mod.io backend created for Steam platform user data folder: C:/Program Files (x86)/Steam/userdata/78342812/1066780/local/ starting up build version: 35924 __CRASHDB_INIT__ PreventSetUnhandledExceptionFilter: 1 Modio: Initializing Modio: Initial Authentication ERROR: Could not verify user authentication: Invalid user Modio: Initial Like Data Modio: User not authenticated Found 24 mods language: de locale: de_DE Loaded 25 of 25 mod descriptions from disk Update of mod descriptions: 23.789 ms adding archive mods/urbangames_campaign_mission_14_1/res/audio/effects/effects.zip adding archive dlcs/urbangames_deluxe_pack_1/res/misc.zip adding archive mods/urbangames_campaign_mission_14_1/res/misc.zip adding archive mods/urbangames_campaign_mission_14_1/res/textures.zip adding archive mods/urbangames_campaign_mission_15_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_15_1/res/misc.zip adding archive mods/urbangames_campaign_mission_15_1/res/textures.zip adding archive mods/urbangames_campaign_mission_16_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_16_1/res/misc.zip adding archive mods/urbangames_campaign_mission_16_1/res/textures.zip adding archive dlcs/urbangames_deluxe_pack_1/res/textures.zip adding archive mods/urbangames_campaign_mission_17_1/res/audio/effects/effects.zip adding archive dlcs/urbangames_preorder_pack_1/res/misc.zip adding archive dlcs/urbangames_preorder_pack_1/res/textures.zip adding archive mods/urbangames_campaign_mission_17_1/res/misc.zip adding archive mods/urbangames_campaign_mission_17_1/res/textures.zip adding archive mods/urbangames_campaign_mission_01_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_18_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_01_1/res/misc.zip adding archive mods/urbangames_campaign_mission_01_1/res/textures.zip adding archive mods/urbangames_campaign_mission_18_1/res/misc.zip adding archive mods/urbangames_campaign_mission_18_1/res/textures.zip adding archive mods/urbangames_campaign_mission_02_1/res/audio/effects/effects.zip adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip adding archive mods/urbangames_campaign_mission_02_1/res/misc.zip adding archive mods/urbangames_campaign_mission_02_1/res/textures.zip adding archive mods/urbangames_campaign_mission_03_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_03_1/res/misc.zip adding archive mods/urbangames_campaign_mission_03_1/res/textures.zip adding archive mods/urbangames_campaign_mission_04_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_04_1/res/misc.zip adding archive mods/urbangames_campaign_mission_04_1/res/textures.zip adding archive mods/urbangames_campaign_mission_05_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_05_1/res/misc.zip adding archive mods/urbangames_campaign_mission_05_1/res/textures.zip adding archive mods/urbangames_campaign_mission_06_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_06_1/res/misc.zip adding archive mods/urbangames_campaign_mission_06_1/res/textures.zip adding archive mods/urbangames_campaign_mission_07_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_07_1/res/misc.zip adding archive mods/urbangames_campaign_mission_07_1/res/textures.zip adding archive mods/urbangames_campaign_mission_08_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_08_1/res/misc.zip adding archive mods/urbangames_campaign_mission_08_1/res/textures.zip adding archive mods/urbangames_campaign_mission_09_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_09_1/res/misc.zip adding archive mods/urbangames_campaign_mission_09_1/res/textures.zip adding archive mods/urbangames_campaign_mission_10_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_10_1/res/misc.zip adding archive mods/urbangames_campaign_mission_10_1/res/textures.zip adding archive mods/urbangames_campaign_mission_11_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_11_1/res/misc.zip adding