Beiträge von hugedragonyk

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


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    TransportFever2 : Helicopter MOD V2.3

    ----------------------------

    (important update) !!! 2022/11/22

    ----------------------------

    1. Fix the problem that the fuselage of the helicopter disappears instantly at a certain height when the helicopter lands.

    2. Increase the simulation effect of helicopter flight dynamics:

    -(1) When the helicopter accelerates during take-off, the body will lean forward at a large angle to accelerate the flight.

    -(2) When the helicopter accelerates during flight, the body will lean forward at a small angle to accelerate.

    -(3) During the normal flight of the helicopter, the body will maintain a certain flight forward angle.

    -(4) When the helicopter is preparing to land, the aircraft will lean back to slow down.

    -(5) The newly added flight dynamic simulation effect has simulated all the flight effects of helicopters in the real world. Players can experience the new helicopter flight effects from the cockpit perspective or the third-person perspective.

    -(6) The newly added flight effect can be watched through the video:


    3. About the occasional helicopter body shaking problem when the helicopter lands: (Temporary workarounds for players to use

    The solution is to use the "M" and "N" keys to rotate the helipad so that the helicopter's landing orientation is facing any of the four directions "east, south, west, and north" on the game map.

    Do not let the landing direction of the helicopter face the included angle such as "southeast" and "northwest" on the game map, as this has a high probability of causing the fuselage shake problem when the helicopter lands. (It's such a magical situation...)

    (This problem may be caused by the judgment of the TPF2 game mechanism. It has been reported to UG and is waiting for official suggestions or solutions. .).

    4. Continue to optimize the MOD code and some model structures, and optimize some MOD functions.

    5. Modified the MI-8 helicopter propeller, which is more in line with the real MI-8 helicopter flight effect. .

    6. The cockpit of the MI-8 helicopter has been updated, and the realistic details of the instruments in the cockpit of the MI-8 helicopter have been optimized. . Added two classic small plastic fans in the cab of the MI-8 helicopter.

    ----------------------------


    Download:

    [uep2]_14a_Helicopter & Heliport_(8-in-1) V2.3 (important update)


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=2844909226


    -------------------------


    video:


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    -------------------------

    -------[UEP2] _014d_---- 2022.11.18 ------ WIP

    This video will show you the early content of the mod I am currently making for TPF2:

    【UEP2-14d】 - "Meet the Future DLC" - MOD

    -------------------------

    Currently in my MOD making plan, this MOD will add more content to TPF2, so I will count this MOD as an unofficial DLC. At the same time, this should be the last super-large UEP2-MOD I made for the TPF2 game.

    ------------------------

    The TPF2 game lacks future buildings and vehicles after 2030. This MOD will add brand new future spaceships / future starport / future cars + future bus + future trucks + future AI citizens and future buildings to TPF2.

    This MOD will let players have more interesting content when the game enters the time after 2000. :)

    -----------------------

    The MOD is currently in the initial stage of making.

    PS:The 3D models of some spaceships will directly use the free shared model files on the Internet, this can save my entire MOD making time.

    After all, the 3D modeling and code writing of this DLC-MOD will take a super lot of time. my personal energy is limited.

    ----------------------------------

    I personally welcome other MOD authors to join this MOD production plan and add more interesting content to this unofficial expansion DLC.

    ----------------------------------

    Hope the initial demonstration video of this MOD will give you new expectations. ;)

    ---------------------------------

    By: HugeDragonYK

    2022.11.18

    happy weekend~

    ----------------------

    ----------------------

    PPS:

    Through the video, you should be able to find that after re-optimizing and adjusting all the MOD codes, the effect of the spaceship during take-off and landing has been very smooth, and the problems of body shaking and disappearing in an instant have been completely solved.

    Helicopter MOD will also undergo an important version update this weekend. Please pay attention.

    ----------------------


    VIDEO:


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    ----------------------


    PIC:


       



       



    ---------------------------------


    For the modernization part, I plan to add modern mounted police and horse racetrack riders when the weekend is off. . . I have completed part of these MOD making during the home isolation period.


    In addition, the modern part will add cyclists, (The game randomly generates AI citizens riding bicycles on the sidewalk. At present, what I need to solve is the action of AI citizens riding on public transportation vehicles...AI citizens ride bikes to get on the bus/train. . . How to hide bikes is a challenge. . .. . .)


    For future vehicles expansion, a bunch of spaceships with expansion based on the helicopter system would be OK. 8)


              



    ----------------------------------

    -------[UEP2] _012h_---- 2022.11.15 ------ WIP


    Finally, the home quarantine caused by the new crown epidemic is over. . I'm finally back to work normally. . . :saint::saint::saint:


    Taking advantage of the noon break, I will post some new UEP2 - MOD content previews.


