user data folder: C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/ __CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 language: en locale: en_US ======================================== Startup at Tue Aug 3 22:45:36 2021 ======================================== seed: 1628023536 double buffering: 1 sample buffers: 0 samples: 0 (0) swap interval: 0 video memory: 8192 MB ============================================================ OpenGL version: 3.2.0 NVIDIA 471.11 Renderer (vendor): NVIDIA GeForce GTX 1070/PCIe/SSE2 (NVIDIA Corporation) Shading language version: 1.50 NVIDIA via Cg compiler ============================================================ __CRASHDB_RENDERER__ OpenGL|NVIDIA Corporation|NVIDIA GeForce GTX 1070/PCIe/SSE2|3.2.0 NVIDIA 471.11|||1.50 NVIDIA via Cg compiler ARB_base_instance: 1 ARB_bindless_texture: 1 ARB_debug_output: 1 ARB_instanced_arrays: 1 ARB_tessellation_shader: 1 ARB_texture_compression_bptc: 1 ARB_timer_query: 1 EXT_texture_compression_s3tc: 1 EXT_texture_filter_anisotropic: 1 NVX_gpu_memory_info: 1 ARB_vertex_attrib_binding: 1 KHR_debug: 1 opened device OpenAL Soft sampling rate: 48000 Hz Build: Build 34108 Windows 64-bit Loaded 21 of 21 mod descriptions from disk Update of mod descriptions: 45.475 ms Settings: - numSamples: 0 - textureQuality: 0 - terrainTextureResolution: 0 Loaded 0 of 21 mod descriptions from disk Update of mod descriptions: 6.928 ms Loaded 0 of 21 mod descriptions from disk Update of mod descriptions: 7.079 ms Loaded 0 of 21 mod descriptions from disk Update of mod descriptions: 7.24 ms Loaded 0 of 21 mod descriptions from disk Update of mod descriptions: 7.914 ms Loading from file C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/save/crash_crash_crash_crash_crash_crash_savegame_2021-08-03_21-29-47_2021-08-03_22-00-29_2021-08-03_22-30-18_2021-08-03_22-34-40_2021-08-03_22-38-04_2021-08-03_22-44-53.sav savegame version 307 active mods: urbangames_campaign_mission_17/1 (0) (MISSION17) config dict: climate: temperate vehicles: usa nameList: europe environment: temperate difficulty: medium mod params: script load from C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/save/crash_crash_crash_crash_crash_crash_savegame_2021-08-03_21-29-47_2021-08-03_22-00-29_2021-08-03_22-30-18_2021-08-03_22-34-40_2021-08-03_22-38-04_2021-08-03_22-44-53.sav.lua campaign/mission: era_c/17 achievements earnable: 1 init version: 272 map seed text: sSfTTJqbbJ debug mode is active adding archive res/models/models.zip ModelRep: 5681.73 ms +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ..\..\src\Lib\renderer\opengl\OpenGLRenderContext.cpp:1003: GL error 0x502 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ No resources are missing! Shader reload took : 3.707 ms prepare material ubo's: 333.155 ms Using 200 UBOs, total 0 bytes Texture load error: file name empty Initial material index generation: 1656.3 ms Texture load error: file name without extension: res/textures/?player-logo-array Texture load error: file name empty Texture load error: file not found: res/textures/ui/streets/standard/country_medium_one_way_new_custom.tga C:\build\tpf2\src\Lib/ecs/ComponentManager.h:148: int __cdecl ecs::ComponentManager::GetComponentTypeIndex(const class std::type_index &) const: Assertion `it != m_compType2index.end()' failed. Attempting to write crash save to "C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/save/crash_crash_crash_crash_crash_crash_crash_savegame_2021-08-03_21-29-47_2021-08-03_22-00-29_2021-08-03_22-30-18_2021-08-03_22-34-40_2021-08-03_22-38-04_2021-08-03_22-44-53_2021-08-03_22-48-25.sav" available disk space: 137057 MB [2021-08-03 22:48:25] Saving to file C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/save/crash_crash_crash_crash_crash_crash_crash_savegame_2021-08-03_21-29-47_2021-08-03_22-00-29_2021-08-03_22-30-18_2021-08-03_22-34-40_2021-08-03_22-38-04_2021-08-03_22-44-53_2021-08-03_22-48-25.sav.tmp save game failed: ios_base::failbit set: iostream stream error Uncaught exception while in class UI::CSelector Exception type: Fatal error Details: Error message: Assertion `it != m_compType2index.end()' failed. Minidump: C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/crash_dump/6ebd8177-b945-4efc-a396-557da3390147.dmp In file: C:\build\tpf2\src\Lib/ecs/ComponentManager.h:148 In function: int __cdecl ecs::ComponentManager::GetComponentTypeIndex(const class std::type_index &) const __CRASHDB_CRASH__ struct AssertException: C:\build\tpf2\src\Lib/ecs/ComponentManager.h:148: int __cdecl ecs::ComponentManager::GetComponentTypeIndex(const class std::type_index &) const: Assertion `it != m_compType2index.end()' failed. Exception type: Fatal error Details: Error message: Assertion `it != m_compType2index.end()' failed. Minidump: C:/Program Files (x86)/Steam/userdata/88075692/1066780/local/crash_dump/6ebd8177-b945-4efc-a396-557da3390147.dmp In file: C:\build\tpf2\src\Lib/ecs/ComponentManager.h:148 In function: int __cdecl ecs::ComponentManager::GetComponentTypeIndex(const class std::type_index &) const Goodbye. ======================================== Shutdown at Tue Aug 3 22:48:27 2021 ========================================