[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  Application startup. Hello!
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  Startup session with id 020f1cda-60a0-4694-a230-f53a8d27422f
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  mod.io backend created for Steam platform
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  Hardware concurrency: 16
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  User data folder: C:/Program Files (x86)/Steam/userdata/108487601/3493540/local/
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  Starting up build version: 40420, build name "Build"
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  Build: Build 40420 Windows 64-bit
[2026-10-17 15:54:20Z - MESSAGE  - Main             - Main           ]  PreventSetUnhandledExceptionFilter: 1
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_INSPECTOR (x): collides with selectModuleBulldozer (B or x)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for constructAlignToTerrain (leftshoulder + dpup): collides with constructOpt6 (P or leftshoulder + dpup)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_GAME_SCREENSHOT (touchpad + rightshoulder): collides with IA_DEBUG_RELOAD_SHADERS (Right Alt + T or touchpad + rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_CONSTRUCTION_ACTION_CANCEL (b): collides with IA_CLOSE_ALL_LONGPRESS (b)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_SKIP_VOICEOVER_AND_CUTSCENE (rightshoulder): collides with IA_NOTIFICATIONS_OPEN (rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_UNDERGOUND_MODE_TOGGLE (leftshoulder + dpdown): collides with constructOpt5 (O or leftshoulder + dpdown)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_INSPECTOR (x): collides with selectModuleBulldozer (B or x)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for constructAlignToTerrain (leftshoulder + dpup): collides with constructOpt6 (P or leftshoulder + dpup)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_GAME_SCREENSHOT (touchpad + rightshoulder): collides with IA_DEBUG_RELOAD_SHADERS (Right Alt + T or touchpad + rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_CONSTRUCTION_ACTION_CANCEL (b): collides with IA_CLOSE_ALL_LONGPRESS (b)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_SKIP_VOICEOVER_AND_CUTSCENE (rightshoulder): collides with IA_NOTIFICATIONS_OPEN (rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_UNDERGOUND_MODE_TOGGLE (leftshoulder + dpdown): collides with constructOpt5 (O or leftshoulder + dpdown)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_CONSTRUCTION_ACTION_CANCEL and IA_CLOSE_ALL_LONGPRESS both use b)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_CLOSE_ALL_LONGPRESS and IA_CONSTRUCTION_ACTION_CANCEL both use b)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_DEBUG_RELOAD_SHADERS and IA_GAME_SCREENSHOT both use touchpad + rightshoulder)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_INSPECTOR and selectModuleBulldozer both use x)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_GAME_SCREENSHOT and IA_DEBUG_RELOAD_SHADERS both use touchpad + rightshoulder)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_NOTIFICATIONS_OPEN and IA_SKIP_VOICEOVER_AND_CUTSCENE both use rightshoulder)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_SKIP_VOICEOVER_AND_CUTSCENE and IA_NOTIFICATIONS_OPEN both use rightshoulder)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (IA_UNDERGOUND_MODE_TOGGLE and constructOpt5 both use leftshoulder + dpdown)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (constructAlignToTerrain and constructOpt6 both use leftshoulder + dpup)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (constructOpt5 and IA_UNDERGOUND_MODE_TOGGLE both use leftshoulder + dpdown)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (constructOpt6 and constructAlignToTerrain both use leftshoulder + dpup)
[2026-10-17 15:54:21Z - WARNING  - Main             - Main           ]  Not removed conflicting gamepad-only key assigment (selectModuleBulldozer and IA_INSPECTOR both use x)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_CLOSE_ALL_LONGPRESS (b): collides with IA_CONSTRUCTION_ACTION_CANCEL (Esc or b or 3)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for constructOpt6 (leftshoulder + dpup): collides with constructAlignToTerrain (T or leftshoulder + dpup)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for selectModuleBulldozer (x): collides with IA_INSPECTOR (x)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_NOTIFICATIONS_OPEN (rightshoulder): collides with IA_SKIP_VOICEOVER_AND_CUTSCENE (Esc or rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_DEBUG_RELOAD_SHADERS (touchpad + rightshoulder): collides with IA_GAME_SCREENSHOT (F9 or touchpad + rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_INSPECTOR (x): collides with selectModuleBulldozer (B or x)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for constructAlignToTerrain (leftshoulder + dpup): collides with constructOpt6 (P or leftshoulder + dpup)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_GAME_SCREENSHOT (touchpad + rightshoulder): collides with IA_DEBUG_RELOAD_SHADERS (Right Alt + T or touchpad + rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_CONSTRUCTION_ACTION_CANCEL (b): collides with IA_CLOSE_ALL_LONGPRESS (b)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_SKIP_VOICEOVER_AND_CUTSCENE (rightshoulder): collides with IA_NOTIFICATIONS_OPEN (rightshoulder)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for constructOpt5 (leftshoulder + dpdown): collides with IA_UNDERGOUND_MODE_TOGGLE (G or leftshoulder + dpdown)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - Main           ]  Not dropped conflicting gamepad-only default key assignment for IA_UNDERGOUND_MODE_TOGGLE (leftshoulder + dpdown): collides with constructOpt5 (O or leftshoulder + dpdown)
[2026-10-17 15:54:21Z - MESSAGE  - Save Pool 1      - Main           ]  Saved settings to settings.lua
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_08: modHubId=BuiltInMods,release/urbangames_campaign_mission_08 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem Psc_CFL_TRAXX: modHubId=6448036 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem maikc_siemens_es64u2: modHubId=6244335 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem zhenya_auto_assign_terminals: modHubId=6416135 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem vossloh_g6_mod_1: modHubId=6449393 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem realistic_seat_capacity_1: modHubId=6427202 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_traxx2: modHubId=6157435 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem gabri_cargo_catchment_1: modHubId=6415575 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_sandbox_1: modHubId=BuiltInMods,release/urbangames_sandbox (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem ug_legacy_buses_eu: modHubId=6435435 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mdhtr_footbridges: modHubId=6213201 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign: modHubId=BuiltInMods,release/urbangames_campaign (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem grimes_v200: modHubId=5684094 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_03: modHubId=BuiltInMods,release/urbangames_campaign_mission_03 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem hd_stadler_eurodual_dm: modHubId=6413966 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_07: modHubId=BuiltInMods,release/urbangames_campaign_mission_07 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem square_roundabouts: modHubId=6436837 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_vectron: modHubId=5647660 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_traxx1: modHubId=6157473 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem stardorn_industry_upgrades: modHubId=6427516 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_vectron_repaint3: modHubId=6014977 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem maverick2002_br130: modHubId=6406798 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_02: modHubId=BuiltInMods,release/urbangames_campaign_mission_02 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_06: modHubId=BuiltInMods,release/urbangames_campaign_mission_06 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem move_it_probe_overpass: modHubId=6050917 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_deluxe_upgrade_pack: modHubId=DLC,urbangames_deluxe_upgrade_pack (source: DLC)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem epod_pay_your_tolls_tf3_1: modHubId=6415619 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem advanced_track_patterns: modHubId=6436197 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_basis: modHubId=5837578 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem hary_export_hub: modHubId=6444542 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_no_costs_1: modHubId=BuiltInMods,release/urbangames_no_costs (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mcmw_cont_asset: modHubId=5732944 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_vectron_repaint2: modHubId=5999682 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_tycoon_1: modHubId=BuiltInMods,release/urbangames_tycoon (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_traxx2_addon: modHubId=6157450 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem jm_german_trafficlights: modHubId=6446296 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_01: modHubId=BuiltInMods,release/urbangames_campaign_mission_01 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem maikc_lok_br243: modHubId=6451305 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_05: modHubId=BuiltInMods,release/urbangames_campaign_mission_05 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_vehicles_no_end_year_1: modHubId=BuiltInMods,release/urbangames_vehicles_no_end_year (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem auto_signals_1: modHubId=6416560 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem station_throat_1: modHubId=6431535 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem de_bue_1: modHubId=6424869 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem undo_tf3_test: modHubId=6432516 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem ug_legacy_rail_eu: modHubId=6435440 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem express_local_stations_1: modHubId=6444127 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem devers_1: modHubId=6418700 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mw_vectron_repaint1: modHubId=5693520 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem markus1014_oebb2016_1: modHubId=6355401 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem maikc_br_442: modHubId=6399534 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem mcs_basisset: modHubId=5684258 (source: mod.io)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  new ModHubMod was installed and will be added to filesystem urbangames_campaign_mission_04: modHubId=BuiltInMods,release/urbangames_campaign_mission_04 (source: BuiltInMods)
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_08/content/'
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_sandbox/content/'
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_04/content/'
[2026-10-17 15:54:21Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'base/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_03/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_07/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_02/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_06/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'dlcs/urbangames_deluxe_upgrade_pack/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'C:/Users/Public/mod.io/10640/mods/6415619/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_no_costs/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_tycoon/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_01/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_05/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_vehicles_no_end_year/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'C:/Users/Public/mod.io/10640/mods/6416560/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'C:/Users/Public/mod.io/10640/mods/6444127/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'C:/Users/Public/mod.io/10640/mods/6415575/content/'
[2026-10-17 15:54:22Z - MESSAGE  - Main             - Main           ]  Initialize language: core = de, mod = , locale = de_DE
[2026-10-17 15:54:22Z - MESSAGE  - Main             - Main           ]  Init locale de_DE.utf8 with base/strings for main base
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_surface'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_win32_surface'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_get_physical_device_properties2'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_NV_optimus
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_NV_present
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_AMD_switchable_graphics
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: GalaxyOverlayVkLayer
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: GalaxyOverlayVkLayer_VERBOSE
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: GalaxyOverlayVkLayer_DEBUG
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_EOS_Overlay
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_RTSS
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_OBS_HOOK
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_VALVE_steam_overlay
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_VALVE_steam_fossilize
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Layer found: VK_LAYER_ROCKSTAR_GAMES_social_club
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Found device #0: NVIDIA GeForce RTX 4080 SUPER (id: 9986, vulkan version: 1.4.351, driver name: NVIDIA, driver version: 2588573696 [617.42.0.0], vendor id: 4318 [Nvidia]).
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Limits: maxPerStageResources = 4294967295
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Found device #1: AMD Radeon(TM) Graphics (id: 5710, vulkan version: 1.3.287, driver name: AMD proprietary driver, driver version: 8388918 [2.0.310], vendor id: 4098 [AMD]).
