I am writing a mod that selects some vehicles and add them to a set of vehicles. This is better explained by example.
Let's say I download a mod containing a shiny, beautiful locomotive for the "europe" set. I am playing a game with the "usa" set of vehicles.
How do I add the "europe" vehicle to the "usa" set?
There is a code in base_mod.lua that adds vehicles from one set to another set but those are the vehicles already inside the models.zip file. Cool and easy.
I am talking about adding a vehicle from a mod to my set of vehicles I am playing with.
So far I got to this point trying to add the loco from 1964986639_hr_jones_goods_4_6_0:
runFn = function (settings)
if settings.vehicles == "usa" then
addFileFilter ("model / vehicle", function (fileName, data)
local extraVehicles = {
["res / models / model / vehicle / train / HR_Jones_Goods.mdl"] = true,
["res / models / model / vehicle / train / HR_Jones_Goods_menu.mdl"] = true,
["res / models / model / vehicle / train / HR_Jones_Goods2.mdl"] = true,
}
print (string.format ("Checking vehicles for filename: '% s'", fileName))
NEVER GOT TO SEE THE NAME OF HR_Jones_Goods coming inside this method.
My mod is the last one in the list of mods.
I saw all names coming from the models.zip file
I AM STUCK HERE
ANY IDEA?
end)
end
end