user data folder: E:/Spiele/Steam/userdata/70688937/1066780/local/ starting up build version: 35300 __CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 Found 241 mods language: de locale: de_DE eatglobal: init [E:/Spiele/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29) eatglobal: init [E:/Spiele/Steam/steamapps/workshop/content/1066780/1962843709/res/scripts/eatglobal_v2_31.lua] (Version 2.31) eatglobal: Initialization [....2023027896/res/scripts/eatglobal_v2_32011.lua] (Version 2.32011) successfully completed: 5 ms. Loaded 242 of 242 mod descriptions from disk Update of mod descriptions: 1637.37 ms ======================================== Startup at Thu Mar 30 18:29:28 2023 ======================================== seed: 1680193768 Requested instance extensions: - VK_KHR_surface - VK_KHR_win32_surface - VK_KHR_get_physical_device_properties2 Requested layers: Create Vulkan instance. Supported depth resolve: { SampleZero | Average | Min | Max } Supperted stencil resolve: { SampleZero | Min | Max } Found device #0: NVIDIA GeForce RTX 2060 (id: 7817, vulkan version: 1.3.236, driver version: 2227847168 [531.41.0.0], vendor id: 4318 [Nvidia]) -> Selected device #0 __CRASHDB_RENDERER__ Vulkan|Nvidia|NVIDIA GeForce RTX 2060|1.3.236 531.41.0.0|1.3.236|531.41.0.0| Count: 16 Flags: { Graphics | Compute | Transfer | SparseBinding } Count: 2 Flags: { Transfer | SparseBinding } Count: 8 Flags: { Compute | Transfer | SparseBinding } Count: 1 Flags: { Transfer | SparseBinding } Optional extension not found: 'VK_AMD_memory_overallocation_behavior' Requested device extensions: - VK_KHR_swapchain - VK_EXT_memory_budget - VK_KHR_create_renderpass2 - VK_KHR_depth_stencil_resolve - VK_KHR_get_memory_requirements2 - VK_KHR_dedicated_allocation - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_EXT_memory_priority Format support: * R8Unorm: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R8G8Unorm: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R8G8B8Unorm: - linear: {} - optimal: {} * R8G8B8A8Unorm: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16Unorm: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16Unorm: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16Unorm: - linear: {} - optimal: {} * R16G16B16A16Unorm: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R32Sfloat: - linear: { SampledImage | StorageImage | StorageImageAtomic | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | StorageImageAtomic | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R32G32Sfloat: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R32G32B32Sfloat: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: {} * R32G32B32A32Sfloat: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * B10G11R11UfloatPack32: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16A16Sfloat: - linear: { SampledImage | StorageImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | StorageImage | ColorAttachment | ColorAttachmentBlend | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * R16G16B16Sfloat: - linear: {} - optimal: {} * D24UnormS8Uint: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | DepthStencilAttachment | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * D32SfloatS8Uint: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | DepthStencilAttachment | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } * D16UnormS8Uint: - linear: {} - optimal: {} * D16Unorm: - linear: { SampledImage | BlitSrc | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } - optimal: { SampledImage | DepthStencilAttachment | BlitSrc | BlitDst | SampledImageFilterLinear | TransferSrc | TransferDst | SampledImageFilterMinmax } Memory types: * 0 {}: heap #1 * 1 { DeviceLocal }: heap #0 * 2 { HostVisible | HostCoherent }: heap #1 * 3 { HostVisible | HostCoherent | HostCached }: heap #1 * 4 { DeviceLocal | HostVisible | HostCoherent }: heap #2 Memory heaps: * 0 { DeviceLocal } 5958 MB * 1 {} 12246 MB * 2 { DeviceLocal } 214 MB Fifo FifoRelaxed Mailbox Immediate Use present mode: Fifo Swapchain size: 2 (requested 2: 2-8) Successfully read pipeline cache E:/Spiele/Steam/userdata/70688937/1066780/local/shader_cache/pipelines.cache Pipeline was read successfully adding archive res/textures/ui/ui.zip opened device OpenAL Soft sampling rate: 48000 Hz Started in UI Mode Classic Build: Build 35300 Windows 64-bit Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 193.881 ms Mods changed, recreating data... Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_18_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_17_1/res/audio/effects/effects.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_16_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_15_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_14_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_13_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_12_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_11_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_10_1/res/audio/effects/effects.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_09_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_08_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_07_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_06_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_05_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_04_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_03_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_02_1/res/audio/effects/effects.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_01_1/res/audio/effects/effects.zip Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! adding archive res/textures/ui/ui.zip Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_18_1/res/misc.zip adding archive mods/urbangames_campaign_mission_18_1/res/textures.zip adding archive mods/urbangames_campaign_mission_17_1/res/misc.zip adding archive mods/urbangames_campaign_mission_17_1/res/textures.zip adding archive mods/urbangames_campaign_mission_16_1/res/misc.