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Limits: maxPerStageResources = 4294967295
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Selected device #0
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_swapchain'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_EXT_memory_budget'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_create_renderpass2'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_depth_stencil_resolve'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_EXT_descriptor_indexing'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_EXT_device_fault'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_get_memory_requirements2'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_dedicated_allocation'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_maintenance1'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_maintenance2'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_maintenance3'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_KHR_maintenance4'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Optional extension not found: 'VK_AMD_memory_overallocation_behavior'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Enabled extension: 'VK_EXT_memory_priority'
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]+ Memory types:
    | #0: flags = {}, heap #1
    | #1: flags = { DeviceLocal }, heap #0
    | #2: flags = { HostVisible | HostCoherent }, heap #1
    | #3: flags = { HostVisible | HostCoherent | HostCached }, heap #1
    + #4: flags = { DeviceLocal | HostVisible | HostCoherent }, heap #0
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]+ Memory heaps:
    | #0: flags = { DeviceLocal }, size = 16045 MB
    + #1: flags = {}, size = 32314 MB
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Limits: maxMemoryAllocationCount = 4294967295
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Swapchain recreated: size = 2560x1441 (2560x1441), minSize = 2560x1441, maxSize = 2560x1441
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Best format for normals framebuffer format: A2R10G10B10UnormPack32
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Best format for color framebuffer format: B10G11R11UfloatPack32
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Best format for depth framebuffer format: D24UnormS8Uint
[2026-10-17 15:54:23Z - MESSAGE  - Main             - Vulkan         ]  Best format for shadow map framebuffer format: D16Unorm
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New default config for Meshes: Size=800 MB (min 400 MB, max Off), Cache=On, UpperLimit=On
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New default config for Textures: Size=3456 MB (min 1152 MB, max Off), Cache=On, UpperLimit=On
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New default config for TerrainHeightmapTextures: Size=426 MB (min 640 MB, max 1920 MB), Cache=On, UpperLimit=On
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New default config for TerrainMaterialTextures: Size=213 MB (min 320 MB, max 960 MB), Cache=On, UpperLimit=On
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New Vram budget: VRAM=15277 MB, Shared RAM=Off
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New GPU budget: 15277 MB (Source=BudgetVram)
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New budget for Meshes: Cache=1323 MB, Soft=1543 MB, Hard=1764 MB
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New budget for Textures: Cache=5716 MB, Soft=6669 MB, Hard=7622 MB
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New budget for TerrainHeightmapTextures: Cache=704 MB, Soft=821 MB, Hard=939 MB
[2026-10-17 15:54:24Z - MESSAGE  - Main             - VramBudgetManag]  VramBudgetManager: New budget for TerrainMaterialTextures: Cache=351 MB, Soft=410 MB, Hard=469 MB
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_08: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_08 -> BuiltInMods,release/urbangames_campaign_mission_08, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_sandbox_1: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_sandbox -> BuiltInMods,release/urbangames_sandbox, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign -> BuiltInMods,release/urbangames_campaign, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_03: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_03 -> BuiltInMods,release/urbangames_campaign_mission_03, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_07: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_07 -> BuiltInMods,release/urbangames_campaign_mission_07, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_02: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_02 -> BuiltInMods,release/urbangames_campaign_mission_02, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_06: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_06 -> BuiltInMods,release/urbangames_campaign_mission_06, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_deluxe_upgrade_pack: (source: DLC) updated modHubId: DLC,urbangames_deluxe_upgrade_pack -> DLC,urbangames_deluxe_upgrade_pack, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_no_costs_1: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_no_costs -> BuiltInMods,release/urbangames_no_costs, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_tycoon_1: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_tycoon -> BuiltInMods,release/urbangames_tycoon, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_01: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_01 -> BuiltInMods,release/urbangames_campaign_mission_01, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_05: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_05 -> BuiltInMods,release/urbangames_campaign_mission_05, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_vehicles_no_end_year_1: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_vehicles_no_end_year -> BuiltInMods,release/urbangames_vehicles_no_end_year, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  installed ModHubMod was updated and will be re-added to filesystem urbangames_campaign_mission_04: (source: BuiltInMods) updated modHubId: BuiltInMods,release/urbangames_campaign_mission_04 -> BuiltInMods,release/urbangames_campaign_mission_04, runtimeRevision : 1 -> 2
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_08/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_07/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_06/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'dlcs/urbangames_deluxe_upgrade_pack/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_01/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_05/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_vehicles_no_end_year/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_no_costs/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_sandbox/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_04/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_tycoon/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_02/content/'
[2026-10-17 15:54:24Z - MESSAGE  - Main             - UpdateBaseFileS]  Reading content cache from json for dir 'mods/release/urbangames_campaign_mission_03/content/'
[2026-10-17 15:54:25Z - MESSAGE  - Main Thread      - Main           ]  OnGetTicketForWebApiResponse_t: result=1, ticketLength=480
[2026-10-17 15:54:27Z - MESSAGE  - Main Thread      - Main           ]  PDX SDK Succesfully initialized
[2026-10-17 15:54:27Z - MESSAGE  - Main Thread      - Main           ]  Paradox User is logged in
[2026-10-17 15:54:27Z - MESSAGE  - Main Thread      - Main           ]  Hardware Info: osVersion=Windows 11 Pro 25H2 (Build 26200), ramMB=64629, cpuModel=AMD Ryzen 7 7800X3D 8-Core Processor, cpuCount=16, gpu=NVIDIA GeForce RTX 4080 SUPER
[2026-10-17 15:54:28Z - MESSAGE  - Main Thread      - Main           ]  Initial Mod.io Re-Authetication: Paradox user is signed in, re-authenticating user
[2026-10-17 15:54:28Z - MESSAGE  - Main Thread      - Main           ]  Successfully obtained OAuth token
[2026-10-17 15:54:31Z - MESSAGE  - Main Thread      - Main           ]  ModioModHubBackend: Setting mod management mode from Disabled to Full
[2026-10-17 15:54:31Z - MESSAGE  - Main Thread      - Main           ]  ModioModHubBackend: Enabling full mod management: restrictedModeAllowed=false
[2026-10-17 15:54:31Z - WARNING  - LoadPool 4       - Main           ]  Texture error: Could not find texture '::/placeholders/mat/tex/unkown_texture.dds'
[2026-10-17 15:54:31Z - MESSAGE  - Main Thread      - Main           ]  Main menu is ready
[2026-10-17 15:54:31Z - MESSAGE  - Main Thread      - Main           ]  Updating mod.io user installations
[2026-10-17 15:54:31Z - WARNING  - LoadPool 4       - Main           ]  Texture error: Could not find texture ''
[2026-10-17 15:54:32Z - MESSAGE  - Main Thread      - Main           ]  ModioModHubBackend: ModManagement is not busy and no requests are pending: restrictedModeAllowed=true
[2026-10-17 15:54:32Z - MESSAGE  - Main Thread      - Main           ]  Updating mod.io user installations
[2026-10-17 15:54:34Z - MESSAGE  - Main Thread      - Main           ]  ModioModHubBackend: Setting mod management mode from Full to Restricted
[2026-10-17 15:54:34Z - WARNING  - LoadPool 1       - Main           ]  Texture error: Could not find texture ''
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]  ModioModHubBackend: Setting mod management mode from Restricted to Disabled
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]  Updating mod.io user installations
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]  Savegame info: version = 604, size = 112500176, time = Sat Oct 17 17:52:50 2026
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]  Loading config from file Normal 2
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]+ Active mods:
    |   mcs_basisset (rev. 16) (Base Set - MaikC und Skyjoe)
    |   mdhtr_footbridges (rev. 2) (Footbridges)
    |   zhenya_auto_assign_terminals (rev. 23) (Auto Assign Terminals)
    |   realistic_seat_capacity_1 (rev. 9) (Realistic Seat Capacity)
    |   square_roundabouts (rev. 8) (Roundabouts & Interchanges)
    |   move_it_probe_overpass (rev. 9) (Overpass Builder)
    |   urbangames_deluxe_upgrade_pack (rev. 1) (Deluxe-Upgrade)
    |   hary_export_hub (rev. 22) (Export Hub)
    |   mcmw_cont_asset (rev. 6) (Cargo - Baseset)
    |   jm_german_trafficlights (rev. 46) (German Trafficlights)
    |   auto_signals_1 (rev. 3) (Auto Signals)
    |   undo_tf3_test (rev. 334) (Undo! 1.3.34)
    |   ug_legacy_rail_eu (rev. 1) (Classic European Trains)
    |   devers_1 (rev. 1) (Real Track Cant)
    |   express_local_stations_1 (rev. 12) (Express & Local Rail Stations)
    |   gabri_cargo_catchment_1 (rev. 38) (Cargo & Passenger Station Range)
    |   ug_legacy_buses_eu (rev. 1) (Classic European Buses)
    |   mw_basis (rev. 1) (ModWerkstatt Base Mod)
    |   mw_traxx1 (rev. 2) (Bombardier Traxx 1 (Class 146.1 / Class 185.1))
    |   Psc_CFL_TRAXX (rev. 1) (BR 185 TRAXX CFL Cargo Germany Repaint Pack)
    |   maikc_siemens_es64u2 (rev. 1) (Siemens ES64U2 - Base Package)
    |   vossloh_g6_mod_1 (rev. 1) (vossloh_g6)
    |   mw_traxx2 (rev. 2) (Bombardier Traxx 2(E))
    |   grimes_v200 (rev. 2) (V200 Vorserie, V200.0 & V200.1)
    |   hd_stadler_eurodual_dm (rev. 1) (Stadler EuroDual - Dualmode)
    |   mw_vectron (rev. 1) (Siemens Vectron basic package)
    |   mw_vectron_repaint3 (rev. 1) (Vectron Repaint Pack 3)
    |   maverick2002_br130 (rev. 1) (BR130,131,132,142 DR (Ludmilla))
    |   epod_pay_your_tolls_tf3_1 (rev. 1) (Pay Your Tolls)
    |   advanced_track_patterns (rev. 5) (Advanced Track Patterns)
    |   mw_vectron_repaint2 (rev. 1) (Vectron Repaint Pack 2 - SBB)
    |   mw_traxx2_addon (rev. 2) (Bombardier Traxx 2(E) Add-on)
    |   maikc_lok_br243 (rev. 4) (Class 243/143 - Base Package)
    |   station_throat_1 (rev. 3) (Gleisharfe – Bahnhofsvorfeld (Track Fan))
    |   de_bue_1 (rev. 1) (German Railway Crossings)
    |   mw_vectron_repaint1 (rev. 1) (Vectron Repaint Pack 1)
    |   markus1014_oebb2016_1 (rev. 1) (Siemens ER20 / ÖBB 2016)
    |   maikc_br_442 (rev. 1) (Class 442 Hamsterbacke (Talent 2))
    +   stardorn_industry_upgrades (rev. 8) (Industry Upgrades)
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]+ Active mods:
    |   mcs_basisset (rev. 16) (Base Set - MaikC und Skyjoe)
    |   mdhtr_footbridges (rev. 2) (Footbridges)
    |   zhenya_auto_assign_terminals (rev. 23) (Auto Assign Terminals)
    |   realistic_seat_capacity_1 (rev. 9) (Realistic Seat Capacity)
    |   square_roundabouts (rev. 8) (Roundabouts & Interchanges)
    |   move_it_probe_overpass (rev. 9) (Overpass Builder)
    |   urbangames_deluxe_upgrade_pack (rev. 1) (Deluxe-Upgrade)
    |   hary_export_hub (rev. 22) (Export Hub)
    |   mcmw_cont_asset (rev. 6) (Cargo - Baseset)
    |   jm_german_trafficlights (rev. 46) (German Trafficlights)
    |   auto_signals_1 (rev. 3) (Auto Signals)
    |   undo_tf3_test (rev. 334) (Undo! 1.3.34)
    |   ug_legacy_rail_eu (rev. 1) (Classic European Trains)
    |   devers_1 (rev. 1) (Real Track Cant)
    |   express_local_stations_1 (rev. 12) (Express & Local Rail Stations)
    |   gabri_cargo_catchment_1 (rev. 38) (Cargo & Passenger Station Range)
    |   ug_legacy_buses_eu (rev. 1) (Classic European Buses)
    |   mw_basis (rev. 1) (ModWerkstatt Base Mod)
    |   mw_traxx1 (rev. 2) (Bombardier Traxx 1 (Class 146.1 / Class 185.1))
    |   Psc_CFL_TRAXX (rev. 1) (BR 185 TRAXX CFL Cargo Germany Repaint Pack)
    |   maikc_siemens_es64u2 (rev. 1) (Siemens ES64U2 - Base Package)
    |   vossloh_g6_mod_1 (rev. 1) (vossloh_g6)
    |   mw_traxx2 (rev. 2) (Bombardier Traxx 2(E))
    |   grimes_v200 (rev. 2) (V200 Vorserie, V200.0 & V200.1)
    |   hd_stadler_eurodual_dm (rev. 1) (Stadler EuroDual - Dualmode)
    |   mw_vectron (rev. 1) (Siemens Vectron basic package)
    |   mw_vectron_repaint3 (rev. 1) (Vectron Repaint Pack 3)
    |   maverick2002_br130 (rev. 1) (BR130,131,132,142 DR (Ludmilla))
    |   epod_pay_your_tolls_tf3_1 (rev. 1) (Pay Your Tolls)
    |   advanced_track_patterns (rev. 5) (Advanced Track Patterns)
    |   mw_vectron_repaint2 (rev. 1) (Vectron Repaint Pack 2 - SBB)
    |   mw_traxx2_addon (rev. 2) (Bombardier Traxx 2(E) Add-on)
    |   maikc_lok_br243 (rev. 4) (Class 243/143 - Base Package)
    |   station_throat_1 (rev. 3) (Gleisharfe – Bahnhofsvorfeld (Track Fan))
    |   de_bue_1 (rev. 1) (German Railway Crossings)
    |   mw_vectron_repaint1 (rev. 1) (Vectron Repaint Pack 1)
    |   markus1014_oebb2016_1 (rev. 1) (Siemens ER20 / ÖBB 2016)
    |   maikc_br_442 (rev. 1) (Class 442 Hamsterbacke (Talent 2))
    |   stardorn_industry_upgrades (rev. 8) (Industry Upgrades)
    | Config dict:
    |   climate: ::/climates/temperate/temperate.clima
    |   economy: ::/economy/temperate.eco
    +   nameList: ::/names/europe/europe.names
[2026-10-17 15:54:36Z - MESSAGE  - Main Thread      - Main           ]+ Active mods:
    |   mcs_basisset (rev. 16) (Base Set - MaikC und Skyjoe)
    |   mdhtr_footbridges (rev. 2) (Footbridges)
    |   zhenya_auto_assign_terminals (rev. 23) (Auto Assign Terminals)
    |   realistic_seat_capacity_1 (rev. 9) (Realistic Seat Capacity)
    |   square_roundabouts (rev. 8) (Roundabouts & Interchanges)
    |   move_it_probe_overpass (rev. 9) (Overpass Builder)
    |   urbangames_deluxe_upgrade_pack (rev. 1) (Deluxe-Upgrade)
    |   hary_export_hub (rev. 22) (Export Hub)
    |   mcmw_cont_asset (rev. 6) (Cargo - Baseset)
    |   jm_german_trafficlights (rev. 46) (German Trafficlights)
    |   auto_signals_1 (rev. 3) (Auto Signals)
    |   undo_tf3_test (rev. 334) (Undo! 1.3.34)
    |   ug_legacy_rail_eu (rev. 1) (Classic European Trains)
    |   devers_1 (rev. 1) (Real Track Cant)
    |   express_local_stations_1 (rev. 12) (Express & Local Rail Stations)
    |   gabri_cargo_catchment_1 (rev. 38) (Cargo & Passenger Station Range)
    |   ug_legacy_buses_eu (rev. 1) (Classic European Buses)
    |   mw_basis (rev. 1) (ModWerkstatt Base Mod)
    |   mw_traxx1 (rev. 2) (Bombardier Traxx 1 (Class 146.1 / Class 185.1))