archive mods/urbangames_campaign_mission_11_1/res/textures.zip adding archive mods/urbangames_campaign_mission_12_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_12_1/res/misc.zip adding archive mods/urbangames_campaign_mission_12_1/res/textures.zip adding archive mods/urbangames_campaign_mission_13_1/res/audio/effects/effects.zip adding archive mods/urbangames_campaign_mission_13_1/res/misc.zip adding archive mods/urbangames_campaign_mission_13_1/res/textures.zip adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip Steam language code for mod browser: german ======================================== Startup at Thu May 14 17:33:12 2026 ======================================== seed: 1778772792 double buffering: 1 sample buffers: 0 samples: 0 (0) swap interval: 1 video memory: 20421 MB ============================================================ OpenGL version: 3.2.0 Core Profile Context 26.5.1.260408 Renderer (vendor): AMD Radeon RX 7900 XT (ATI Technologies Inc.) Shading language version: 4.60 ============================================================ __CRASHDB_RENDERER__ OpenGL|ATI Technologies Inc.|AMD Radeon RX 7900 XT|3.2.0 Core Profile Context 26.5.1.260408|||4.60 ARB_base_instance: 1 ARB_bindless_texture: 1 ARB_debug_output: 1 ARB_instanced_arrays: 1 ARB_tessellation_shader: 1 ARB_shader_storage_buffer_object: 1 ARB_texture_compression_bptc: 1 ARB_timer_query: 1 EXT_texture_compression_s3tc: 1 EXT_texture_filter_anisotropic: 1 NVX_gpu_memory_info: 0 ARB_vertex_attrib_binding: 1 KHR_debug: 1 StreamingTexturePool: setting hard memory limit: 2684354560; soft limit: 2013265920; cache limit: 1342177280 adding archive res/textures/ui/ui.zip opened device OpenAL Soft sampling rate: 48000 Hz Started in UI Mode Classic Build: Build 35924 Windows 64-bit adding archive res/textures/ui/ui.zip Found 24 mods Loaded 1 of 25 mod descriptions from disk Update of mod descriptions: 12.108 ms Mods changed, recreating data... Settings: - numSamples: 2 - textureQuality: 2 - terrainTextureResolution: 1 StreamingTexturePool: setting hard memory limit: -1; soft limit: -1; cache limit: 1342177280 Found 24 mods Loaded 1 of 25 mod descriptions from disk Update of mod descriptions: 6.759 ms Found 24 mods Loaded 1 of 25 mod descriptions from disk Update of mod descriptions: 6.096 ms Error while loading savegame informationNew Game 5.5. Found 24 mods Loaded 1 of 25 mod descriptions from disk Update of mod descriptions: 6.482 ms Pipeline generation: 26.885 ms Pipeline generation: 25.146 ms place_assets: 45.601 ms * Terrain toolkit used 18 maps and 285 MB... Pipeline took: 1.05374s Average town size: 1.15164 Town size sum: 575 Saved settings to settings.lua Map generation * Map gen parameters: { canyon = 2, forest = 6, mesa = 2, ridge = 1, water = 1, } * Size: 22 x 44 * Climate: dry * Generator: desert.gen.lua * Town freq.: 2 * Industry freq.: 0 Game settings * Date: 1890-01-01 * Environment: dry * Vehicles: usa seedText: 2mk Found 24 mods Loaded 1 of 25 mod descriptions from disk Update of mod descriptions: 6.448 ms active mods: _urbangames_deluxe_pack/1 (0) (Deluxe content) _urbangames_preorder_pack/1 (0) (Early Supporter content) config dict: climate: dry vehicles: usa nameList: usa environment: dry difficulty: medium mod params: : { advancedOptions.cargoSupplySensitivityScale = 4, advancedOptions.emissionSensitivityScale = 4, advancedOptions.infrastructureMaintenanceScale = 2, advancedOptions.infrastructurePurchaseCostScale = 2, advancedOptions.loanInterestScale = 2, advancedOptions.maximumLoanScale = 2, advancedOptions.privateTransportDestinationsSensitivityScale = 4, advancedOptions.publicTransportDestinationsSensitivityScale = 4, advancedOptions.stationOverflowSensitivityScale = 4, advancedOptions.trafficSpeedSensitivityScale = 4, advancedOptions.vehicleMaintenanceScale = 2, advancedOptions.vehiclePurchaseCostScale = 