user data folder: C:/Program Files (x86)/Steam/userdata/326299112/1066780/local/ starting up build version: 35300 __CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 Found 1369 mods language: de locale: de_DE eatglobal: init [mods/hundertdampf_sbb_ic_bt_1/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1962843709/res/scripts/eatglobal_v2_31.lua] (Version 2.31) eatglobal: init [mods/eat1963_tpf2_converter_0/res/scripts/eatglobal_v2_26.lua] (Version 2.26) eatglobal: Initialization [....2801649189/res/scripts/eatglobal_v2_32011.lua] (Version 2.32011) successfully completed: 3 ms. wk_joker_streets > Loading wkjs_settings.lua Loaded 1370 of 1370 mod descriptions from disk Update of mod descriptions: 1108.74 ms ======================================== Startup at Sat Mar 18 11:49:10 2023 ======================================== seed: 1679136550 Requested instance extensions: - VK_KHR_surface - VK_KHR_win32_surface - VK_KHR_get_physical_device_properties2 Requested layers: Create Vulkan instance. Supported depth resolve: { SampleZero | Average | Min | Max } Supperted stencil resolve: { SampleZero | Min | Max } Found device #0: Intel(R) Iris(R) Xe Graphics (id: 39497, vulkan version: 1.3.231, driver version: 1658673 [101.3889], vendor id: 32902 [Intel]) -> Selected device #0 __CRASHDB_RENDERER__ Vulkan|Intel|Intel(R) Iris(R) Xe Graphics|1.3.231 101.3889|1.3.231|101.3889| Count: 1 Flags: { Graphics | Compute | Transfer | SparseBinding } Optional extension not found: 'VK_AMD_memory_overallocation_behavior' Requested device extensions: - VK_KHR_swapchain - VK_EXT_memory_budget - VK_KHR_create_renderpass2 - VK_KHR_depth_stencil_resolve - VK_KHR_get_memory_requirements2 - VK_KHR_dedicated_allocation - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_EXT_memory_priority Format support: * R8Unorm: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R8G8Unorm: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R8G8B8Unorm: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R8G8B8A8Unorm: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16Unorm: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16Unorm: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16Unorm: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16A16Unorm: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R32Sfloat: - linear: { SampledImage | StorageImage | StorageImageAtomic | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | StorageImageAtomic | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R32G32Sfloat: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R32G32B32Sfloat: - linear: { SampledImage | BlitSrc | TransferSrc | TransferDst } - optimal: { SampledImage | BlitSrc | TransferSrc | TransferDst } * R32G32B32A32Sfloat: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * B10G11R11UfloatPack32: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16A16Sfloat: - linear: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16Sfloat: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * D24UnormS8Uint: - linear: {} - optimal: { SampledImage | DepthStencilAttachment | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * D32SfloatS8Uint: - linear: {} - optimal: { SampledImage | DepthStencilAttachment | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * D16UnormS8Uint: - linear: {} - optimal: {} * D16Unorm: - linear: {} - optimal: { SampledImage | DepthStencilAttachment | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } Memory types: * 0 { DeviceLocal }: heap #0 * 1 { DeviceLocal | HostVisible | HostCoherent }: heap #0 * 2 { DeviceLocal | HostVisible | HostCoherent | HostCached }: heap #0 Memory heaps: * 0 { DeviceLocal } 16243 MB Immediate Fifo Use present mode: Immediate Swapchain size: 2 (requested 2: 2-64) Successfully read pipeline cache C:/Program Files (x86)/Steam/userdata/326299112/1066780/local/shader_cache/pipelines.cache