    |   Psc_CFL_TRAXX (rev. 1) (BR 185 TRAXX CFL Cargo Germany Repaint Pack)
    |   maikc_siemens_es64u2 (rev. 1) (Siemens ES64U2 - Base Package)
    |   vossloh_g6_mod_1 (rev. 1) (vossloh_g6)
    |   mw_traxx2 (rev. 2) (Bombardier Traxx 2(E))
    |   grimes_v200 (rev. 2) (V200 Vorserie, V200.0 & V200.1)
    |   hd_stadler_eurodual_dm (rev. 1) (Stadler EuroDual - Dualmode)
    |   mw_vectron (rev. 1) (Siemens Vectron basic package)
    |   mw_vectron_repaint3 (rev. 1) (Vectron Repaint Pack 3)
    |   maverick2002_br130 (rev. 1) (BR130,131,132,142 DR (Ludmilla))
    |   epod_pay_your_tolls_tf3_1 (rev. 1) (Pay Your Tolls)
    |   advanced_track_patterns (rev. 5) (Advanced Track Patterns)
    |   mw_vectron_repaint2 (rev. 1) (Vectron Repaint Pack 2 - SBB)
    |   mw_traxx2_addon (rev. 2) (Bombardier Traxx 2(E) Add-on)
    |   maikc_lok_br243 (rev. 4) (Class 243/143 - Base Package)
    |   station_throat_1 (rev. 3) (Gleisharfe – Bahnhofsvorfeld (Track Fan))
    |   de_bue_1 (rev. 1) (German Railway Crossings)
    |   mw_vectron_repaint1 (rev. 1) (Vectron Repaint Pack 1)
    |   markus1014_oebb2016_1 (rev. 1) (Siemens ER20 / ÖBB 2016)
    |   maikc_br_442 (rev. 1) (Class 442 Hamsterbacke (Talent 2))
    |   stardorn_industry_upgrades (rev. 8) (Industry Upgrades)
    | Config dict:
    |   climate: ::/climates/temperate/temperate.clima
    |   economy: ::/economy/temperate.eco
    |   nameList: ::/names/europe/europe.names
    | mod params:
    |   mcmw_cont_asset: { 
    | availability_endless = 1,
    | availability_start = 1,
    | hide_cargo_models = 1,
    | }
    |   urbangames_deluxe_upgrade_pack: { }
    |   move_it_probe_overpass: { }
    |   : { 
    | ["advancedOptions.cargoIncome"] = 3,
    | ["advancedOptions.inflationFactor"] = 3,
    | ["advancedOptions.infrastructureMaintenanceScale"] = 3,
    | ["advancedOptions.infrastructurePurchaseCostScale"] = 3,
    | ["advancedOptions.landmarkResources"] = 3,
    | ["advancedOptions.passengerIncome"] = 3,
    | ["advancedOptions.reforestation"] = 2,
    | ["advancedOptions.subventionMode"] = 3,
    | ["advancedOptions.subventionRisk"] = 2,
    | ["advancedOptions.trafficSpeedSensitivityScale"] = 5,
    | ["advancedOptions.vehicleMaintenanceEffectScale"] = 3,
    | ["advancedOptions.vehicleMaintenanceScale"] = 3,
    | ["advancedOptions.vehiclePurchaseCostScale"] = 3,
    | ["economy.industryDevelopment.closureProbability"] = 2,
    | ["economy.townDevelopment.cargoNeedsPerTown"] = 2,
    | ["gameTimeConfig.timeOfDayMode"] = 1,
    | ["guideSystemConfig.tutorial"] = 1,
    | isMapEditor = false,
    | ["locations.industry.industryProductivity"] = 3,
    | ["locations.industry.initialIndustryDensity"] = 4,
    | ["locations.industry.targetIndustryDensity"] = 3,
    | ["locations.towns.frequency"] = 2,
    | ["locations.towns.populationDensity"] = 3,
    | ["map.format"] = 1,
    | ["map.size"] = 5,
    | ["townConfig.sensitivityCargoDelivery"] = 4,
    | ["townConfig.sensitivityNoise"] = 4,
    | ["townConfig.sensitivityPeopleHappiness"] = 4,
    | ["townConfig.sensitivityPollution"] = 4,
    | ["townConfig.sensitivityTrafficCongestion"] = 4,
    | ["townConfig.sensitivityUrbanCare"] = 2,
    | ["weatherConfig.dynamicWeather"] = 1,
    | }
    |   mcs_basisset: { 
    | fakelok = 1,
    | transformator_mode = 1,
    | }
    |   gabri_cargo_catchment_1: { }
    |   square_roundabouts: { }
    |   mdhtr_footbridges: { }
    |   mw_vectron_repaint1: { 
    | br193_assets = 1,
    | br193_elektrisch = 1,
    | br193_fake = 1,
    | br193_vorspann = 1,
    | }
    |   mw_traxx1: { 
    | traxx1_assets = 1,
    | traxx1_fake = 1,
    | traxx1_vorspann = 1,
    | }
    |   zhenya_auto_assign_terminals: { 
    | debugLog = 1,
    | defaultMode = 1,
    | direction = 1,
    | interval = 2,
    | minAlts = 2,
    | pattern = 1,
    | railSide = 1,
    | sidePick = 1,
    | spread = 1,
    | }
    |   realistic_seat_capacity_1: { 
    | rsc_air = 1,
    | rsc_boarding = 1,
    | rsc_costs = 1,
    | rsc_legacy = 1,
    | rsc_limit = 3,
    | rsc_mode = 1,
    | rsc_rail = 1,
    | rsc_road = 1,
    | rsc_source = 1,
    | rsc_standing = 3,
    | rsc_tram = 1,
    | rsc_water = 1,
    | rsc_weight = 1,
    | }
    |   hary_export_hub: { }
    |   jm_german_trafficlights: { 
    | jm_gtl_animation_profile = 1,
    | jm_gtl_color_black = 2,
    | jm_gtl_color_green = 2,
    | jm_gtl_color_white = 2,
    | jm_gtl_enable_assets = 2,
    | jm_gtl_enable_no_masts = 2,
    | jm_gtl_ignore_end_year = 1,
    | jm_gtl_ignore_start_year = 1,
    | jm_gtl_pedestrian_layout = 5,
    | jm_gtl_pedestrian_request_text = 1,
    | jm_gtl_pedestrian_symbols = 1,
    | }
    |   auto_signals_1: { }
    |   undo_tf3_test: { }
    |   ug_legacy_rail_eu: { }
    |   devers_1: { }
    |   maikc_lok_br243: { 
    | availability_endless = 1,
    | availability_start = 1,
    | filter_db = 2,
    | filter_dr = 2,
    | filter_privat = 2,
    | }
    |   express_local_stations_1: { }
    |   ug_legacy_buses_eu: { }
    |   mw_vectron_repaint3: { 
    | br193_assets = 1,
    | br193_elektrisch = 1,
    | br193_fake = 1,
    | br193_vorspann = 1,
    | }
    |   mw_basis: { }
    |   Psc_CFL_TRAXX: { }
    |   mw_vectron_repaint2: { 
    | br193_assets = 1,
    | br193_fake = 1,
    | br193_vorspann = 1,
    | }
    |   mw_traxx2: { 
    | traxx2_ac2 = 2,
    | traxx2_assets = 2,
    | traxx2_dc2 = 2,
    | traxx2_fake = 2,
    | traxx2_ms2 = 2,
    | traxx2_vorspann = 2,
    | }
    |   maikc_siemens_es64u2: { 
    | availability_endless = 1,
    | availability_start = 1,
    | }
    |   vossloh_g6_mod_1: { }
    |   advanced_track_patterns: { }
    |   grimes_v200: { }
    |   hd_stadler_eurodual_dm: { }
    |   mw_vectron: { 
    | br193_assets = 1,
    | br193_elektrisch = 1,
    | br193_fake = 1,
    | br193_vorspann = 1,
    | }
    |   maverick2002_br130: { }
    |   epod_pay_your_tolls_tf3_1: { }
    |   mw_traxx2_addon: { 
    | traxx2_ac2 = 2,
    | traxx2_assets = 2,
    | traxx2_de2 = 2,
    | traxx2_fake = 2,
    | traxx2_ms2 = 2,
    | traxx2_vorspann = 2,
    | }
    |   station_throat_1: { }
    |   de_bue_1: { }
    |   markus1014_oebb2016_1: { }
    |   maikc_br_442: { 
    | availability_endless = 1,
    | availability_start = 1,
    | paramVehicleModifier = 1,
    | }
    |   stardorn_industry_upgrades: { 
    | boosterCondition = 2,
    | boosterDemand = 1,
    | boosterStep = 4,
    | efficiencyLevels = 1,
    | efficiencyStep = 4,
    | emissionStep = 3,
    | expAllConditions = 1,
    | expPerPoint = 5,
    | levelCost = 1,
    | orderDuration = 3,
    | orderMalus = 3,
    | primaryProduction = 1,
    | productionCondition = 5,
    | resourceShare = 4,
    | risingCost = 1,
    | shippedCondition = 5,
    | shippedMode = 2,
    | storageStep = 2,
    | throughputLevels = 2,
    | throughputStep = 3,
    | uiMode = 1,
    | upgradeCosts = 1,
    | upkeep = 1,
    | upkeepRising = 1,
    | workerBoostStep = 2,
    | workersCondition = 2,
    | workersNeeded = 1,
    + }
[2026-10-17 15:54:36Z - MESSAGE  - Load Game Pool 2 - Main           ]  Loading game from file Normal 2
[2026-10-17 15:54:36Z - MESSAGE  - Load Game Pool 2 - Main           ]  Achievements earnable: false
[2026-10-17 15:54:36Z - MESSAGE  - Load Game Pool 2 - Main           ]  Init version: 604
[2026-10-17 15:54:36Z - MESSAGE  - Load Game Pool 2 - Main           ]  Map seed text: UvwAfIxpRV
[2026-10-17 15:54:36Z - MESSAGE  - Load Game Pool 1 - Importer       ]  Build Legacy FilesSystem Resolve Cache: 0.028 ms
[2026-10-17 15:54:36Z - MESSAGE  - Sim Pool 9       - Main           ]  rotationSpeedByLifetime in ::/industries/furniture_factory/ff_main_building.mdl got removed. Added 0.1 to rotationSpeed to compensate for the previous value. Please verify that the particle system still behaves as expected.
[2026-10-17 15:54:36Z - MESSAGE  - Sim Pool 9       - Main           ]  rotationSpeedByLifetime in ::/industries/furniture_factory/ff_main_building.mdl got removed. Added 0.1 to rotationSpeed to compensate for the previous value. Please verify that the particle system still behaves as expected.
[2026-10-17 15:54:36Z - MESSAGE  - Sim Pool 9       - Main           ]  rotationSpeedByLifetime in ::/industries/furniture_factory/ff_main_building.mdl got removed. Added 0.14285714285714 to rotationSpeed to compensate for the previous value. Please verify that the particle system still behaves as expected.
[Dévers] roulis posé : ::/vehicle/train/bigboy/bigboy.mdl (RAIL, transformateur train, poses de repos de 127 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br75_4/br75_4.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br89/br89.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br_185_traxx/br_185_traxx.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] modèle sans nœud racine à envelopper, pas de roulis : mcs_basisset::/vehicle/train/fakelok/mcs_fake.mdl
[Dévers] roulis posé : mcs_basisset::/vehicle/train/fakelok/mcs_fake.mdl (RAIL, transformateur train)
[Dévers] roulis posé : ::/vehicle/train/br_246_traxx/br_246_traxx.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br_e94/br_e94.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/placeholders/missing_rail_vehicle.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/placeholders/missing_tram.mdl (TRAM, transformateur tram, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/c6_8/c6_8.mdl (RAIL, transformateur train, poses de repos de 103 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_df4b/china_df4b.mdl (RAIL, transformateur train, poses de repos de 78 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_df5/china_df5.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_hxd3b/china_hxd3b.mdl (RAIL, transformateur train, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_jf1/china_jf1.mdl (RAIL, transformateur train, poses de repos de 80 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_rm/china_rm.mdl (RAIL, transformateur train, poses de repos de 88 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/class_prr_gg1/class_prr_gg1.mdl (RAIL, transformateur train, poses de repos de 167 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/db_v100/db_v100.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/el_18/el_18.mdl (RAIL, transformateur train, poses de repos de 145 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bay_05/bay_05.mdl (RAIL, transformateur train, poses de repos de 37 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bilevel/bilevel.mdl (RAIL, transformateur train, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_front.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_1_20/boxcar_1_20.mdl (RAIL, transformateur train, poses de repos de 17 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_2_verb/boxcar_2_verb.mdl (RAIL, transformateur train, poses de repos de 37 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_aem_7/emd_aem_7.mdl (RAIL, transformateur train, poses de repos de 128 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_3_223/boxcar_3_223.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle1.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_4_alu/boxcar_4_alu.mdl (RAIL, transformateur train, poses de repos de 31 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_5_hbi/boxcar_5_hbi.mdl (RAIL, transformateur train, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_f/emd_fa.mdl (RAIL, transformateur train, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_6_256/boxcar_6_256.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_1_1794/bulk_1_1794.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_2_ok/bulk_2_ok.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle2.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_f/emd_fb.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_3_steel/bulk_3_steel.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_4_002/bulk_4_002.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_5_falns/bulk_5_falns.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_sd40/emd_sd40.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle3.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/china_type_25c/china_type_25c.mdl (RAIL, transformateur train, poses de repos de 76 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle4.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/es1_lastochka/es1_lastochka_front.mdl (RAIL, transformateur train, poses de repos de 77 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/china_type_yz_22/china_type_yz_22.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/handcar/handcar.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/es1_lastochka/es1_lastochka_middle1.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/compartment_car/compartment_car.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/es1_lastochka/es1_lastochka_middle2.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/eurodual/eurodual.mdl (RAIL, transformateur train, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/tram/hongkong/hongkong.mdl (TRAM, transformateur tram, poses de repos de 119 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/donnerbuechse/donnerbuechse.mdl (RAIL, transformateur train, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fs_etr_450/etr_450_front.mdl (RAIL, transformateur tilting, poses de repos de 74 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/egorov_20_2/egorov_20_2.mdl (RAIL, transformateur train, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fs_etr_450/etr_450_middle1.mdl (RAIL, transformateur tilting, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fs_etr_450/etr_450_middle2.mdl (RAIL, transformateur tilting, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/ew_ii/ew_ii.mdl (RAIL, transformateur train, poses de repos de 80 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fuxing_hao/fuxing_hao_front.mdl (RAIL, transformateur train, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fuxing_hao/fuxing_hao_middle1.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/ew_iv/ew_iv.mdl (RAIL, transformateur train, poses de repos de 86 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_1_1794/flatbed_1_1794.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_2_r/flatbed_2_r.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_3_sslmas/flatbed_3_sslmas.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fuxing_hao/fuxing_hao_middle2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_4_464/flatbed_4_464.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_5_rnoos644/flatbed_5_rnoos644.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ge_p42_dc/ge_p42_dc.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_1_n55/liquid_1_n55.mdl (RAIL, transformateur train, poses de repos de 15 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_2_zh/liquid_2_zh.mdl (RAIL, transformateur train, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/hst_125/hst_125_front.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_3_uglx/liquid_3_uglx.mdl (RAIL, transformateur train, poses de repos de 27 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_4_ekw/liquid_4_ekw.mdl (RAIL, transformateur train, poses de repos de 27 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/hst_125/hst_125_middle1.mdl (RAIL, transformateur train, poses de repos de 62 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_5_3752/liquid_5_3752.mdl (RAIL, transformateur train, poses de repos de 27 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/hst_125/hst_125_middle2.mdl (RAIL, transformateur train, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_6_zacns/liquid_6_zacns.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ice1/ice1_front.mdl (RAIL, transformateur train, poses de repos de 40 nœud(s) transmises)
[2026-10-17 15:54:37Z - MESSAGE  - Sim Pool 4       - Main           ]  rotationSpeedByLifetime in ::/industries/furniture_factory/ff_main_building.mdl got removed. Added 0.1 to rotationSpeed to compensate for the previous value. Please verify that the particle system still behaves as expected.