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_16_1/res/textures.zip adding archive mods/urbangames_campaign_mission_15_1/res/misc.zip adding archive mods/urbangames_campaign_mission_15_1/res/textures.zip adding archive mods/urbangames_campaign_mission_14_1/res/misc.zip adding archive mods/urbangames_campaign_mission_14_1/res/textures.zip adding archive mods/urbangames_campaign_mission_13_1/res/misc.zip adding archive mods/urbangames_campaign_mission_13_1/res/textures.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_12_1/res/misc.zip adding archive mods/urbangames_campaign_mission_12_1/res/textures.zip adding archive mods/urbangames_campaign_mission_11_1/res/misc.zip adding archive mods/urbangames_campaign_mission_11_1/res/textures.zip adding archive mods/urbangames_campaign_mission_10_1/res/misc.zip adding archive mods/urbangames_campaign_mission_10_1/res/textures.zip adding archive mods/urbangames_campaign_mission_09_1/res/misc.zip adding archive mods/urbangames_campaign_mission_09_1/res/textures.zip adding archive mods/urbangames_campaign_mission_08_1/res/misc.zip adding archive mods/urbangames_campaign_mission_08_1/res/textures.zip adding archive mods/urbangames_campaign_mission_07_1/res/misc.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_07_1/res/textures.zip adding archive mods/urbangames_campaign_mission_06_1/res/misc.zip adding archive mods/urbangames_campaign_mission_06_1/res/textures.zip adding archive mods/urbangames_campaign_mission_05_1/res/misc.zip adding archive mods/urbangames_campaign_mission_05_1/res/textures.zip adding archive mods/urbangames_campaign_mission_04_1/res/misc.zip adding archive mods/urbangames_campaign_mission_04_1/res/textures.zip adding archive mods/urbangames_campaign_mission_03_1/res/misc.zip adding archive mods/urbangames_campaign_mission_03_1/res/textures.zip Thread did not respond to ping. Possible hang detected! adding archive mods/urbangames_campaign_mission_02_1/res/misc.zip adding archive mods/urbangames_campaign_mission_02_1/res/textures.zip adding archive mods/urbangames_campaign_mission_01_1/res/misc.zip adding archive mods/urbangames_campaign_mission_01_1/res/textures.zip adding archive dlcs/urbangames_preorder_pack_1/res/misc.zip adding archive dlcs/urbangames_preorder_pack_1/res/textures.zip Thread did not respond to ping. Possible hang detected! adding archive dlcs/urbangames_deluxe_pack_1/res/misc.zip adding archive dlcs/urbangames_deluxe_pack_1/res/textures.zip Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Settings: - numSamples: 4 - textureQuality: 1 - terrainTextureResolution: 1 Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 642.927 ms Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 491.195 ms Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 474.4 ms Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Saved settings to settings.lua Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 190.671 ms ::E:/Spiele/Steam/steamapps/workshop/content/1066780/2828630109/image_00.tga not in file cache! Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 579.696 ms Saved settings to settings.lua Map generation * Map gen parameters: { } * Size: 56 x 56 * Climate: temperate * Generator: * Town freq.: 1 * Industry freq.: 1 Game settings * Date: 1850-01-01 * Environment: temperate * Vehicles: europe seedText: LmRiycH Found 241 mods Loaded 1 of 242 mod descriptions from disk Update of mod descriptions: 186.97 ms Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! Thread did not respond to ping. Possible hang detected! active mods: config dict: climate: temperate vehicles: europe nameList: europe environment: temperate difficulty: easy mod params: : { advancedOptions.cargoSupplySensitivityScale = 4, advancedOptions.emissionSensitivityScale = 4, advancedOptions.infrastructureMaintenanceScale = 2, advancedOptions.infrastructurePurchaseCostScale = 2, advancedOptions.loanInterestScale = 2, advancedOptions.maximumLoanScale = 2, advancedOptions.privateTransportDestinationsSensitivityScale = 4, advancedOptions.publicTransportDestinationsSensitivityScale = 4, advancedOptions.stationOverflowSensitivityScale = 4, advancedOptions.trafficSpeedSensitivityScale = 4, advancedOptions.vehicleMaintenanceScale = 2, advancedOptions.vehiclePurchaseCostScale = 2, economy.industryDevelopment.closureProbability = 1, economy.townDevelopment.cargoNeedsPerTown = 1, locations.industry.maxNumberPerArea = 1, locations.industry.targetMaxNumberPerArea = 2, locations.mapSize = 0, locations.towns.frequency = 1, } achievements earnable: 1 init version: 336 map seed text: LmRiycH adding archive res/construction/construction.zip adding archive res/models/animation.zip adding archive res/models/material.zip adding archive res/models/mesh-blob.zip adding archive res/models/mesh.zip adding archive res/models/model.zip adding archive res/textures/misc.zip adding archive res/textures/ui/ui.zip ModelRep: 7271.21 ms Exception during init Exception type: Configuration error This error is usually caused by modding. Some game resources contain semantically incorrect data. Details: Error message: key not found: name Minidump: E:/Spiele/Steam/userdata/70688937/1066780/local/crash_dump/ac0994a8-7bd2-474f-b5eb-d6559b7c38dd.dmp In file: urban_games/train_fever/src/Lib/lua/Value.cpp:20 In function: const class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Get(const class std::variant,class std::allocator >,struct lua::Table> &) const __CRASHDB_CRASH__ struct ConversionException: urban_games/train_fever/src/Lib/lua/Value.cpp:20: const class std::variant,class std::allocator >,struct lua::Table> &__cdecl lua::Table::Get(const class std::variant,class std::allocator >,struct lua::Table> &) const: key not found: name