramline goes along the shores



    Nice from above as the eagles see it


    Le Train Bleu and the RMS Campania

    Hi!
    I installed every Vienna Fever mods but using only the stadtbahn and the strassenbahn paket in a savegame.
    When I tried to buy (replace) trams with the Type G/g, I hit on the "buy" button the game crashes (I only tried this type, I stopped the time in 1914):



    I got more of these messages, but I attach the stdout.txt instead, however it contains some "sensitive" data:

    Dateien

    • stdout.txt

      (59,45 kB, 277 Mal heruntergeladen, zuletzt: )

    Hi!


    I would like to request some old tram catenary poles, because the game uses the modern one even in the 1890s.
    I recently play on the French Riviera map so I searched for ideas on the internet how Nice or other nearby cities looked like with catenaries.


    Well first of all, it is insane that trams used 3rd rail as catenary back then, I didn't know that but it is an excellent idea. So my requests would be:


    • old styled catenary pole like this:



    [Blockierte Grafik: https://live.staticflickr.com/…38270395_6c54c1b6d1_o.jpg]


    [Blockierte Grafik: https://live.staticflickr.com/…55881439_75def1d71c_o.jpg]


    or one sided like this:


    [Blockierte Grafik: https://live.staticflickr.com/…64378578_200344e829_o.jpg]




    • 3rd rail as a catenary (electric tram track without poles and wires) like this:


    [Blockierte Grafik: https://live.staticflickr.com/…79836248_93b2974f52_o.jpg]


    [Blockierte Grafik: https://live.staticflickr.com/…76659084_e00aa6c950_o.jpg]


    Hope this is moddable and thanks for your attention, thanks in advance. :saint:
    If needed, there are tons of more pictures here: https://www.flickr.com/photos/…/albums/72157690017268175

    Sorry for english but yes I have the same issue...


    And damn, this game is one hell of an unoptimized hellhole... Sorry if I hurt the developers but this is the truth, now TpF2 has good and nice features but get your **** together and optimize the game please, UG! I don't want NASA computer to run the game normally
    So annoying