[2026-10-17 15:54:37Z - MESSAGE  - Sim Pool 4       - Main           ]  rotationSpeedByLifetime in ::/industries/furniture_factory/ff_main_building.mdl got removed. Added 0.1 to rotationSpeed to compensate for the previous value. Please verify that the particle system still behaves as expected.
[2026-10-17 15:54:37Z - MESSAGE  - Sim Pool 4       - Main           ]  rotationSpeedByLifetime in ::/industries/furniture_factory/ff_main_building.mdl got removed. Added 0.14285714285714 to rotationSpeed to compensate for the previous value. Please verify that the particle system still behaves as expected.
[Dévers] roulis posé : ::/vehicle/train/ice1/ice1_middle1.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/parlor/parlor.mdl (RAIL, transformateur train, poses de repos de 98 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ice1/ice1_middle2.mdl (RAIL, transformateur train, poses de repos de 35 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/jr_ef66_100/jr_ef66_100.mdl (RAIL, transformateur train, poses de repos de 86 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/streamlined_nyc/streamlined_nyc.mdl (RAIL, transformateur train, poses de repos de 78 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/lner_class_a4/lner_class_a4.mdl (RAIL, transformateur train, poses de repos de 75 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/suburban_2nd/suburban_2nd.mdl (RAIL, transformateur train, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/m_300/m_300.mdl (RAIL, transformateur train, poses de repos de 82 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/tvz_61_4447/tvz_61_4447.mdl (RAIL, transformateur train, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_1_szap/univ_1_szap.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_2_r/univ_2_r.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_3_acl/univ_3_acl.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/metroliner/metroliner.mdl (RAIL, transformateur train, poses de repos de 77 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_4_rlmmso58/univ_4_rlmmso58.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_5_rns/univ_5_rns.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/mogul_2_6_0/mogul_2_6_0.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/obb_1042/obb_1042.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/viaggio/viaggio.mdl (RAIL, transformateur train, poses de repos de 82 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_44i/re_44i.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : ::/placeholders/missing_rail_vehicle.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/placeholders/missing_tram.mdl (TRAM, transformateur tram, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_450/re_450_back.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_450/re_450_front.mdl (RAIL, transformateur train, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/bigboy/bigboy.mdl (RAIL, transformateur train, poses de repos de 127 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_450/re_450_middle1.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br75_4/br75_4.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br89/br89.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/roterpfeil/roterpfeil.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] modèle sans nœud racine à envelopper, pas de roulis : mcs_basisset::/vehicle/train/fakelok/mcs_fake.mdl
[Dévers] roulis posé : ::/vehicle/train/br_185_traxx/br_185_traxx.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/russian_class_ob/russian_class_ob.mdl (RAIL, transformateur train, poses de repos de 62 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br_246_traxx/br_246_traxx.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/russian_class_su/russian_class_su.mdl (RAIL, transformateur train, poses de repos de 77 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/br_e94/br_e94.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/schienenbus/schienenbus.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/c6_8/c6_8.mdl (RAIL, transformateur train, poses de repos de 103 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shaoshan_4g/shaoshan_4g.mdl (RAIL, transformateur train, poses de repos de 61 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_df4b/china_df4b.mdl (RAIL, transformateur train, poses de repos de 78 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_back.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_df5/china_df5.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_front.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_hxd3b/china_hxd3b.mdl (RAIL, transformateur train, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_middle1.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_jf1/china_jf1.mdl (RAIL, transformateur train, poses de repos de 80 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_middle2.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/china_rm/china_rm.mdl (RAIL, transformateur train, poses de repos de 88 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/talent1/talent1.mdl (RAIL, transformateur train, poses de repos de 158 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/class_prr_gg1/class_prr_gg1.mdl (RAIL, transformateur train, poses de repos de 167 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_front.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/db_v100/db_v100.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle1.mdl (RAIL, transformateur train, poses de repos de 40 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/el_18/el_18.mdl (RAIL, transformateur train, poses de repos de 145 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle2.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle3.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bay_05/bay_05.mdl (RAIL, transformateur train, poses de repos de 37 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_aem_7/emd_aem_7.mdl (RAIL, transformateur train, poses de repos de 128 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle4.mdl (RAIL, transformateur train, poses de repos de 39 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_f/emd_fa.mdl (RAIL, transformateur train, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bilevel/bilevel.mdl (RAIL, transformateur train, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle5.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_f/emd_fb.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_1_20/boxcar_1_20.mdl (RAIL, transformateur train, poses de repos de 17 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_2_verb/boxcar_2_verb.mdl (RAIL, transformateur train, poses de repos de 37 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/emd_sd40/emd_sd40.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_3_223/boxcar_3_223.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/twindexx/twindexx_front.mdl (RAIL, transformateur train, poses de repos de 85 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_4_alu/boxcar_4_alu.mdl (RAIL, transformateur train, poses de repos de 31 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_5_hbi/boxcar_5_hbi.mdl (RAIL, transformateur train, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/es1_lastochka/es1_lastochka_front.mdl (RAIL, transformateur train, poses de repos de 77 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/boxcar_6_256/boxcar_6_256.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_1_1794/bulk_1_1794.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_2_ok/bulk_2_ok.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/twindexx/twindexx_middle1.mdl (RAIL, transformateur train, poses de repos de 62 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_3_steel/bulk_3_steel.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/es1_lastochka/es1_lastochka_middle1.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_4_002/bulk_4_002.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/bulk_5_falns/bulk_5_falns.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_front.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/es1_lastochka/es1_lastochka_middle2.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/atm_4000/atm_4000.mdl (TRAM, transformateur tram, poses de repos de 137 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/china_type_25c/china_type_25c.mdl (RAIL, transformateur train, poses de repos de 76 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle1.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/eurodual/eurodual.mdl (RAIL, transformateur train, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle2.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fs_etr_450/etr_450_front.mdl (RAIL, transformateur tilting, poses de repos de 74 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/china_type_yz_22/china_type_yz_22.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle3.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/be4_6mirage/be4_6mirage.mdl (TRAM, transformateur tram, poses de repos de 179 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/compartment_car/compartment_car.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/db_vt_11_5/db_vt_11_5_middle4.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fs_etr_450/etr_450_middle1.mdl (RAIL, transformateur tilting, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/train/handcar/handcar.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/donnerbuechse/donnerbuechse.mdl (RAIL, transformateur train, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fs_etr_450/etr_450_middle2.mdl (RAIL, transformateur tilting, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fuxing_hao/fuxing_hao_front.mdl (RAIL, transformateur train, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/egorov_20_2/egorov_20_2.mdl (RAIL, transformateur train, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : urbangames_deluxe_upgrade_pack::/vehicle/tram/hongkong/hongkong.mdl (TRAM, transformateur tram, poses de repos de 119 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/bombardier_k4000/bombardier_k4000.mdl (TRAM, transformateur tram, poses de repos de 212 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fuxing_hao/fuxing_hao_middle1.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/ew_ii/ew_ii.mdl (RAIL, transformateur train, poses de repos de 80 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/fuxing_hao/fuxing_hao_middle2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ge_p42_dc/ge_p42_dc.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/ew_iv/ew_iv.mdl (RAIL, transformateur train, poses de repos de 86 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_1_1794/flatbed_1_1794.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/caf_urbos3/caf_urbos3.mdl (TRAM, transformateur tram, poses de repos de 235 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_2_r/flatbed_2_r.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/hst_125/hst_125_front.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_3_sslmas/flatbed_3_sslmas.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_4_464/flatbed_4_464.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/flatbed_5_rnoos644/flatbed_5_rnoos644.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/hst_125/hst_125_middle1.mdl (RAIL, transformateur train, poses de repos de 62 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_1_n55/liquid_1_n55.mdl (RAIL, transformateur train, poses de repos de 15 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_2_zh/liquid_2_zh.mdl (RAIL, transformateur train, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/hst_125/hst_125_middle2.mdl (RAIL, transformateur train, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_3_uglx/liquid_3_uglx.mdl (RAIL, transformateur train, poses de repos de 27 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ice1/ice1_front.mdl (RAIL, transformateur train, poses de repos de 40 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_4_ekw/liquid_4_ekw.mdl (RAIL, transformateur train, poses de repos de 27 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_5_3752/liquid_5_3752.mdl (RAIL, transformateur train, poses de repos de 27 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/liquid_6_zacns/liquid_6_zacns.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ice1/ice1_middle1.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/ice1/ice1_middle2.mdl (RAIL, transformateur train, poses de repos de 35 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/parlor/parlor.mdl (RAIL, transformateur train, poses de repos de 98 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/jr_ef66_100/jr_ef66_100.mdl (RAIL, transformateur train, poses de repos de 86 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/streamlined_nyc/streamlined_nyc.mdl (RAIL, transformateur train, poses de repos de 78 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/lner_class_a4/lner_class_a4.mdl (RAIL, transformateur train, poses de repos de 75 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/suburban_2nd/suburban_2nd.mdl (RAIL, transformateur train, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/m_300/m_300.mdl (RAIL, transformateur train, poses de repos de 82 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/tvz_61_4447/tvz_61_4447.mdl (RAIL, transformateur train, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_1_szap/univ_1_szap.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/metroliner/metroliner.mdl (RAIL, transformateur train, poses de repos de 77 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_2_r/univ_2_r.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_3_acl/univ_3_acl.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_4_rlmmso58/univ_4_rlmmso58.mdl (RAIL, transformateur train, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/mogul_2_6_0/mogul_2_6_0.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/univ_5_rns/univ_5_rns.mdl (RAIL, transformateur train, poses de repos de 25 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/obb_1042/obb_1042.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_44i/re_44i.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/waggon/viaggio/viaggio.mdl (RAIL, transformateur train, poses de repos de 82 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_450/re_450_back.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_450/re_450_front.mdl (RAIL, transformateur train, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/car_go_tram/car_go_tram.mdl (TRAM, transformateur tram, poses de repos de 1126 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/alco_hh600/alco_hh600.mdl (RAIL, transformateur train, poses de repos de 37 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/re_450/re_450_middle1.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/atlantic_4_4_2/atlantic_4_4_2.mdl (RAIL, transformateur train, poses de repos de 85 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/roterpfeil/roterpfeil.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_front.mdl (RAIL, transformateur tilting, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/ae_4_7_v2/ae_4_7_v2.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/russian_class_ob/russian_class_ob.mdl (RAIL, transformateur train, poses de repos de 62 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_middle1.mdl (RAIL, transformateur tilting, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/russian_class_su/russian_class_su.mdl (RAIL, transformateur train, poses de repos de 77 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/box_car_a.mdl (TRAM, transformateur tram, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_middle2.mdl (RAIL, transformateur tilting, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/br_103_1_v2/br_103_1_v2.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/bulk_car_a.mdl (TRAM, transformateur tram, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/schienenbus/schienenbus.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/stake_car_a.mdl (TRAM, transformateur tram, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/br_218_v2/br_218_v2.mdl (RAIL, transformateur train, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br146_db.mdl (RAIL, transformateur train, poses de repos de 41 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shaoshan_4g/shaoshan_4g.mdl (RAIL, transformateur train, poses de repos de 61 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/tank_car_a.mdl (TRAM, transformateur tram, poses de repos de 39 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 41 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/univ_car_a.mdl (TRAM, transformateur tram, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br146_me.mdl (RAIL, transformateur train, poses de repos de 41 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_middle3.mdl (RAIL, transformateur tilting, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/nohab_m2_v2/nohab_m2_v2.mdl (RAIL, transformateur train, poses de repos de 75 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/box_car_b.mdl (TRAM, transformateur tram, poses de repos de 61 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_akiem_f.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_back.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ac_rpool.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/bulk_car_b.mdl (TRAM, transformateur tram, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/stake_car_b.mdl (TRAM, transformateur tram, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_beacon.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_front.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_cap_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ac_rpool_zza.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/tank_car_b.mdl (TRAM, transformateur tram, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_db.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/rabde_12_12_v2/rabde_12_12_front_v2.mdl (RAIL, transformateur train, poses de repos de 122 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_middle1.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/univ_car_b.mdl (TRAM, transformateur tram, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_db_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ac_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_itl.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/box_car_c.mdl (TRAM, transformateur tram, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/shinkansen_0s/shinkansen_0s_middle2.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce2.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/bulk_car_c.mdl (TRAM, transformateur tram, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce2_f.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/rabde_12_12_v2/rabde_12_12_middle1_v2.mdl (RAIL, transformateur train, poses de repos de 98 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce_f.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/stake_car_c.mdl (TRAM, transformateur tram, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_dc_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_press_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/tank_car_c.mdl (TRAM, transformateur tram, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_r4c_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ms_siemens.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_railion.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/univ_car_c.mdl (TRAM, transformateur tram, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_railion_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb2_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/talent1/talent1.mdl (RAIL, transformateur train, poses de repos de 158 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ms_siemens2.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb3_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br247_siemens.mdl (RAIL, transformateur train, poses de repos de 63 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb4_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb5_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_front.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb6_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br248_siemens.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re485_bls2_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle1.mdl (RAIL, transformateur train, poses de repos de 40 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re485_bls_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br146.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br248_siemens_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br146_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/changchun3000/changchun3000.mdl (TRAM, transformateur tram, poses de repos de 389 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br146_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br185.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br185_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br185_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle2.mdl (RAIL, transformateur train, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br249_db.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle3.mdl (RAIL, transformateur train, poses de repos de 29 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/closed_pax_wagon/closed_pax_wagon.mdl (TRAM, transformateur tram, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/dampftram/dampftram.mdl (TRAM, transformateur tram, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br249_db_e.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb3_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br186_neu_akiem.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle4.mdl (RAIL, transformateur train, poses de repos de 39 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/double_deck_wagon/double_deck_wagon.mdl (TRAM, transformateur tram, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br170_dc_db.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/double_horse/double_horse.mdl (TRAM, transformateur tram, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br186_neu_mz.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ac_sbb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb4_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br146_db.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br192_siemens.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/double_horse/double_horse_cargo.mdl (TRAM, transformateur tram, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/tgv_duplex/tgv_middle5.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br186_neu_rpool.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ac_rpool.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ac_sbb2.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb5_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/duewag_grossraum/duewag_bw.mdl (TRAM, transformateur tram, poses de repos de 104 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ac_rpool_zza.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db1.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ac_siemens.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/twindexx/twindexx_front.mdl (RAIL, transformateur train, poses de repos de 85 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br146_me.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb6_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db2.mdl (RAIL, transformateur train, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_dc_siemens.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb10.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_akiem_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ms_siemens.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db3.mdl (RAIL, transformateur train, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb11.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/duewag_grossraum/duewag_tw.mdl (TRAM, transformateur tram, poses de repos de 115 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ms_siemens2.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/twindexx/twindexx_middle1.mdl (RAIL, transformateur train, poses de repos de 62 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_atlu.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re485_bls2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb12.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db4.mdl (RAIL, transformateur train, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br247_siemens.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb13.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br248_siemens.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_dr1.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb14.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br249_db.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re485_bls_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br192.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br192_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br192_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/atm_4000/atm_4000.mdl (TRAM, transformateur tram, poses de repos de 137 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ac.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/duewag_n8c/duewag_n8c.mdl (TRAM, transformateur tram, poses de repos de 342 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ac_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ac_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_dr2.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_dc.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb15.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_dc_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br146_db.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_beacon.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_dc_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_group.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ms.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ms_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ms_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br247.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br247_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br248.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br248_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb16.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br249.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_meg.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br249_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/be4_6mirage/be4_6mirage.mdl (TRAM, transformateur tram, poses de repos de 179 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_cap_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br170_dc_db.mdl (RAIL, transformateur train, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br146_me.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/f_tram_univ/f_tram_univ.mdl (TRAM, transformateur tram, poses de repos de 163 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_rbh.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_db.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br192_siemens.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/freightcar_24s/freightcar_24s.mdl (TRAM, transformateur tram, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb3.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_akiem_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_db_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/bombardier_k4000/bombardier_k4000.mdl (TRAM, transformateur tram, poses de repos de 212 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/ge_25_ton_sw/ge_25_ton_sw.mdl (TRAM, transformateur tram, poses de repos de 31 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_ac_rpool.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_itl.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb4.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_ac_rpool_zza.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/halle/halle.mdl (TRAM, transformateur tram, poses de repos de 68 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb5.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_ac_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/caf_urbos3/caf_urbos3.mdl (TRAM, transformateur tram, poses de repos de 235 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce2.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb6.