Pipeline was read successfully adding archive res/textures/ui/ui.zip opened device OpenAL Soft sampling rate: 48000 Hz Started in UI Mode Classic Build: Build 35300 Windows 64-bit Found 1369 mods Loaded 2 of 1370 mod descriptions from disk Update of mod descriptions: 220.979 ms Mods changed, recreating data... adding archive mods/urbangames_campaign_mission_18_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_17_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_16_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_15_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_14_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_13_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_12_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_11_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_10_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_09_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_08_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_07_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_06_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_05_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_04_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_03_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_02_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_01_1/res/audio/effects/effects.zip adding archive res/textures/ui/ui.zip adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip adding archive mods/urbangames_campaign_mission_18_1/res/misc.zip adding archive mods/urbangames_campaign_mission_18_1/res/textures.zip adding archive mods/urbangames_campaign_mission_17_1/res/misc.zip adding archive mods/urbangames_campaign_mission_17_1/res/textures.zip adding archive mods/urbangames_campaign_mission_16_1/res/misc.zip adding archive mods/urbangames_campaign_mission_16_1/res/textures.zip adding archive mods/urbangames_campaign_mission_15_1/res/misc.zip adding archive mods/urbangames_campaign_mission_15_1/res/textures.zip adding archive mods/urbangames_campaign_mission_14_1/res/misc.zip adding archive mods/urbangames_campaign_mission_14_1/res/textures.zip adding archive mods/urbangames_campaign_mission_13_1/res/misc.zip adding archive mods/urbangames_campaign_mission_13_1/res/textures.zip adding archive mods/urbangames_campaign_mission_12_1/res/misc.zip adding archive mods/urbangames_campaign_mission_12_1/res/textures.zip adding archive mods/urbangames_campaign_mission_11_1/res/misc.zip adding archive mods/urbangames_campaign_mission_11_1/res/textures.zip adding archive mods/urbangames_campaign_mission_10_1/res/misc.zip adding archive mods/urbangames_campaign_mission_10_1/res/textures.zip adding archive mods/urbangames_campaign_mission_09_1/res/misc.zip adding archive mods/urbangames_campaign_mission_09_1/res/textures.zip adding archive mods/urbangames_campaign_mission_08_1/res/misc.zip adding archive mods/urbangames_campaign_mission_08_1/res/textures.zip adding archive mods/urbangames_campaign_mission_07_1/res/misc.zip adding archive mods/urbangames_campaign_mission_07_1/res/textures.zip adding archive mods/urbangames_campaign_mission_06_1/res/misc.zip adding archive mods/urbangames_campaign_mission_06_1/res/textures.zip adding archive mods/urbangames_campaign_mission_05_1/res/misc.zip adding archive mods/urbangames_campaign_mission_05_1/res/textures.zip adding archive mods/urbangames_campaign_mission_04_1/res/misc.zip adding archive mods/urbangames_campaign_mission_04_1/res/textures.zip adding archive mods/urbangames_campaign_mission_03_1/res/misc.zip adding archive mods/urbangames_campaign_mission_03_1/res/textures.zip adding archive mods/urbangames_campaign_mission_02_1/res/misc.zip adding archive mods/urbangames_campaign_mission_02_1/res/textures.zip adding archive mods/urbangames_campaign_mission_01_1/res/misc.zip adding archive