Ein Speichenrad in 3 Minuten

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  • Eine einfache Methode, schnell ein schönes Speichenrad zu bauen. / A quick method to build a nice spoke wheel.


    First, set the reference point to "Median point" and leave it there until the wheel is ready.

    1. Begin with a cylinder whose number of sides can be divided by the number of spokes. For an eight-spoked wheel, a 32-sided cylinder works perfectly.

    2. Mark the wheels tread area and slice its edges once, using Edge Split.

    3. Scale the individual rings so as to achieve a basic wheel shape. The wheels inner rim may be extruded a little to give it some substance.

    4. Now mark the outer and inner sides of the wheel. "Inset Faces" and scale them to define the basic shape of the wheels rim. Make sure that the inner and outer sides are congruent.

    5. Repeat to achieve a basic shape of the wheel. Scaling the outer and inner sides only about the Y axis allows for a quick shaping.

    6. Work Your way to the hub.

    7. Finally, select "Poke Faces" on the innermost ring/axle.

    9. Select a slice of the wheel corresponding to the desired number of spokes. For an eight-spoked wheel on a 32-sided cylinder select 32:8=4 portions.

    10. Switch over to vertices.

    11. Using Strg-I, invert Your selection.

    12. Delete all the selected vertices.

    13. Mark the part of the wheel where the spokes will go; both the inner and outer sides.

    14. Again, using Inset Faces and scaling about the y axis, define the spokes. You will only get half spokes that way, this is fully intended.

    15. The last scaling operation will have you use the factor 0 to make the two sides meet in the middle. Run Mesh-Cleanup-Remove Doubles. Now mark all the edges in the field between the spoke halves.

    16. ...and delete them.

    17. Unwrap the part. First of all, from the sides use Project from view:

    18. ...then unwrap only the tread area using the normal method.

    19. This will yield a clean, small and space-saving unwrap of the entire wheel.

    20. Change over to Object mode. Select the part, duplicate and rotate it (the latter, holding down CTRL!) to complete the wheel step-by step.

    21. Work Your way around the wheel. Then join up all the parts and go back to Edit mode. Mesh-Cleanup-Remove Doubles will clear up the mesh.

    22. Some smoothing and edge split might do the wheel some good.

    ... and that´s it!

    Of course, there are still things that can be improved. As MikeC rightfully observes, this method is not exactly easy on Tris. Consider cutting out the hub (or not building it from the start) and replacing it with a light octangle. Or, for LODs 1 and 2, you might slash the tri number significantly by applying Mesh-Cleanup-Remove doubles with a massively increased joining distance.

    It is even possible to build such a wheel out of a n-angled cylinder with n= number of spokes using this method. To get it rounded, use Subdivide on the individual sections of the rim with 2 or 3 cuts each, then mark the radial cuts and scale them outward about the common median and the x and z axes. Then, to get the circumference back to a common diameter again, it might be required to scale the same selection back, but this time about the individual origins.