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_dc_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_beacon.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb7.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce2_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/lvs_86/lvs_86.mdl (TRAM, transformateur tram, poses de repos de 143 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ac_db.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_cap_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb8.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_cd.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb9.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_db.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_press_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ac_sbb.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/moscow_f/moscow_f.mdl (TRAM, transformateur tram, poses de repos de 101 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_cd2.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_db_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ac_sbb2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br191_dc_beacon.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_r4c_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/moscow_f/moscow_nuremberg.mdl (TRAM, transformateur tram, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_cd3.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_itl.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_railion.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/odessa/odessa.mdl (TRAM, transformateur tram, poses de repos de 17 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br191_dc_mrce.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb10.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb11.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_railion_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/pcc_1643_pittsburgh/pcc_1643_pittsburgh.mdl (TRAM, transformateur tram, poses de repos de 105 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb12.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db3.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br192_northrail.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce2.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb13.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/schoema_gm_2_2/schoema_gm_2_2.mdl (TRAM, transformateur tram, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db4.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb14.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/series_x/series_x.mdl (TRAM, transformateur tram, poses de repos de 79 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_beacon.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb15.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce2_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db5.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb16.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/sig_ge_2_2/sig_ge_2_2.mdl (TRAM, transformateur tram, poses de repos de 64 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db6.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_beacon_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb3.mdl (RAIL, transformateur train, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_press_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb4.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db7.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_ell.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db8.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_r4c_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb5.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/skoda_10t/skoda_10t.mdl (TRAM, transformateur tram, poses de repos de 139 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb6.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db9.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_mrce.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_railion.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_mercitalia.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb7.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_railion_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_mercitalia2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb8.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_mrce_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/stadler_citylink/stadler_citylink.mdl (TRAM, transformateur tram, poses de repos de 228 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_ns.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb9.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/car_go_tram/car_go_tram.mdl (TRAM, transformateur tram, poses de repos de 1126 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_akiem.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/vorspann_br193_ac_sbb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br247_db.mdl (RAIL, transformateur train, poses de repos de 63 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_atlu.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb3_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_cd.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/stadler_tina/stadler_tina.mdl (TRAM, transformateur tram, poses de repos de 270 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_3_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_cd_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/box_car_a.mdl (TRAM, transformateur tram, poses de repos de 43 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb4_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_db.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/bulk_car_a.mdl (TRAM, transformateur tram, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb5_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon2.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/stake_car_a.mdl (TRAM, transformateur tram, poses de repos de 13 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_5_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4.mdl (TRAM, transformateur tram, poses de repos de 111 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_db_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/tank_car_a.mdl (TRAM, transformateur tram, poses de repos de 39 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb6_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon3.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_a/univ_car_a.mdl (TRAM, transformateur tram, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_db.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_box.mdl (TRAM, transformateur tram, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/box_car_b.mdl (TRAM, transformateur tram, poses de repos de 61 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_db_e.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_bulk.mdl (TRAM, transformateur tram, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon4.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/bulk_car_b.mdl (TRAM, transformateur tram, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br146_db.mdl (RAIL, transformateur train, poses de repos de 41 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_stake.mdl (TRAM, transformateur tram, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_dbbbg.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re485_bls2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 41 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon5.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br146_me.mdl (RAIL, transformateur train, poses de repos de 41 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_me.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/stake_car_b.mdl (TRAM, transformateur tram, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_tank.mdl (TRAM, transformateur tram, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_dbbbg_e.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_akiem_f.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re485_bls_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/tank_car_b.mdl (TRAM, transformateur tram, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_ell.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br370_ms_pkp.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_b/univ_car_b.mdl (TRAM, transformateur tram, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_black.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_beacon.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_hupac.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/eb32_ac_dsb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/box_car_c.mdl (TRAM, transformateur tram, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_blue.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_cap_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu2.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/toronto_clrv/toronto_clrv.mdl (TRAM, transformateur tram, poses de repos de 105 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_db.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_mrce.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ac_db.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/bulk_car_c.mdl (TRAM, transformateur tram, poses de repos de 65 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_blue_old.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu3.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_db_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/stake_car_c.mdl (TRAM, transformateur tram, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_rpool.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_itl.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_green.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_group.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/tank_car_c.mdl (TRAM, transformateur tram, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/toyama_8000/toyama_8000.mdl (TRAM, transformateur tram, poses de repos de 141 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce2.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_rpool2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_beacon_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd3.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_black.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/cargo_c/univ_car_c.mdl (TRAM, transformateur tram, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce2_f.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_rsl.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_btk_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/typ1/typ1.mdl (TRAM, transformateur tram, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/ae_4_7_v2/ae_4_7_v2.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce_f.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_sk_akiem.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_blue.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_press_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/br_103_1_v2/br_103_1_v2.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_cbrail_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_r4c_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/typ1/typ1_wagon.mdl (TRAM, transformateur tram, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db3.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_blue_old.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ac_rpool.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_railion.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_mrce_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/br_218_v2/br_218_v2.mdl (RAIL, transformateur train, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/type_lh/type_lh.mdl (TRAM, transformateur tram, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_sk_atlu.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_br185_railion_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db4.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_green.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ac_rpool_zza.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb2_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/alco_hh600/alco_hh600.mdl (RAIL, transformateur train, poses de repos de 37 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_rpool.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/nohab_m2_v2/nohab_m2_v2.mdl (RAIL, transformateur train, poses de repos de 75 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb3_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db5.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/atlantic_4_4_2/atlantic_4_4_2.mdl (RAIL, transformateur train, poses de repos de 85 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb4_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_atlu.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_sk_rpool.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ac_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_dispo.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb5_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db6.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_front.mdl (RAIL, transformateur tilting, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_group.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_atlu2.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb6_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/rabde_12_12_v2/rabde_12_12_front_v2.mdl (RAIL, transformateur train, poses de repos de 122 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_dc_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/vityaz_m/vityaz_m.mdl (TRAM, transformateur tram, poses de repos de 143 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_atlu.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db7.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_db.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_middle1.mdl (RAIL, transformateur tilting, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/changchun3000/changchun3000.mdl (TRAM, transformateur tram, poses de repos de 389 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re485_bls2_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db8.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_mrce.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/fake_re485_bls_ch.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_erc.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_atlu_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ms_siemens.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br146.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br146_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db9.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_middle2.mdl (RAIL, transformateur tilting, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br146_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br185.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br185_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/menu_br185_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_neu_akiem.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_mercitalia.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br193_ms_siemens2.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/closed_pax_wagon/closed_pax_wagon.mdl (TRAM, transformateur tram, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_mercitalia2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/train/avelia_liberty/avelia_liberty_middle3.mdl (RAIL, transformateur tilting, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_oebb.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : ug_legacy_rail_eu::/vehicle/train/rabde_12_12_v2/rabde_12_12_middle1_v2.mdl (RAIL, transformateur train, poses de repos de 98 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/dampftram/dampftram.mdl (TRAM, transformateur tram, poses de repos de 21 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br247_siemens.mdl (RAIL, transformateur train, poses de repos de 63 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail2.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_ns.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/double_deck_wagon/double_deck_wagon.mdl (TRAM, transformateur tram, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br248_siemens.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail2_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_neu_mz.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb3_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_captrain.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br247_db.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br248_siemens_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail3.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/double_horse/double_horse.mdl (TRAM, transformateur tram, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_db.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br248_cd.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/double_horse/double_horse_cargo.mdl (TRAM, transformateur tram, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_neu_rpool.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br249_db.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_evonik.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb4_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br248_db.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail3_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_ferrotract.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br249_db_e.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br249_db.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/duewag_grossraum/duewag_bw.mdl (TRAM, transformateur tram, poses de repos de 104 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_rpool.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_hectorrail.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br170_dc_db.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail4.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br249_dbbbg.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_kali.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br192_siemens.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br245_db_regio.mdl (RAIL, transformateur train, poses de repos de 61 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br370_ms_pkp.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/vossloh_g6.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/duewag_grossraum/duewag_tw.mdl (TRAM, transformateur tram, poses de repos de 115 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/vossloh_g6_menu.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail4_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ac_rpool.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_eb32_ac_dsb.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb5_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br246_me.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/br146_db.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_rh1293_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br285_akiem.mdl (RAIL, transformateur train, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_rh383_ms_cd.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb6_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br191_dc_beacon.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/br185_db.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ac_rpool_zza.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/rh1293_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br285_akiem2.mdl (RAIL, transformateur train, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/rh383_ms_cd.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br191_dc_mrce.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/e483_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ac_siemens.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/duewag_n8c/duewag_n8c.mdl (TRAM, transformateur tram, poses de repos de 342 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ac_sbb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re482_sbb_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_3_db.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br192_northrail.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_dc_siemens.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_br146_db.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/vorspann_br193_ac_db.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_5_db.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ms_siemens.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re485_bls2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ac_sbb2.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_br185_db.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_beacon.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/vorspann_eb32_ac_dsb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br193_ms_siemens2.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_me.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_e483_atlu.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br146_db.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_beacon_zza.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/f_tram_univ/f_tram_univ.mdl (TRAM, transformateur tram, poses de repos de 163 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br247_siemens.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_re484_sbb.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/re485_bls_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu2.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br146.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br248_siemens.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br146_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_ell.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu3.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br146_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br185.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/freightcar_24s/freightcar_24s.mdl (TRAM, transformateur tram, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb10.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br185_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/fake_br249_db.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br146_db.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br185_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br192.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br130-2.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_mrce.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br192_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br186.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/ge_25_ton_sw/ge_25_ton_sw.mdl (TRAM, transformateur tram, poses de repos de 31 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br192_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_beacon_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br130-menu.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ac.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br186_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ac_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb11.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br186_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ac_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br245.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_dc.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_btk_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_dc_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br245_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_mrce_zza.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br146_me.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br130.mdl (RAIL, transformateur propre ::shared/default_train.trf, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_dc_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_e483.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ms.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ms_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_e483_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_cbrail_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br193_ms_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)

[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br247.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_e483_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/halle/halle.mdl (TRAM, transformateur tram, poses de repos de 68 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br247_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br248.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br146_me.mdl (RAIL, transformateur train, poses de repos de 83 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb12.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br131.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br248_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_mrce_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br249.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_akiem_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/menu_br249_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_rpool.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon2.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br132.mdl (RAIL, transformateur train, poses de repos de 74 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br186_neu_akiem.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br170_dc_db.mdl (RAIL, transformateur train, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb13.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_atlu.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_atlu.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_akiem_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/re484_sbb.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon3.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br142.mdl (RAIL, transformateur train, poses de repos de 74 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_atlu2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br186_neu_mz.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_db.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon4.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb14.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/lvs_86/lvs_86.mdl (TRAM, transformateur tram, poses de repos de 143 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br192_siemens.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_erc.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon5.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_br146_db.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_neu_akiem.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br186_neu_rpool.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_ell.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb15.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_neu_mz.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_br185_db.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_beacon.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_ac_rpool.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_hupac.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/moscow_f/moscow_f.mdl (TRAM, transformateur tram, poses de repos de 101 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_neu_rpool.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_mrce.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db1.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb16.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_rpool.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_beacon.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_cap_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_e483_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br245_db_regio.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rpool.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_ac_rpool_zza.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)

