local townbuildingutil = require "townbuildingutil" local transf = require "transf" local vec3 = require "vec3" function data() return townbuildingutil.make_building( nil, -- unused "asset/cafeamber.mdl", { {-1, -1}, {1, -1}, {1, 1}, {-1, 1} }, -- buildingFace (filled with building_paving) transf.transl(vec3.new(-1.5, 9, 0)), -- x: entlang Straßenrichtung rechts, y: abseits von Straße nach hinten "COMMERCIAL", -- Landuse "B", -- Era 1, -- Level { 2, 3 } -- Parcels --{ } ) end --[[return townbuildingutil.make_building2( { {-20, -10}, {20, -10}, {20, 10}, {-20, 10} }, -- buildingFace (scaffolding) "COMMERCIAL", -- Landuse "B", -- Era 1, -- Level { 2, 3 }, -- Parcels { ["base"] = { models = { ["asset/cafeamber.mdl"] = { transf.transl(vec3.new(-2, 8, 0)), -- x: entlang Straßenrichtung rechts, y: abseits von Straße nach hinten }, } } } --,"construction/building/era_b/com_1_1x1_01.gtex" -- ground_texture -- Era A+B alle gleich? -- unused ) end]]