    It's time to continue to give TPF2 what it lacks. UG you owe me another medal~:S


    (Random AI Horses + AI Citizens + Grazing Animals) + (Bus/Truck) + (Assets) :)


    This is also an attempt to transfer the character skeleton system of 3DSMAX and MAYA into the TPF2 game. ;)


    ------------------------------------------------


    From 1850 to 1905, citizens' vehicles only carriages???.....

    It's time to break this game setting of TPF2. . . Why can't AI citizens ride horses or graze? 8)


       



       



    -----------------------



    Um. . Will I be sent to Siberia by the KGB to dig potatoes. . .


    :D:D:D:D




    ------------------------------------



    GIF dynamic demo :)



       



       




    -------------------------------------

    Travel back in time to 1900 and experience the perils of mountain railways in the age of steam.

    Follow-up videos and gameplay screenshots will be updated every 2-4 weeks depending on my free time.

    At the same time, the railways, tunnels and some asset in this video are also new UEP2-MODs in making.

    ---------------------


    TransportFever2 : Dangerous Mountain Railway - 001


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    ---------------------


    TransportFever2 : Dangerous Mountain Railway - 002


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    Narrow Gauge Travel

    Railroads, mountains, castles, hill climbs, trains in the 1960s. . Enjoy this journey~:)


    video x2:


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    Narrow Gauge Travel - Uphill

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    Narrow Gauge Travel - Downhill

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    PIC x 4


       




       




    ----------------------------------------

    -------[UEP2] _012h_---- 2022.11.29 ------ DONE



    [uep2]_12h_ Hospital and Rescue (1850-2000)-------- DONE


    Release:(DONE




    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_12h_ Hospital and Rescue (1850-2000)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2881433904


    -----------------------------


    Additional tips:

    Hospitals in the 2000s contain underground garages. If players place assets within the hospital, the assets may fall into the underground garage.

    Therefore, players need to use the "." and "," keys to adjust the height of the asset; or use the "SHIFT" + "." and "," keys to finely adjust the height of the asset.


    ----------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_12h_ Hospital and Rescue (1850-2000)

    ----------------------------

    Years when different hospitals appeared:

    1850, 1910, 1950, 1975, 1985, 1990, 2000.

    (station + Helipad + depot)

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    (1). You can place hospitals in different countries from 1850 to 2000 in the game.

    (2). This MOD adds a medical rescue scene to the game.

    (3). Through the MOD menu, you can turn off the assets and signs that come with the hospital, so as to place your own favorite assets.

    (4). You can find the MOD in the "Road / urban_expansion_project_package_II" option.

    (5). 2000s hospital with underground garage and helipad.

    (6). In medical rescue scenarios, helicopters and ambulances can also be parked.

    (7). Through path planning, you can arrange ambulances/rescue helicopters to travel between the hospital and the accident rescue scene, transport citizens to the hospital in time, and experience new game fun.

    -----------------------------

    Note 1:

    This mod contains helipad and medical rescue scenes, and is recommended to be used with the following mods:


    1. Helicopter and Heliport MOD:

    https://steamcommunity.com/sha…iledetails/?id=2844909226


    2. Ambulance series (1850 - 2000) MOD:

    https://steamcommunity.com/sha…iledetails/?id=2880899814

    ---------------------------

    Note 2:

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -----------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022. 10. 29 v1.1

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    -------[UEP2] _012i_---- 2022.11.28 ------ DONE



    [uep2]_12i_ Ambulance series _(1850-2000)-------- DONE



    Release:(DONE




    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_12i_ Ambulance series (1850-2000)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2880899814


    ------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_12i_[uep2]_12i_Ambulance (1850-2000)

    ----------------------------

    Periods when ambulances appeared:

    1850, 1910, 1950, 1970, 1985, 2000.

    (Truck + BUS + Assets)

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    (1). This mod adds various ambulances from the 1850s to the 2000s.

    (2). In the game, when a certain era is reached, the corresponding ambulance model will appear.

    (3). The ambulance can be purchased in the vehicle purchase menu.

    (4). You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.

    (5). Recommended for use with the uep2_12h hospital mod.

    -----------------

    Note 1:

    (1). MOD adopts a dual mode of passenger/freight transportation. You can connect vehicle paths in series between passenger/freight stations.

    (2). MOD will automatically switch between passenger/freight mode according to the type of material being transported.

    -----------------

    Note 2:

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -----------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022. 10. 28 v1.1

    ------

    Re-recorded and updated ambulance mod video with new ambulances and details.

    Added British Ambulance livery.

    Optimized and adjusted the sound effects of ambulance whistle in some countries/regions.

