__CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 language: de locale: de_DE ======================================== Startup at Thu Nov 5 17:20:37 2020 ======================================== seed: 1604593237 double buffering: 1 sample buffers: 0 samples: 0 (0) swap interval: 1 video memory: 11264 MB ============================================================ OpenGL version: 3.2.0 NVIDIA 457.09 Renderer (vendor): GeForce GTX 1080 Ti/PCIe/SSE2 (NVIDIA Corporation) Shading language version: 1.50 NVIDIA via Cg compiler ============================================================ opened device OpenAL Soft sampling rate: 48000 Hz Build: Build 29596 Windows 64-bit Pipeline generation: 534.189 ms Pipeline generation: 551.518 ms place_assets: 4.068 ms * Terrain toolkit used 10 maps and 32 MB... Pipeline took: 0.57079s begin adding 2 locations.. requested 2 locations and added 2 locations. took 0.001113 s. minValue = 0.439919 Average town size: 1.21245 Town size sum: 242 begin adding 4 locations.. requested 4 locations and added 4 locations. took 0.003568 s. minValue = 1.48289 Found 4 of 4 locations Saved settings to C:/Users/Spiele/AppData/Roaming/Transport Fever 2/settings.lua Map generation * Map gen parameters: { am_ratio = 5, canyon = 2, distribution = 0, fl_ratio = 11, forest = 4, hilliness = 2, hm_ratio = 6, islands = 5, lakeProbability = 3, lakeSize = 5, lakes = 0, lakesize = 9, land = 2, mcurve = 2, mdensity = 2, mesa = 2, noise = 3, oc_ratio = 6, order = 4, rcurve = 1, rh_ratio = 3, ridge = 2, ridge_density = 2, ridge_max_height = 3, ridge_min_height = 2, rivers = 15, rwidth = 3, seglength = 3, terrainHeight = 9, tree_limit = 2, trees = 19, water = 4, } * Size: 10 x 20 * Climate: temperate.clima.lua * Generator: temperate.gen.lua * Town freq.: 2 * Industry freq.: 0 Saved settings to C:/Users/Spiele/AppData/Roaming/Transport Fever 2/settings.lua Game settings * Date: 1870-01-01 seedText: XH5k3z0 active mods: 1935233592_tpf2_addon_gleis_schienenfabrik/1 config dict: climate: temperate vehicles: europe nameList: europe environment: temperate difficulty: easy mod params: achievements earnable: 0 init version: 296 map seed text: XH5k3z0 debug mode is active adding archive res/models/models.zip mesh: railroad/modern_power_pole/low/quertragwerk_mast.msh mesh: railroad/modern_power_pole/low/quertragwerk_mast.msh mesh: railroad/modern_power_pole/low/quertragwerk_ende.msh mesh: railroad/modern_power_pole/high/quertragwerk_mast.msh mesh: railroad/modern_power_pole/high/quertragwerk_ende.msh mesh: railroad/modern_power_pole/low/quertragwerk_mitte.msh mesh: railroad/modern_power_pole/high/quertragwerk_mitte.msh mesh: railroad/modern_power_pole/low/quertragwerk_mast.msh mesh: railroad/modern_power_pole/low/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/low/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/high/quertragwerk_mast.msh mesh: railroad/modern_power_pole/high/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/high/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/low/einzelmast.msh mesh: railroad/modern_power_pole/med/einzelmast.msh mesh: railroad/modern_power_pole/high/einzelmast.msh mesh: railroad/modern_power_pole/low/quertragwerk_mast.msh mesh: railroad/modern_power_pole/low/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/low/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/low/quertragwerk_mitte.msh mesh: railroad/modern_power_pole/low/quertragwerk_mitte.msh mesh: railroad/modern_power_pole/high/quertragwerk_mast.msh mesh: railroad/modern_power_pole/high/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/high/quertragwerk_zwischenhalterung.msh mesh: railroad/modern_power_pole/high/quertragwerk_mitte.msh mesh: railroad/modern_power_pole/high/quertragwerk_mitte.msh mesh: railroad/modern_power_pole/low/einzelmast.msh mesh: railroad/modern_power_pole/low/einzelmast.msh mesh: railroad/modern_power_pole/med/einzelmast.msh mesh: railroad/modern_power_pole/med/einzelmast.msh mesh: railroad/modern_power_pole/high/einzelmast.msh mesh: railroad/modern_power_pole/high/einzelmast.msh mesh: railroad/modern_power_pole/low/einzelmast.msh mesh: railroad/modern_power_pole/med/einzelmast.msh mesh: railroad/modern_power_pole/high/einzelmast.msh mesh: railroad/prellbock_3.msh mesh: railroad/prellbock_4.msh mesh: railroad/switchbox_oebb.msh mesh: railroad/weichenantrieb.msh mesh: railroad/weichenantrieb_old.msh ModelRep: 4792.07 ms placementSamples: 1 placing industry/food_processing_plant.con at 1223.22 adding tag: INPUT_GRAIN placing industry/farm.con at 896.573 placing industry/construction_material.con at 1410.66 adding tag: INPUT_STONE placing industry/quarry.con at 706.814 Towns 'Saccassne' and 'Rottstock': connected (ref. time 160.514s) Towns: 1/1 town connections Steigung zu gross Kollision Failed! Retry with ALL targets... Steigung zu gross Kollision Industry 'Rottstock Lebensmittelfabrik': NOT connected Industry 'Rottstock Bauernhof': connected Industry 'Rottstock Baumaterialfabrik': connected Industry 'Saccassne Steinbruch': connected Industries: 3/4 connected InitGame: 3834.43 ms Create Fields: 51.28 ms texture load error: file name empty Initial material index generation: 397.826 ms Duplicate edge detected: entity = 6769, index = 20 Error at position (-128.296 / -479.519 / 0.400002) and (-127.296 / -479.519 / 0.400002) (tangents are (1 / 6.12323e-17 / 0) (1 / 6.12323e-17 / 0)) types: 0000000000000001 linkable 0 speedlimit 5.55556 c:\build\tpf2_gog\src\game\ecs\transportnetworksystem.cpp:269: void __cdecl `anonymous-namespace'::CheckDuplicateEdges(int,const class ecs::Engine &,int,const class transport::TpNetData &,class ecs::Entity,const class std::vector > &): Assertion `false && "Duplicate edges found"' failed. c:\build\tpf2_gog\src\lib\ecs\engine.cpp:660: void __cdecl ecs::Engine::EndModification(void): Assertion `!m_notificationInProcessDEBUG' failed.