__CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 language: de locale: de_DE ======================================== Startup at Mon Jun 21 17:37:24 2021 ======================================== seed: 1624289844 double buffering: 1 sample buffers: 0 samples: 0 (0) swap interval: 1 video memory: 6144 MB ============================================================ OpenGL version: 3.2.0 NVIDIA 466.77 Renderer (vendor): NVIDIA GeForce RTX 2060/PCIe/SSE2 (NVIDIA Corporation) Shading language version: 1.50 NVIDIA via Cg compiler ============================================================ __CRASHDB_RENDERER__ OpenGL|NVIDIA Corporation|NVIDIA GeForce RTX 2060/PCIe/SSE2|3.2.0 NVIDIA 466.77|||1.50 NVIDIA via Cg compiler ARB_base_instance: 1 ARB_bindless_texture: 1 ARB_debug_output: 1 ARB_instanced_arrays: 1 ARB_tessellation_shader: 1 ARB_texture_compression_bptc: 1 ARB_timer_query: 1 EXT_texture_compression_s3tc: 1 EXT_texture_filter_anisotropic: 1 NVX_gpu_memory_info: 1 ARB_vertex_attrib_binding: 1 KHR_debug: 1 opened device OpenAL Soft sampling rate: 48000 Hz Build: Build 31994 Windows 64-bit Settings: - numSamples: 4 - textureQuality: 1 Saved settings to C:/Program Files (x86)/Steam/userdata/60121690/1066780/local/settings.lua language: de locale: de_DE double buffering: 1 sample buffers: 0 samples: 0 (0) swap interval: 1 video memory: 6144 MB ============================================================ OpenGL version: 3.2.0 NVIDIA 466.77 Renderer (vendor): NVIDIA GeForce RTX 2060/PCIe/SSE2 (NVIDIA Corporation) Shading language version: 1.50 NVIDIA via Cg compiler ============================================================ __CRASHDB_RENDERER__ OpenGL|NVIDIA Corporation|NVIDIA GeForce RTX 2060/PCIe/SSE2|3.2.0 NVIDIA 466.77|||1.50 NVIDIA via Cg compiler ARB_base_instance: 1 ARB_bindless_texture: 1 ARB_debug_output: 1 ARB_instanced_arrays: 1 ARB_tessellation_shader: 1 ARB_texture_compression_bptc: 1 ARB_timer_query: 1 EXT_texture_compression_s3tc: 1 EXT_texture_filter_anisotropic: 1 NVX_gpu_memory_info: 1 ARB_vertex_attrib_binding: 1 KHR_debug: 1 opened device OpenAL Soft sampling rate: 48000 Hz Build: Build 31994 Windows 64-bit Settings: - numSamples: 2 - textureQuality: 1 Loading from file C:/Program Files (x86)/Steam/userdata/60121690/1066780/local/save/autosave_Grave_1917-11-11.sav savegame version 296 active mods: config dict: climate: temperate vehicles: europe nameList: europe environment: temperate difficulty: easy mod params: script load from C:/Program Files (x86)/Steam/userdata/60121690/1066780/local/save/autosave_Grave_1917-11-11.sav.lua achievements earnable: 1 init version: 296 map seed text: m465JD9ZIM1K adding archive res/models/models.zip ModelRep: 5543.74 ms No resources are missing! Shader reload took : 5.429 ms prepare material ubo's: 291.903 ms Using 200 UBOs, total 0 bytes ..\..\src\Game\Terrain\MaterialIndexManager.cpp:539: const struct terrain::MaterialIndexManager::GroundTextureDataCache &__cdecl terrain::MaterialIndexManager::GetTex(class std::basic_string,class std::allocator >) const: Assertion `it != m_key2tex.end()' failed. Initial material index generation: 868.576 ms Exception type: Fatal error Details: Error message: Assertion `it != m_key2tex.end()' failed. Minidump: C:/Program Files (x86)/Steam/userdata/60121690/1066780/local/crash_dump/a36f1216-32fc-4964-b25f-d38ec7b44187.dmp In file: ..\..\src\Game\Terrain\MaterialIndexManager.cpp:539 In function: const struct terrain::MaterialIndexManager::GroundTextureDataCache &__cdecl terrain::MaterialIndexManager::GetTex(class std::basic_string,class std::allocator >) const __CRASHDB_CRASH__ struct AssertException: ..\..\src\Game\Terrain\MaterialIndexManager.cpp:539: const struct terrain::MaterialIndexManager::GroundTextureDataCache &__cdecl terrain::MaterialIndexManager::GetTex(class std::basic_string,class std::allocator >) const: Assertion `it != m_key2tex.end()' failed. Exception type: Fatal error Details: Error message: Assertion `it != m_key2tex.end()' failed. Minidump: C:/Program Files (x86)/Steam/userdata/60121690/1066780/local/crash_dump/a36f1216-32fc-4964-b25f-d38ec7b44187.dmp In file: ..\..\src\Game\Terrain\MaterialIndexManager.cpp:539 In function: const struct terrain::MaterialIndexManager::GroundTextureDataCache &__cdecl terrain::MaterialIndexManager::GetTex(class std::basic_string,class std::allocator >) const Goodbye. ======================================== Shutdown at Mon Jun 21 17:40:37 2021 ========================================