    --------------

    The mod will be released on October 28th.

    --------------

    Originally, I thought the community where I lived would be lifted on the 25th. . . The result is to be quarantined until October 30. . . This is the third week of my home quarantine. . . It's really frustrating not being able to go out. . . . :|

    ---------------


    video:


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    ----------------------------

    -----------------

    UEP2_12h - Hospital Series (1850 - 2000) MOD, Demo video.

    ----------------------


    MOD will be released in November~


    ----------------------

    1. You can place hospitals in different countries from 1850 to 2000 in the game.

    2. This mod comes with an accident rescue module.

    3. Recommended for use with UEP2_12i - Ambulance Series (1850 - 2000) MOD and UEP2_14a - Helicopter MOD.

    4. Through path planning, you can arrange ambulances/rescue helicopters to travel between the hospital and the accident rescue scene, transport citizens to the hospital in time, and experience new game fun. :)

    -------------------------


    VIDEO:


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    ------------------------

    [UEP2]_ 12i_ Ambulance series (1850 - 2000) BUS + TRUCK + ASSET (1850 - 2000)


    See you on October 28~


    --------------------------

    1. The ambulance series MOD is matched with the hospital/rescue MOD. (1850-2000)

    2. 14 ambulances, players can choose the ambulance siren on/off. Ambulances in different regions/countries have their own siren sound effects.

    3. The ambulance will automatically switch the loading type between cargo/passenger.


    PS: Any friends living in Belgium? the Belgium ambulance siren sound effects are very interesting. ^^

    -------------------------


    To match the 1990 Unimog ambulance.

    The Hospital MOD adds a 1990s hospital building.




    --------------------------



    ambulance 1850 - 2000




              



              



           






           



       



    ----------------------------------

    Yes, some of the models in it are from the UEP1 - MOD in the TPF1 era. I re-tuned the details and optimized the 3D model, then put them into the UEP2 series.

    This saves a lot of mod making time. :)




    Yes, this accident rescue site has a helipad and one road vehicle terminal.

    The hospital series modules have commercial attributes and can provide services for citizens.

    The accident rescue scene has the attributes of residents, and AI citizens will appear.

    You can connect them, and send ambulances or helicopters to transport AI citizens. . :)

    Last week, the community I live in had an infected person with a variant of the COVID-19 virus in the nucleic acid test. . . My area started asking everyone to stay home. . . This is the second week. . . Now what I do every day is to go downstairs in the morning and finish the nucleic acid test as required by the community. . Then go home. . Write a year-end work summary. . Then help my child complete the homework. . . Then make mods for TPF2. . Can't go out for two weeks. . Boring ah ah ah ah ah ah. . . .

    Emm....hope after the home quarantine is over on the 25th. . My car battery still has power. . . . :rolleyes:


    Update a supporting module of the hospital series MOD tonight, Accident rescue module demonstration.....


    PIC:


         



    video:


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    ----------------------------------

    -----------2022/10/23---------


    [uep2]_14a_Helicopter & Heliport_(8-in-1) V2.2


    Version update: V2.2


    Link:

    [uep2]_14a_Helicopter & Heliport_(8-in-1) V2.2

    steam:

    https://steamcommunity.com/sha…iledetails/?id=2844909226


    ------------------------

    EN:

    Version update: V2.2 2022/10/23

    1. Fixed the problem of the body shaking when the helicopter landed. Now the helicopter will no longer have the body shaking error when it lands on the helipad.

    2. Optimize the MOD code and some model files.

    3. Steam users will automatically complete this MOD update. Users of other versions should download the MOD file of the new version and delete the MOD file of the old version.

    4. After the MOD is updated, players need to enter the game, click on the helipad, and click any option on the MOD menu to complete the update. or delete the old helipad building and replace the new one.


    DE:

    Versionsaktualisierung: V2.2 2022/10/23

    1. Das Problem des Wackelns des Körpers bei der Landung des Hubschraubers wurde behoben. Jetzt hat der Helikopter nicht mehr den Body Shaking-Fehler, wenn er auf dem Hubschrauberlandeplatz landet.

    2. Optimieren Sie den MOD-Code und einige Modelldateien.

    3. Steam-Benutzer werden dieses MOD-Update automatisch abschließen. Benutzer anderer Versionen sollten die MOD-Datei der neuen Version herunterladen und die MOD-Datei der alten Version löschen.

    4. Nachdem die MOD aktualisiert wurde, müssen die Spieler das Spiel betreten, auf den Hubschrauberlandeplatz klicken und auf eine beliebige Option im MOD-Menü klicken, um die Aktualisierung abzuschließen. oder löschen Sie das alte Hubschrauberlandeplatzgebäude und ersetzen Sie das neue

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