mods/urbangames_campaign_mission_01_1/res/textures.zip adding archive dlcs/urbangames_preorder_pack_1/res/misc.zip adding archive dlcs/urbangames_preorder_pack_1/res/textures.zip Thread did not respond to ping. Possible hang detected! adding archive C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1916488459/res/res.zip Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Settings: - numSamples: 0 - textureQuality: 0 - terrainTextureResolution: 0 Thread did not respond to ping. Possible hang detected! Found 1369 mods Loaded 2 of 1370 mod descriptions from disk Update of mod descriptions: 218.82 ms Found 1369 mods Loaded 2 of 1370 mod descriptions from disk Update of mod descriptions: 218.272 ms Found 1369 mods Loaded 2 of 1370 mod descriptions from disk Update of mod descriptions: 222.096 ms Pipeline generation: 382.881 ms Pipeline generation: 424.225 ms place_assets: 6.779 ms * Terrain toolkit used 10 maps and 158 MB... Pipeline took: 2.22949s Average town size: 0.920366 Town size sum: 460 Saved settings to settings.lua Map generation * Map gen parameters: { forest = 0, hilliness = 4, islands = 3, land = 2, } * Size: 22 x 44 * Climate: tropical * Generator: tropical.gen.lua * Town freq.: 2 * Industry freq.: 1 Game settings * Date: 2000-01-01 * Environment: tropical * Vehicles: asia seedText: R02 Found 1369 mods Loaded 2 of 1370 mod descriptions from disk Update of mod descriptions: 218.256 ms active mods: _urbangames_preorder_pack/1 (0) (Early Supporter content) config dict: climate: tropical vehicles: asia nameList: asia environment: tropical difficulty: easy mod params: : { advancedOptions.cargoSupplySensitivityScale = 4, advancedOptions.emissionSensitivityScale = 4, advancedOptions.infrastructureMaintenanceScale = 2, advancedOptions.infrastructurePurchaseCostScale = 2, advancedOptions.loanInterestScale = 2, advancedOptions.maximumLoanScale = 2, advancedOptions.privateTransportDestinationsSensitivityScale = 4, advancedOptions.publicTransportDestinationsSensitivityScale = 4, advancedOptions.stationOverflowSensitivityScale = 4, advancedOptions.trafficSpeedSensitivityScale = 4, advancedOptions.vehicleMaintenanceScale = 2, advancedOptions.vehiclePurchaseCostScale = 2, economy.industryDevelopment.closureProbability = 1, economy.townDevelopment.cargoNeedsPerTown = 1, locations.industry.maxNumberPerArea = 1, locations.industry.targetMaxNumberPerArea = 2, locations.mapSize = 0, locations.towns.frequency = 1, } achievements earnable: 1 init version: 336 map seed text: R02 debug mode is active adding archive dlcs/urbangames_preorder_pack_1/res/misc.zip adding archive dlcs/urbangames_preorder_pack_1/res/textures.zip adding archive res/construction/construction.zip adding archive res/models/animation.zip adding archive res/models/material.zip adding archive res/models/mesh-blob.zip adding archive res/models/mesh.zip adding archive res/models/model.zip adding archive res/textures/misc.zip adding archive res/textures/ui/ui.zip Texture resolve error: file not found: models/vehicle/train/scheinenbus_v2/schienenbus_normal.dds ModelRep: 5052.02 ms Swapchain size: 2 (requested 2: 2-64) placementSamples: 3 adding tag: INPUT_GRAIN adding tag: INPUT_STONE adding tag: INPUT_PLANKS adding tag: INPUT_PLANKS adding tag: INPUT_STEEL adding tag: INPUT_LOGS adding tag: INPUT_LOGS adding tag: INPUT_PLASTIC adding tag: INPUT_STEEL adding tag: INPUT_IRON_ORE adding tag: INPUT_COAL adding tag: INPUT_IRON_ORE adding tag: INPUT_COAL adding tag: INPUT_OIL adding tag: INPUT_OIL adding tag: INPUT_CRUDE Towns 'Izmir' and 'Zhongshan': connected (ref. time 187.409s) Towns 'Singapore' and 'Izmir': connected (ref. time 279.878s) Kollision Towns 'Caloocan' and 'Singapore': NOT connected (ref. time 0s) Towns 'Tokyo' and 'Zhongshan': connected (ref. time 400.364s) Towns: 3/4 town connections Industry 'Caloocan Lebensmittelfabrik': connected Industry 