Beiträge von tf2_fanatic

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Thanks for this wonderful set of trams, my favorite!

    I see this message in the log file:


    WARNING: The following models were removed because they reference an invalid resource:

    * vehicle / tram / vienna_fever / type_z / menu_type_z.mdl was removed because the following resources were missing:

    - res / models / mesh / vehicle / tram / type_Z / lod_0_interior.msh

    Nope, I tried first without road and the train downloaded passengers anyways. it was a while after I added the road just for nothing.

    I continue my map adding a normal station to the reverse loop hoping some day we will have a goto command. I will see in a couple of years how the town develops with two stations, looks very promising.

    thanks

    It is a better solution using Spitzkehre +++. The station can be as small as 5 meters. What I don't like is the fact that the train is dropping/picking up passengers which they pay the fare but the station is overcrowded with just 7 passengers. The nice thing is that the reverse loop is just as long as the train and no more. So for now, we do not have the GOTO command. I tried using waypoints and the games is not smart enough to follow around the reverse loop.

    I implemented a goto command (sort of) using a 2nd station to allow the train to reverse direction before going to next city.
    First, I do not want the train to flip as is the current mode of operation in the game which is very unrealistic. Second, I do not want the train going in reverse to the next city.
    So I was thinking of having a goto command just to send the train to the reverse loop and change direction to continue forward. What is shown here in the video is quite satisfactory to me in the mean time.
    Thanks for watching.

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    I am wondering if it is possible to send a vehicle to a certain point via a go-to command.

    For example, I do not want my train to flip on end of line but rather move back in reverse very slow, go to a reverse loop and then continue forward to next station. I am thinking of an invisible station perhaps, of zero length.

    Please take a look:

    I am quite happy with the latest patch. In my system there is no more stuttering and frame rate is good. Great work UG :)

    Please take a look:

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    I am writing a mod that selects some vehicles and add them to a set of vehicles. This is better explained by example.

    Let's say I download a mod containing a shiny, beautiful locomotive for the "europe" set. I am playing a game with the "usa" set of vehicles.

    How do I add the "europe" vehicle to the "usa" set?

    There is a code in base_mod.lua that adds vehicles from one set to another set but those are the vehicles already inside the models.zip file. Cool and easy.

    I am talking about adding a vehicle from a mod to my set of vehicles I am playing with.


    So far I got to this point trying to add the loco from 1964986639_hr_jones_goods_4_6_0:


    runFn = function (settings)


    if settings.vehicles == "usa" then

    addFileFilter ("model / vehicle", function (fileName, data)

    local extraVehicles = {

    ["res / models / model / vehicle / train / HR_Jones_Goods.mdl"] = true,

    ["res / models / model / vehicle / train / HR_Jones_Goods_menu.mdl"] = true,

    ["res / models / model / vehicle / train / HR_Jones_Goods2.mdl"] = true,

    }


    print (string.format ("Checking vehicles for filename: '% s'", fileName))


    NEVER GOT TO SEE THE NAME OF HR_Jones_Goods coming inside this method.

    My mod is the last one in the list of mods.

    I saw all names coming from the models.zip file


    I AM STUCK HERE

    ANY IDEA?



    end)

    end

    end

    It is a bug and very annoyed. I have a forest supplying logs to two saw mill. On terminal 1 there are two trains and on terminal 2 two trains identical to the ones on terminal 1. The problem is that terminal 2 gets 99% of the logs and terminal 1 very few. In another part of the map I observe the same problem from the steel mill, one terminal gets most of the steel while the other terminal starves.

    Have you had the same problem? any solution?