2, economy.industryDevelopment.closureProbability = 1, economy.townDevelopment.cargoNeedsPerTown = 1, locations.industry.maxNumberPerArea = 0, locations.industry.targetMaxNumberPerArea = 1, locations.mapSize = 0, locations.towns.frequency = 1, } achievements earnable: 1 init version: 340 map seed text: 2mk debug mode is active adding archive dlcs/urbangames_preorder_pack_1/res/misc.zip adding archive dlcs/urbangames_preorder_pack_1/res/textures.zip adding archive dlcs/urbangames_deluxe_pack_1/res/misc.zip adding archive dlcs/urbangames_deluxe_pack_1/res/textures.zip adding archive res/construction/construction.zip adding archive res/models/animation.zip adding archive res/models/material.zip adding archive res/models/mesh-blob.zip adding archive res/models/mesh.zip adding archive res/models/model.zip adding archive res/textures/misc.zip adding archive res/textures/ui/ui.zip ModelRep: 1595.1 ms placementSamples: 2 adding tag: INPUT_GRAIN adding tag: INPUT_STONE adding tag: INPUT_PLANKS adding tag: INPUT_PLANKS adding tag: INPUT_STEEL adding tag: INPUT_LOGS adding tag: INPUT_PLASTIC adding tag: INPUT_STEEL adding tag: INPUT_IRON_ORE adding tag: INPUT_COAL adding tag: INPUT_OIL adding tag: INPUT_OIL adding tag: INPUT_CRUDE Towns 'Sunnyvale' and 'Chicago': connected (ref. time 282.246s) Towns 'Waco' and 'Chicago': connected (ref. time 1009.92s) Bau nicht möglich Towns 'Inglewood' and 'Waco': NOT connected (ref. time 0s) Towns 'Denton' and 'Inglewood': connected (ref. time 327.833s) Towns: 3/4 town connections Kollision Industry 'Sunnyvale Lebensmittelfabrik': NOT connected Industry 'Waco Bauernhof': connected Industry 'Sunnyvale Bauernhof': connected Industry 'Waco Baumaterialfabrik': connected Industry 'Waco Steinbruch': connected Industry 'Inglewood Werkzeugfabrik': connected Industry 'Waco Maschinenfabrik': connected Industry 'Inglewood Sägewerk': connected Industry 'Waco Wald': connected Industry 'Inglewood Wald': connected Industry 'Denton Warenfabrik': connected Kollision Industry 'Chicago Stahlwerk': NOT connected Industry 'Sunnyvale Kohlebergwerk': connected Industry 'Sunnyvale Kohlebergwerk #2': connected Industry 'Denton Eisenerzbergwerk': connected Industry 'Waco Eisenerzbergwerk': connected Industry 'Inglewood Treibstoffraffinerie': connected Industry 'Chicago Chemiefabrik': connected Industry 'Sunnyvale Ölraffinerie': connected Industry 'Denton Ölquelle': connected Industries: 18/20 connected InitGame: 3632.7 ms Create Fields: 26.582 ms clearing font texture cache Shader reload took : 25.414 ms prepare material ubo's: 134.16 ms Using 200 UBOs, total 0 bytes A texture ::res/textures/environment/desert/shadow.dds with compressed format 143 does not have full mipmap chain (7 levels of 10) and is set with a mipmapping min filter. This is not supported. Skipping compression. A texture ::res/textures/environment/desert/sun.dds with compressed format 143 does not have full mipmap chain (7 levels of 10) and is set with a mipmapping min filter. This is not supported. Skipping compression. A texture ::res/textures/environment/desert/skybox.dds with compressed format 143 does not have full mipmap chain (7 levels of 12) and is set with a mipmapping min filter. This is not supported. Skipping compression. Texture resolve error: file name empty Texture resolve error: file name empty Initial material index generation: 0.013 ms Resource 'grass_dark_green.lua' not found! Resource 'forest_ground.lua' not found! Resource 'grass_alpine.lua' not found! Resource 'grass_dark_green.lua' not found! MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/78342812/1066780/local/crash_dump/", minidumpId "396b6852-a94b-4b5b-a247-ea4e7237426f", succeeded 1 local time is Thu May 14 17:33:38 2026 Calling thread crashtrace handlers thread: 6532 (empty) All thread handlers called Minidump Callback An error just occurred. Thread did not respond to ping. Possible hang detected!