'Caloocan Bauernhof': connected Industry 'Zhongshan Bauernhof': connected Industry 'Izmir Bauernhof': connected Industry 'Zhongshan Bauernhof #2': connected Industry 'Zhongshan Baumaterialfabrik': connected Industry 'Zhongshan Steinbruch': connected Industry 'Izmir Werkzeugfabrik': connected Industry 'Tokyo Maschinenfabrik': connected Industry 'Zhongshan Sägewerk': connected Industry 'Izmir Sägewerk': connected Kollision Industry 'Zhongshan Wald': NOT connected Industry 'Caloocan Wald': connected Industry 'Zhongshan Wald #2': connected Industry 'Zhongshan Wald #3': connected Industry 'Singapore Warenfabrik': connected Industry 'Singapore Stahlwerk': connected Zu spitzer Winkel Industry 'Tokyo Stahlwerk': NOT connected Industry 'Tokyo Kohlebergwerk': connected Industry 'Singapore Kohlebergwerk': NOT connected Industry 'Zhongshan Kohlebergwerk': connected Industry 'Izmir Eisenerzbergwerk': connected Industry 'Singapore Eisenerzbergwerk': connected Industry 'Caloocan Eisenerzbergwerk': connected Industry 'Zhongshan Treibstoffraffinerie': connected Industry 'Zhongshan Chemiefabrik': connected Industry 'Zhongshan Ölraffinerie': connected Industry 'Zhongshan Ölquelle': connected Industry 'Tokyo Ölquelle': connected Industry 'Tokyo Ölquelle #2': connected Industries: 27/30 connected InitGame: 11069.4 ms Create Fields: 207.325 ms Shader reload took : 5.345 ms prepare material ubo's: 256.573 ms Using 200 UBOs, total 0 bytes Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Initial material index generation: 0.562 ms Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Resource 'grass_dark_green.lua' not found! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Resource 'forest_ground.lua' not found! Resource 'grass_alpine.lua' not found! Resource 'grass_dark_green.lua' not found! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! res/campaign/era_a/01/info.lua not in file cache! res/campaign/era_a/02/info.lua not in file cache! res/campaign/era_a/03/info.lua not in file cache! res/campaign/era_a/04/info.lua not in file cache! res/campaign/era_a/05/info.lua not in file cache! res/campaign/era_a/06/info.lua not in file cache! res/campaign/era_a/01/info.lua not in file cache! res/campaign/era_a/01/info.lua not in file cache! res/campaign/era_a/02/info.lua not in file cache! res/campaign/era_a/02/info.lua not in file cache! res/campaign/era_a/03/info.lua not in file cache! res/campaign/era_a/03/info.lua not in file cache! res/campaign/era_a/04/info.lua not in file cache! res/campaign/era_a/04/info.lua not in file cache! res/campaign/era_a/05/info.lua not in file cache! res/campaign/era_a/05/info.lua not in file cache! res/campaign/era_a/06/info.lua not in file cache! res/campaign/era_a/06/info.lua not in file cache! res/campaign/era_b/07/info.lua not in file cache! res/campaign/era_b/08/info.lua not in file cache! res/campaign/era_b/12/info.lua not in file cache! res/campaign/era_b/09/info.lua not in file cache! res/campaign/era_b/10/info.lua not in file cache! res/campaign/era_b/11/info.lua not in file cache! res/campaign/era_b/07/info.lua not in file cache! res/campaign/era_b/07/info.lua not in file cache! res/campaign/era_b/08/info.lua not in file cache! res/campaign/era_b/08/info.lua not in file cache! res/campaign/era_b/09/info.lua not in file cache! res/campaign/era_b/09/info.lua not in file cache! res/campaign/era_b/10/info.lua not in file cache! res/campaign/era_b/10/info.lua not in file cache! res/campaign/era_b/11/info.lua not in file cache! res/campaign/era_b/11/info.lua not in file cache! res/campaign/era_b/12/info.lua not in file cache! res/campaign/era_b/12/info.lua not in file cache! res/campaign/era_c/13/info.lua not in file cache! res/campaign/era_c/14/info.lua not in file cache! res/campaign/era_c/15/info.lua not in file cache! res/campaign/era_c/16/info.lua not in file cache! res/campaign/era_c/17/info.lua