[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br246_me.mdl (RAIL, transformateur train, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/moscow_f/moscow_nuremberg.mdl (TRAM, transformateur tram, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_cap_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rpool2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_db.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_re484_sbb.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db2.mdl (RAIL, transformateur train, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br285_akiem.mdl (RAIL, transformateur train, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rsl.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_ac_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/odessa/odessa.mdl (TRAM, transformateur tram, poses de repos de 17 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_db.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_elfenbein.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb3.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br285_akiem2.mdl (RAIL, transformateur train, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_akiem.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_db_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db3.mdl (RAIL, transformateur train, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb4.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_post_1968.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_atlu.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_db_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/pcc_1643_pittsburgh/pcc_1643_pittsburgh.mdl (TRAM, transformateur tram, poses de repos de 105 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_itl.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/vorspann_br193_dc_siemens.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb5.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_pre_1968.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_3_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_itl.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_rpool.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_vorschau.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/schoema_gm_2_2/schoema_gm_2_2.mdl (TRAM, transformateur tram, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_db4.mdl (RAIL, transformateur train, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb6.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_elfenbein.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_atlu.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/series_x/series_x.mdl (TRAM, transformateur tram, poses de repos de 79 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ac_db.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb7.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_5_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_post_1968.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce2.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/sig_ge_2_2/sig_ge_2_2.mdl (TRAM, transformateur tram, poses de repos de 64 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce2.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_dr1.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_pre_1968.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb8.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_vorschau.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce2_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_cd.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce2_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail3.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/br193_ms_sbb9.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200v.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_dr2.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/skoda_10t/skoda_10t.mdl (TRAM, transformateur tram, poses de repos de 139 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_mrce_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail4.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_group.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce_f.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ac_sbb.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : hd_stadler_eurodual_dm::/vehicle/train/eurodual/eurodual_dm.mdl (RAIL, transformateur propre eurodual.trf, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_cd2.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_me.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_press_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br191_dc_beacon.mdl (RAIL, transformateur train, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : hd_stadler_eurodual_dm::/vehicle/train/eurodual/eurodual_dm_fake.mdl (RAIL, transformateur propre eurodual.trf, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_press_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_meg.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_cd3.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ac_sbb2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br191_dc_mrce.mdl (RAIL, transformateur train, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br170_dc_db.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_r4c_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_r4c_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/stadler_citylink/stadler_citylink.mdl (TRAM, transformateur tram, poses de repos de 228 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br192_northrail.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br192_siemens.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_railion.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu2.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_railion.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : maikc_lok_br243::/vehicle/train/mc_br243/maikc_br243_rbh.mdl (RAIL, transformateur train, poses de repos de 117 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_beacon.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/br185_railion_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db3.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_br185_railion_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu3.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db4.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb10.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_beacon_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/stadler_tina/stadler_tina.mdl (TRAM, transformateur tram, poses de repos de 270 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb11.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db5.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_ell.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb12.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_beacon_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb3_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb13.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db6.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_mrce.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb14.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4.mdl (TRAM, transformateur tram, poses de repos de 111 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_btk_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb4_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db7.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb15.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_mrce_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_box.mdl (TRAM, transformateur tram, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_cbrail_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb16.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db8.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb5_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_bulk.mdl (TRAM, transformateur tram, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_db9.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_mrce_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_akiem.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb6_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb3.mdl (RAIL, transformateur train, poses de repos de 60 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_stake.mdl (TRAM, transformateur tram, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_mercitalia.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb4.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_rpool.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_atlu.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/tatra_t4/tatra_t4_tank.mdl (TRAM, transformateur tram, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb5.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_mercitalia2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb6.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_rpool.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)

[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_ns.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/toronto_clrv/toronto_clrv.mdl (TRAM, transformateur tram, poses de repos de 105 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br191_dc_beacon.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb7.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : markus1014_oebb2016_1::/vehicle/train/md_siemens_er20/md_oebb_2016.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br193_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb8.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : markus1014_oebb2016_1::/vehicle/train/md_siemens_er20/md_siemens_er20_dispo.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br191_dc_mrce.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb9.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br247_db.mdl (RAIL, transformateur train, poses de repos de 63 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/toyama_8000/toyama_8000.mdl (TRAM, transformateur tram, poses de repos de 141 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re485_bls2_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br192_northrail.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint2::/vehicle/train/vectron/vorspann_br193_ac_sbb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_1.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx1::/vehicle/train/traxx1/vorspann_re485_bls_ch.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_beacon.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/typ1/typ1.mdl (TRAM, transformateur tram, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_3_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_black.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_cd.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_2.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_beacon_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/typ1/typ1_wagon.mdl (TRAM, transformateur tram, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_5_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_blue.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_cd_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_3p.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/type_lh/type_lh.mdl (TRAM, transformateur tram, poses de repos de 73 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_ell.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_db.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_blue_old.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_4.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br248_db_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br146_me.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_mrce.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_green.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/br185_cfl_cargo_group.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_db.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : ::/vehicle/tram/vityaz_m/vityaz_m.mdl (TRAM, transformateur tram, poses de repos de 143 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ac_mrce_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_5.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_black.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_db_e.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_akiem.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu2.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_dbbbg.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_blue.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_atlu.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br249_dbbbg_e.mdl (RAIL, transformateur train, poses de repos de 66 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu3.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_blue_old.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/br370_ms_pkp.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon2.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : Psc_CFL_TRAXX::/vehicle/train/traxx1/vorspann_br185_cfl_cargo_green.mdl (RAIL, transformateur train, poses de repos de 84 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/eb32_ac_dsb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon3.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ac_db.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_beacon_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_dispo.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon4.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_group.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_btk_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_beacon5.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd3.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_mrce.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_ell.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_cbrail_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_hupac.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : maikc_siemens_es64u2::/vehicle/train/siemens_es64u2/maikc_smns_es64u2_oebb.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 118 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_mrce_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db3.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_mrce.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_captrain.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db4.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_db.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br185_rpool.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_rpool.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db5.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_evonik.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db6.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_atlu.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_rpool2.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_ferrotract.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db7.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_atlu2.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_ms_rsl.mdl (RAIL, transformateur train, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_hectorrail.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db8.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_db.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/g6_vossloh_kali.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db9.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_sk_akiem.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/vossloh_g6.mdl (RAIL, transformateur train, poses de repos de 47 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_erc.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_mercitalia.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : vossloh_g6_mod_1::/vehicle/train/vossloh_g6/vossloh_g6_menu.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_sk_atlu.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_mercitalia2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_neu_akiem.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/br146_db.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_ns.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br193_sk_rpool.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/br185_db.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_neu_mz.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br247_db.mdl (RAIL, transformateur train, poses de repos de 51 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_atlu.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/e483_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br248_cd.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_atlu_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_br146_db.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br248_db.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_neu_rpool.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_br185_db.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br249_db.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_e483_atlu.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail2.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br249_dbbbg.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/fake_re484_sbb.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br146.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br146_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br146_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br186_rpool.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail2_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br185.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_br370_ms_pkp.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br185_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br185_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br186.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br186_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_eb32_ac_dsb.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br245_db_regio.mdl (RAIL, transformateur train, poses de repos de 61 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br186_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail3.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br245.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_br245_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_e483.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_e483_fake.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_rh1293_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br246_me.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/menu_e483_vorspann.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/fake_rh383_ms_cd.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br285_akiem.mdl (RAIL, transformateur train, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/re484_sbb.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail3_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/rh1293_ms_oebb.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/br285_akiem2.mdl (RAIL, transformateur train, poses de repos de 57 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_br146_db.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_3_db.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/rh383_ms_cd.mdl (RAIL, transformateur train, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_5_db.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail4.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_br185_db.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/vorspann_br193_ac_db.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br146_me.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail4_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/br248_northrail_e.mdl (RAIL, transformateur train, poses de repos de 67 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu2.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint3::/vehicle/train/vectron/vorspann_eb32_ac_dsb.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br191_dc_beacon.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu3.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br191_dc_mrce.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_e483_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_beacon_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br192_northrail.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_btk_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_beacon.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_cbrail_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2::/vehicle/train/traxx2/vorspann_re484_sbb.mdl (RAIL, transformateur train, poses de repos de 96 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_beacon_zza.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br130-2.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_mrce_ch.mdl (RAIL, transformateur train, poses de repos de 53 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br130-menu.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_ell.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_elfenbein.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br185_rpool.mdl (RAIL, transformateur train, poses de repos de 48 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_mrce.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_atlu.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_post_1968.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_mrce_zza.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_atlu2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_pre_1968.mdl (RAIL, transformateur train, poses de repos de 50 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_db.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br130.mdl (RAIL, transformateur propre ::shared/default_train.trf, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_0_vorschau.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon2.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_erc.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_elfenbein.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br131.mdl (RAIL, transformateur train, poses de repos de 72 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_neu_akiem.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon3.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_neu_mz.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_post_1968.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon4.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br132.mdl (RAIL, transformateur train, poses de repos de 74 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_neu_rpool.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon5.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_pre_1968.mdl (RAIL, transformateur train, poses de repos de 42 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br186_rpool.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200_1_vorschau.mdl (RAIL, transformateur train, poses de repos de 3 nœud(s) transmises)
[Dévers] roulis posé : maverick2002_br130::/vehicle/train/mav2002-br142.mdl (RAIL, transformateur train, poses de repos de 74 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_ell.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br245_db_regio.mdl (RAIL, transformateur train, poses de repos de 49 nœud(s) transmises)
[Dévers] roulis posé : grimes_v200::/vehicle/train/v200/v200v.mdl (RAIL, transformateur train, poses de repos de 54 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_hupac.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br246_me.mdl (RAIL, transformateur train, poses de repos de 46 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br285_akiem.mdl (RAIL, transformateur train, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_mrce.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : hd_stadler_eurodual_dm::/vehicle/train/eurodual/eurodual_dm.mdl (RAIL, transformateur propre eurodual.trf, poses de repos de 70 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/fake_br285_akiem2.mdl (RAIL, transformateur train, poses de repos de 45 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rpool.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : hd_stadler_eurodual_dm::/vehicle/train/eurodual/eurodual_dm_fake.mdl (RAIL, transformateur propre eurodual.trf, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rpool2.mdl (RAIL, transformateur train, poses de repos de 58 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_3_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br170_dc_db.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rsl.mdl (RAIL, transformateur train, poses de repos de 59 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_5_db.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_akiem.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron::/vehicle/train/vectron/br192_siemens.mdl (RAIL, transformateur train, poses de repos de 92 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_atlu.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_db_bawue.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_rpool.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_atlu.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br146_me.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail2.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail3.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu2.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail4.mdl (RAIL, transformateur train, poses de repos de 55 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu3.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br191_dc_beacon.mdl (RAIL, transformateur train, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_atlu_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br191_dc_mrce.mdl (RAIL, transformateur train, poses de repos de 93 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_beacon_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br192_northrail.mdl (RAIL, transformateur train, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_btk_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_beacon.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_cbrail_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_beacon_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_mrce_ch.mdl (RAIL, transformateur train, poses de repos de 95 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_ell.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_traxx2_addon::/vehicle/train/traxx2/vorspann_br185_rpool.mdl (RAIL, transformateur train, poses de repos de 90 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_mrce.mdl (RAIL, transformateur train, poses de repos de 94 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_mrce_zza.mdl (RAIL, transformateur train, poses de repos de 107 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_akiem.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_atlu.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_rpool.mdl (RAIL, transformateur train, poses de repos de 97 nœud(s) transmises)
[Dévers] roulis posé : markus1014_oebb2016_1::/vehicle/train/md_siemens_er20/md_oebb_2016.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : markus1014_oebb2016_1::/vehicle/train/md_siemens_er20/md_siemens_er20_dispo.mdl (RAIL, transformateur train, poses de repos de 52 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_1.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 91 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_2.mdl (RAIL, transformateur propre mcs_basisset::/vehicle/mcs_allgemein/scripts/maikc_train_all.trf, poses de repos de 71 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_3p.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_4.mdl (RAIL, transformateur train, poses de repos de 56 nœud(s) transmises)
[Dévers] roulis posé : maikc_br_442::/vehicle/train/mc_br442/mc_br442_5.mdl (RAIL, transformateur train, poses de repos de 69 nœud(s) transmises)
[2026-10-17 15:54:37Z - MESSAGE  - Load Game Pool 2 - ModelRep Load  ]  ModelRep load complete, took 1143 ms
[2026-10-17 15:54:38Z - MESSAGE  - Sim Pool 4       - Main           ]  [auto_signals] added options to ::/infrastructure/signal/signal_path_a.con.lua
[2026-10-17 15:54:38Z - MESSAGE  - Sim Pool 4       - Main           ]  [auto_signals] added options to ::/infrastructure/signal/signal_path_c.con.lua
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  [Realistic Seat Capacity] active; check: EW IV coach carries 86 passengers (base game 26), price 5093610; source: real vehicle where known (510 known vehicles); capacity: seats, at least default, limit: 8x, standing: 4 per m2, weight: realistic, boarding: realistic, running costs: follow capacity
[HaryExportHub] Initialized with 30 visible freight types.
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  [jm_gtl r43] postRunFn called; mod=jm_german_trafficlights; params=received; no_masts=2; assets=2; black=true; white=true; green=true; ignore_start_year=false; ignore_end_year=false
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  [jm_gtl r43] animation API; repository=table; find=table; getAsTable=table; setAsTable=table
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  [jm_gtl r43] animations; profile=vanilla; models=72/72; changed=0; verified=72; missing=0; write_failed=0; verify_failed=0; nontrue_return=0
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  [jm_gtl r43] pedestrians; layout=qrrg4; symbols=ped; request=signal; profile=vanilla; verified=6/6; changed=6
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  [jm_gtl r43] postRunFn finished; presets=24/24; constructions=9/9; missing=0; write_failed=0; verify_failed=0; direct_year_writes=0; preset_table_writes=0; construction_table_writes=0
[Dévers] vérification des modèles des styles : active
[Dévers] liens d'électrification présents : 24 / 24
[Dévers] 9 types de voie avec dévers (36 variantes, 4 styles invisibles, 24 variantes reliées pour l'électrification, 18 modules de gare copiés pour les variantes) ; 0 sans dévers (erreur)
[Dévers] vitesse en courbe relevée par le dévers sur 9 types de voie ; exemple high_speed_dv.street_template : courbe de 300 m 121 -> 141 km/h (ligne 350 km/h, écart d'ajustement 0.7 %)
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  postRunFn called
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br146_db.mdl5929
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br146_db_bawue.mdl5930
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br146_me.mdl5931
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_akiem_f.mdl5932
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_atlu.mdl5933
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_atlu_ch.mdl5934
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_beacon.mdl5935
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_cap_ch.mdl5936
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_db.mdl5937
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_db_ch.mdl5938
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_itl.mdl5939
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce.mdl5940
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce_f.mdl5943
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce2.mdl5941
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_mrce2_f.mdl5942
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_press_ch.mdl5944
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_r4c_ch.mdl5945
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_railion.mdl5946
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_br185_railion_ch.mdl5947
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb_ch.mdl5953
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb2_ch.mdl5948
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb3_ch.mdl5949
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb4_ch.mdl5950
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb5_ch.mdl5951
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re482_sbb6_ch.mdl5952
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re485_bls_ch.mdl5955
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/vorspann_re485_bls2_ch.mdl5954
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br146_db.mdl5888
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br146_db_bawue.mdl5889
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br146_me.mdl5890
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_akiem_f.mdl5891
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_atlu.mdl5892
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_atlu_ch.mdl5893
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_beacon.mdl5894
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_cap_ch.mdl5895
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_db.mdl5896
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_db_ch.mdl5897
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_itl.mdl5898
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce.mdl5899
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce_f.mdl5902
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce2.mdl5900
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_mrce2_f.mdl5901
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_press_ch.mdl5903
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_r4c_ch.mdl5904
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_railion.mdl5905
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_br185_railion_ch.mdl5906
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb_ch.mdl5912
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb2_ch.mdl5907
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb3_ch.mdl5908
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb4_ch.mdl5909
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb5_ch.mdl5910
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re482_sbb6_ch.mdl5911
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re485_bls_ch.mdl5914
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_traxx1::/vehicle/train/traxx1/fake_re485_bls2_ch.mdl5913
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  postRunFn called
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/vorspann_br193_ac_db.mdl6118
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/vorspann_eb32_ac_dsb.mdl6119
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ac_db.mdl6090
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd.mdl6091
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd2.mdl6092
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_cd3.mdl6093
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db.mdl6094
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db2.mdl6095
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db3.mdl6096
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db4.mdl6097
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db5.mdl6098
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db6.mdl6099
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db7.mdl6100
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db8.mdl6101
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_db9.mdl6102
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_mercitalia.mdl6103
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_mercitalia2.mdl6104
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_ns.mdl6105
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br193_ms_oebb.mdl6106
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br247_db.mdl6107
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br248_cd.mdl6108
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br248_db.mdl6109
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br249_db.mdl6110
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br249_dbbbg.mdl6111
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_br370_ms_pkp.mdl6112
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_eb32_ac_dsb.mdl6113
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_rh383_ms_cd.mdl6115
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint3::/vehicle/train/vectron/fake_rh1293_ms_oebb.mdl6114
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  postRunFn called
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/vorspann_br193_ac_sbb.mdl6336
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ac_sbb.mdl6318
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ac_sbb2.mdl6319
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb.mdl6320
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb2.mdl6328
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb3.mdl6329
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb4.mdl6330
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb5.mdl6331
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb6.mdl6332
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb7.mdl6333
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb8.mdl6334
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb9.mdl6335
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb10.mdl6321
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb11.mdl6322
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb12.mdl6323
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb13.mdl6324
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb14.mdl6325
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb15.mdl6326
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint2::/vehicle/train/vectron/fake_br193_ms_sbb16.mdl6327
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  postRunFn called
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br191_dc_beacon.mdl6509
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br191_dc_mrce.mdl6510
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br192_northrail.mdl6511
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_beacon.mdl6512
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_beacon_zza.mdl6513
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_ell.mdl6514
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_mrce.mdl6515
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_ac_mrce_zza.mdl6516
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_akiem.mdl6517
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_atlu.mdl6518
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/vorspann_br193_sk_rpool.mdl6519
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br191_dc_beacon.mdl6482
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br191_dc_mrce.mdl6483
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br192_northrail.mdl6484
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_beacon.mdl6485
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_beacon_zza.mdl6486
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_ell.mdl6487
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_mrce.mdl6488
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ac_mrce_zza.mdl6489
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon.mdl6490
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon2.mdl6491
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon3.mdl6492
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon4.mdl6493
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_beacon5.mdl6494
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_ell.mdl6495
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_hupac.mdl6496
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_mrce.mdl6497
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rpool.mdl6498
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rpool2.mdl6499
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_ms_rsl.mdl6500
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_akiem.mdl6501
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_atlu.mdl6502
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br193_sk_rpool.mdl6503
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_atlu.mdl6504
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail.mdl6505
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail2.mdl6506
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail3.mdl6507
[2026-10-17 15:54:39Z - MESSAGE  - Load Game Pool 2 - Main           ]  hide mw_vectron_repaint1::/vehicle/train/vectron/fake_br248_northrail4.mdl6508
[2026-10-17 15:54:40Z - MESSAGE  - Load Game Pool 1 - ModelData Load ]  ModelData load complete, took 3750 ms
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/azalea.mdl with ::/assets/vegetation/trees/azalea_01/azalea_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/common_hazel.mdl with ::/assets/vegetation/trees/hzl_01/hzl_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/elderberry.mdl with ::/assets/vegetation/trees/eldrbr_01/eldrbr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/elderberry_boost.mdl with ::/assets/vegetation/trees/eldrbr_01/eldrbr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/elderberry_prod_high.mdl with ::/assets/vegetation/trees/eldrbr_01/eldrbr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/elderberry_prod_low.mdl with ::/assets/vegetation/trees/eldrbr_01/eldrbr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/european_linden.mdl with ::/assets/vegetation/trees/eu_lnd_01/eu_lnd_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/hedge.mdl with ::/assets/vegetation/trees/hdg_01/hdg_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/lombardy_poplar.mdl with ::/assets/vegetation/trees/lmbrd_ppl_01/lmbrd_ppl_01.mdl
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/rubber/rubber.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/crude_oil/crude_oil.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/chemicals/chemicals.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/fuel/fuel.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/iron_ore/iron_ore.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/coal/coal.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/clay/clay.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/stone/stone.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/wool/wool.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/fabric/fabric.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/clothes/clothes.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/tinned_food/tinned_food.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/plastic/plastic.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/tools/tools.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/furniture/furniture.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/glass/glass.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/bricks/bricks.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/paper/paper.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/books/books.cargo.lua
[2026-10-17 15:54:38Z - VERBOSE  - Load Game Pool 2 - Main           ]  Enable for selected economy Cargo Type: ::/cargos/tires/tires.cargo.lua
[2026-10-17 15:54:41Z - WARNING  - Load Game Pool 2 - Main           ]  Can't replace ::/tree/lombardy_poplar_boost.mdl with ::/assets/vegetation/trees/lmbrd_ppl_01/lmbrd_ppl_01_boost.mdl: replacement model not found
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/lombardy_poplar_prod_high.mdl with ::/assets/vegetation/trees/lmbrd_ppl_01/lmbrd_ppl_01_prod_high.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/lombardy_poplar_prod_low.mdl with ::/assets/vegetation/trees/lmbrd_ppl_01/lmbrd_ppl_01_prod_low.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/red_delicious_apple.mdl with ::/assets/vegetation/trees/apple_01/apple_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/scots_pine.mdl with ::/assets/vegetation/trees/sct_pn_01/sct_pn_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/shingle_oak.mdl with ::/assets/vegetation/trees/shgl_oak_01/shgl_oak_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/sugar_maple.mdl with ::/assets/vegetation/trees/sgr_mpl_01/sgr_mpl_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/banana_plant.mdl with ::/assets/vegetation/trees/bn_plt_01/bn_plt_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/chinese_fan_palm.mdl with ::/assets/vegetation/trees/ch_f_plm_01/ch_f_plm_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/coconut_palm.mdl with ::/assets/vegetation/trees/ccn_plm_01/ccn_plm_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/curly_palm.mdl with ::/assets/vegetation/trees/crl_plm_01/crl_plm_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/date_palm.mdl with ::/assets/vegetation/trees/dt_plm_01/dt_plm_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/korean_stewartia.mdl with ::/assets/vegetation/trees/krn_stwt_01/krn_stwt_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/lemon_tree.mdl with ::/assets/vegetation/trees/lmn_tr_01/lmn_tr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/palmetto.mdl with ::/assets/vegetation/trees/plmt_01/plmt_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/peach_tree.mdl with ::/assets/vegetation/trees/pc_tr_01/pc_tr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/tropical/sample_palm.mdl with ::/assets/vegetation/trees/smpl_plm_01/smpl_plm_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/acacia.mdl with ::/assets/vegetation/trees/aca_01/aca_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/bristlecone_pine.mdl with ::/assets/vegetation/trees/brsc_pn_01/brsc_pn_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/broom_snakeweed.mdl with ::/assets/vegetation/trees/br_snkwd_01/br_snkwd_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/cholla_cactus.mdl with ::/assets/vegetation/trees/cll_cts_01/cll_cts_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/greenleaf_manzanita.mdl with ::/assets/vegetation/trees/glf_mzt_01/glf_mzt_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/joshua_tree.mdl with ::/assets/vegetation/trees/jsh_tr_01/jsh_tr_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/mountain_maple.mdl with ::/assets/vegetation/trees/mt_mpl_01/mt_mpl_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/ocotillo.mdl with ::/assets/vegetation/trees/octl_01/octl_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/sagebrush.mdl with ::/assets/vegetation/trees/sbrsh_01/sbrsh_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  Replacing ::/tree/usa/saguaro_cactus.mdl with ::/assets/vegetation/trees/sg_cts_01/sg_cts_01.mdl
[2026-10-17 15:54:41Z - MESSAGE  - Load Game Pool 2 - Main           ]  No resources are missing!