not in file cache! res/campaign/era_c/18/info.lua not in file cache! res/campaign/era_c/13/info.lua not in file cache! res/campaign/era_c/13/info.lua not in file cache! res/campaign/era_c/14/info.lua not in file cache! res/campaign/era_c/14/info.lua not in file cache! res/campaign/era_c/15/info.lua not in file cache! res/campaign/era_c/15/info.lua not in file cache! res/campaign/era_c/16/info.lua not in file cache! res/campaign/era_c/16/info.lua not in file cache! res/campaign/era_c/17/info.lua not in file cache! res/campaign/era_c/17/info.lua not in file cache! res/campaign/era_c/18/info.lua not in file cache! res/campaign/era_c/18/info.lua not in file cache! res/campaign/era_a/01/info.lua not in file cache! res/campaign/era_a/02/info.lua not in file cache! res/campaign/era_a/03/info.lua not in file cache! res/campaign/era_a/04/info.lua not in file cache! res/campaign/era_a/05/info.lua not in file cache! res/campaign/era_a/06/info.lua not in file cache! res/campaign/era_a/01/info.lua not in file cache! res/campaign/era_a/01/info.lua not in file cache! res/campaign/era_a/02/info.lua not in file cache! res/campaign/era_a/02/info.lua not in file cache! res/campaign/era_a/03/info.lua not in file cache! res/campaign/era_a/03/info.lua not in file cache! res/campaign/era_a/04/info.lua not in file cache! res/campaign/era_a/04/info.lua not in file cache! res/campaign/era_a/05/info.lua not in file cache! res/campaign/era_a/05/info.lua not in file cache! res/campaign/era_a/06/info.lua not in file cache! res/campaign/era_a/06/info.lua not in file cache! res/campaign/era_b/07/info.lua not in file cache! res/campaign/era_b/08/info.lua not in file cache! res/campaign/era_b/12/info.lua not in file cache! res/campaign/era_b/09/info.lua not in file cache! res/campaign/era_b/10/info.lua not in file cache! res/campaign/era_b/11/info.lua not in file cache! res/campaign/era_b/07/info.lua not in file cache! res/campaign/era_b/07/info.lua not in file cache! res/campaign/era_b/08/info.lua not in file cache! res/campaign/era_b/08/info.lua not in file cache! res/campaign/era_b/09/info.lua not in file cache! res/campaign/era_b/09/info.lua not in file cache! res/campaign/era_b/10/info.lua not in file cache! res/campaign/era_b/10/info.lua not in file cache! res/campaign/era_b/11/info.lua not in file cache! res/campaign/era_b/11/info.lua not in file cache! res/campaign/era_b/12/info.lua not in file cache! res/campaign/era_b/12/info.lua not in file cache! res/campaign/era_c/13/info.lua not in file cache! res/campaign/era_c/14/info.lua not in file cache! res/campaign/era_c/15/info.lua not in file cache! res/campaign/era_c/16/info.lua not in file cache! res/campaign/era_c/17/info.lua not in file cache! res/campaign/era_c/18/info.lua not in file cache! res/campaign/era_c/13/info.lua not in file cache! res/campaign/era_c/13/info.lua not in file cache! res/campaign/era_c/14/info.lua not in file cache! res/campaign/era_c/14/info.lua not in file cache! res/campaign/era_c/15/info.lua not in file cache! res/campaign/era_c/15/info.lua not in file cache! res/campaign/era_c/16/info.lua not in file cache! res/campaign/era_c/16/info.lua not in file cache! res/campaign/era_c/17/info.lua not in file cache! res/campaign/era_c/17/info.lua not in file cache! res/campaign/era_c/18/info.lua not in file cache! res/campaign/era_c/18/info.lua not in file cache! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Swapchain size: 2 (requested 2: 2-64) Texture resolve error: file name empty Texture resolve error: file name empty urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed. urban_games/train_fever/src/Lib/lua/Value.cpp:38: class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Put(const class std::variant,class std::allocator >,struct lua::Table> &,class std::variant,class std::allocator >,struct lua::Table> &&): Assertion `pr.second' failed.