[2026-10-17 15:54:46Z - MESSAGE  - Load Game Pool 2 - Main           ]  Updating legacy mission state from version: 5 to version: 5
[2026-10-17 15:54:46Z - MESSAGE  - Load Game Pool 2 - Main           ]  Updating legacy mission state: done
[2026-10-17 15:54:46Z - MESSAGE  - Load Game Pool 2 - Main           ]  Updating legacy mission state from version: 5 to version: 5
[2026-10-17 15:54:46Z - MESSAGE  - Load Game Pool 2 - Main           ]  Updating legacy mission state: done
[2026-10-17 15:54:46Z - MESSAGE  - Load Game Pool 2 - Main           ]  SaveGame Complexity Info: estimatedMb=8347, area=268.435, population=8356, vehicleModels=10, vehicles=250, assetGroups=89029, assets=519448, mil=100238, models=866421, lines=29, cargoTransported=68716, passengersTransported=76486, cargoInStock=30317
[2026-10-17 15:54:46Z - MESSAGE  - Load Game Pool 2 - Main           ]  Enter Game Asynchronously: 9795.428 ms
[2026-10-17 15:54:46Z - MESSAGE  - Main Thread      - ModelData Verif]  ModelData verify complete, took 79 ms
[2026-10-17 15:54:46Z - MESSAGE  - Main Thread      - Main           ]  Initial material index generation: 0.007 ms
[2026-10-17 15:54:46Z - WARNING  - LoadPool 2       - Main           ]  Texture error: Could not find texture ''
[Dévers TRAIN] transformateur d'origine introuvable : ::shared/default_train.trf (modèle maverick2002_br130::/vehicle/train/mav2002-br130.mdl) : celui du jeu (train) à la place
[2026-10-17 15:54:50Z - MESSAGE  - Main Thread      - Main           ]  Industry Upgrades: window: the order's booster row and boost and production row and HUD cargo hidden
[2026-10-17 15:54:52Z - MESSAGE  - Main Thread      - Main           ]  PYT v2.6 loaded
[2026-10-17 15:54:52Z - MESSAGE  - Main Thread      - Main           ]  PYT panel copy: source epod_pay_your_tolls_tf3_1::/pyt_panel/pyt_panel.script.tl -> mod epod_pay_your_tolls_tf3_1, leads false, installed: epod_pay_your_tolls_tf3_1
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(897, AatLhtPrompt)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(898, AatLinePlugin)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(899, UndoTF3TypesChoices316)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(900, UndoTF3CategoryFocusHost316)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(901, UndoTF3ObjectFilterBox316)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(902, UndoTF3ConstructionToolButtonGroup)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(903, IndustryGreenifyAction)
[2026-10-17 15:54:50Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(904, MarketingAction)
[2026-10-17 15:54:51Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(905, OverpassPadFocus)
[2026-10-17 15:54:51Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(906, OverpassProbe)
[2026-10-17 15:54:51Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(907, CargoRangeInlineControls)
[2026-10-17 15:54:51Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(908, CargoRangeMixedControls)
[2026-10-17 15:54:51Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(909, CargoRangeToolbarBootstrap)
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(910, PytTollWindow) as wrapper around 39
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(911, PytNoticeWindow) as wrapper around 39
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(912, PytModAreaPlugin)
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(913, PytPanelWindow) as wrapper around 39
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(914, PytPanelPlugin)
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(915, GameBarEarningsPlugin)
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(916, GameBarTransportedPlugin)
[2026-10-17 15:54:52Z - WARNING  - Main Thread      - Main           ]  inspectorSelector NOT setActionFn
[Dévers MENU] réglage Dévers ajouté au menu de toutes les voies
[2026-10-17 15:54:52Z - VERBOSE  - Main Thread      - Main           ]  RegisterRecipeInner(917, DeversMenuPlugin)
[2026-10-17 15:54:52Z - WARNING  - Main Thread      - Main           ]  push() default tool
[2026-10-17 15:54:55Z - MESSAGE  - Main Thread      - Main           ]  ScriptComponentRoot: Collect Lua Garbage: 10246 KB -> 6468 KB
[2026-10-17 15:54:56Z - MESSAGE  - Main Thread      - Main           ]  Game is ready
[2026-10-17 15:54:56Z - MESSAGE  - Main Thread      - Main           ]  Init game took: 19.581288 s
[Dévers] outils actifs : EntityDetailsTool
[2026-10-17 15:54:56Z - MESSAGE  - Main Thread      - Main           ]  PYT slow zones (20 m): ON
[2026-10-17 15:54:56Z - MESSAGE  - Main Thread      - Main           ]  PYT decoration list in 100 patches of 2048 m
[2026-10-17 15:54:56Z - MESSAGE  - Main Thread      - Main           ]  PYT counting: ON
[UndoTF3] Undo! 1.3.34 geladen
[2026-10-17 15:54:56Z - MESSAGE  - Main Launcher 1  - Main           ]  Shadow map change size: (4096x4096), viewport size = 2304x1297, cascades = 3
[Dévers] 3737 construction(s) parcourue(s) : 0 rendu(s), 0 ancien(s) rendu(s) des Voies françaises
[Dévers] bonus des lignes en dévers : 7 ligne(s) sur 29 sur rails (22 autre(s)), 60 véhicule(s), 5286 segment(s) lus dont 1657 de voie libre et 0 en dévers ; part en dévers par ligne : 126337 0 %, 127025 0 %, 144576 0 %, 163721 0 %, 185364 0 %, 77184 0 %, 92169 0 %
[Dévers] bonus de recettes : relevé de départ (un mois = 122 s de temps de jeu)
[2026-10-17 15:55:06Z - MESSAGE  - Main Thread      - Main           ]  PYT upgrade all: no old 1.0.3 toll left
[2026-10-17 15:55:06Z - MESSAGE  - Main Thread      - Main           ]  PYT update signs: 0 sign(s) to refresh
[2026-10-17 15:55:16Z - MESSAGE  - Main Thread      - Main           ]  PYT upgrade all: no old 1.0.3 toll left
[2026-10-17 15:55:16Z - MESSAGE  - Main Thread      - Main           ]  PYT update signs: 0 sign(s) to refresh
[2026-10-17 15:55:56Z - MESSAGE  - Main Thread      - Main           ]  Selected entity 2 (stack = nil, dontBlink = false)
[2026-10-17 15:55:56Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:56Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:57Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:57Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:58Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:58Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:55:59Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:55:59Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:00Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:00Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:01Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:01Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:02Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:02Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:03Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:03Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=348800
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=348900
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:04Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:04Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349000
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349100
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349200
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349300
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349400
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349500
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:05Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:05Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349600
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349700
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349800
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=349900
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:06Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:06Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:07Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:07Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:08Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:08Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - MESSAGE  - Simulation Threa - Main           ]  Spawned industry: 181489
[2026-10-17 15:56:09Z - MESSAGE  - Simulation Threa - Main           ]  Industry 'Sandersdorf-Brehna Fischzucht Süd':  NOT connected
[2026-10-17 15:56:09Z - MESSAGE  - Simulation Threa - Main           ]  Industries: 0/1 connected
[2026-10-17 15:56:09Z - MESSAGE  - Simulation Threa - Main           ]  Connect industry: 497.858 ms
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:09Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:09Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:10Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:10Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:11Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:11Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:12Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:12Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:13Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:13Z - MESSAGE  - Sim Pool 3       - Main           ]  Industry Upgrades: monthly check: 103 industries, 23 EXP (production 3, shipped 0, best product shipped 10, workers 10, booster 0), 2 new points, 1 not supported, 0 rebuilds queued, upkeep 0
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:14Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:14Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:15Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:15Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:16Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:16Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:17Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:17Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:18Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:18Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:19Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:19Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:20Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:20Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350000
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350100
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350200
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:21Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:21Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350300
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350400
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350500
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350600
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350700
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350800
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:22Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:22Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=350900
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351000
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351100
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:23Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:23Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:24Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:24Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:25Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:25Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:26Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:26Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:27Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:27Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:28Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:28Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:29Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:29Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:30Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:30Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:31Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:31Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:32Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:32Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:33Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:33Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:34Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:34Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:35Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:35Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:36Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:36Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351200
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:37Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:37Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351300
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351400
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351500
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351600
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351700
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351800
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:38Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:38Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=351900
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=352000
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=352100
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=352200
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[HaryExportHub] Export booked: units=1 bonus=100 total=352300
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:39Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:39Z - MESSAGE  - Main Thread      - Main           ]  Selected entity 170258 (stack = nil, dontBlink = false)
[2026-10-17 15:56:39Z - MESSAGE  - Main Launcher 1  - Main           ]  Shadow map change size: (256x256), viewport size = 96x280, cascades = 3
[2026-10-17 15:56:40Z - MESSAGE  - Main Launcher 1  - Main           ]  Shadow map change size: (512x512), viewport size = 520x270, cascades = 3
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:40Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:40Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:41Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:41Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:42Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:42Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:43Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:43Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - MESSAGE  - Sim Pool 9       - Main           ]  Industry Upgrades: monthly check: 103 industries, 23 EXP (production 3, shipped 0, best product shipped 10, workers 10, booster 0), 2 new points, 1 not supported, 0 rebuilds queued, upkeep 0
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:44Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:44Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:45Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:45Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:46Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:46Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:47Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:47Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:48Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:48Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:49Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:49Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 4       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 4       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:50Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:50Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 2       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 2       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 3       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 3       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:51Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:51Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:53Z - WARNING  - LoadPool 1       - Main           ]  Texture error: Could not find texture ''
[2026-10-17 15:56:55Z - MESSAGE  - Simulation Threa - Main           ]  SaveGame Complexity Info: estimatedMb=8352, area=268.435, population=8388, vehicleModels=10, vehicles=250, assetGroups=89057, assets=519503, mil=100106, models=867149, lines=29, cargoTransported=69239, passengersTransported=76949, cargoInStock=30327
[2026-10-17 15:56:55Z - MESSAGE  - Simulation Threa - Saving         ]  Available disk space: 2056926 MB
[2026-10-17 15:56:55Z - MESSAGE  - Simulation Threa - Saving         ]  Saving to file C:/Program Files (x86)/Steam/userdata/108487601/3493540/local/save/Normal 2.sav
[2026-10-17 15:56:58Z - MESSAGE  - Simulation Threa - Saving         ]  Savegame info: version = 604, size = 112942905, time = Sat Oct 17 17:56:58 2026
[2026-10-17 15:56:58Z - MESSAGE  - Simulation Threa - Saving         ]  Saving game complete, took 3096 ms
[2026-10-17 15:56:58Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:58Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:58Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:58Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 9       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 9       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 8       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 8       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 6       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 6       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 5       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 5       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 7       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 7       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 10      - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 10      - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - VERBOSE  - Sim Pool 1       - Main           ]+ Exception type: Lua error
    | This error is usually caused by modding. Some game resources contain incorrect data.
    | Details:
    | Error message: The native floating point can't fit inside a lua number
    | Additional Infos: 
    | In context: scope UseFunctionAndCallScriptCreateParamFn, dynamic ::/game_mechanics/fun_elements/fun_elements.script@update
    | Stack trace: 
    | =[C] (-1): ?
    | =[C] (-1): ?
    | =[C] (-1): __index
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (169): approachAngularVec3f
    | ::/game_mechanics/fun_elements/custom_entity_util.tl (201): calcAirshipMovement
    | ::/game_mechanics/fun_elements/ufo_util.tl (178): updateFn
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (19): updateHelper
    | ::/game_mechanics/fun_elements/fun_elements.script.tl (74): ?
    | Lua Error Location: ::/game_mechanics/fun_elements/custom_entity_util.tl(169): approachAngularVec3f
    | In file: framework/src/framework/lua/lua_call.cpp:120
    + In function: lua::CheckedCall
[2026-10-17 15:56:59Z - ERROR    - Sim Pool 1       - Main           ]+ Error while running game script
    | DetailMessage: file='::/game_mechanics/fun_elements/fun_elements.script@update'
    + Location: train_fever/src/Game/scripting/game_script_util.cpp(63): operator ()
[2026-10-17 15:56:59Z - MESSAGE  - Main Thread      - Main           ]  Ignoring Set() on expired ReactRefWrap
stack traceback:
    =[C](-1): set
    ::/gui/main/selector_react_util.tl(103): ?
[2026-10-17 15:57:01Z - MESSAGE  - Main Thread      - Main           ]  Uploaded 020f1cda-60a0-4694-a230-f53a8d27422f_2.json
[2026-10-17 15:57:01Z - MESSAGE  - Main Thread      - Main           ]  Game is stopped
[2026-10-17 15:57:03Z - MESSAGE  - Main Thread      - Main           ]  Shutting down PDX SDK
[2026-10-17 15:57:03Z - MESSAGE  - Save Pool 3      - Main           ]  Saved settings to settings.lua
[2026-10-17 15:57:03Z - MESSAGE  - Main Thread      - Main           ]  Normal shutdown. Bye!
