PreventSetUnhandledExceptionFilter: 1 locale name: * (de_DE.utf8) ======================================== Startup at Sat Jan 02 23:29:01 2016 ======================================== seed: 1451773741 alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 2, swap interval: 1 samples: 2 ============================================================ OpenGL version: 3.2.0 NVIDIA 361.43 Renderer (vendor): GeForce GTX 780/PCIe/SSE2 (NVIDIA Corporation) Shading language version: 1.50 NVIDIA via Cg compiler ============================================================ opened device OpenAL Soft Loading from file E:/Steam/userdata/55249703/304730/local/save/Neu2.2.sav active mods: urbangames_no_main_conns/1 urbangames_no_costs/1 Mantes_half_costs/1 config dict: fileFilters:model/vehicle: default terrain: default nameList: default fileFilters:model/tree: default fileFilters:building: default fileFilters:street: default environment: default fileFilters:multipleUnit: default fileFilters:model/industry: default savegame version 17 achievements earnable: 0 available disk space: 144512 MB Saving to file E:/Steam/userdata/55249703/304730/local/save/Neu2.2.sav.tmp d:\urban\steam_build_x64\release\src\game\urbansim\towndeveloper.cpp:222: void __cdecl TownDeveloper::Run(const class BuildingSimulation *): Assertion `toRemove.find(entity) != toRemove.end()' failed. MinidumpCallback: dumpPath "E:/Steam/userdata/55249703/304730/local/crash_dump/", minidumpId "d202d47e-df8a-4243-86cb-34ab76c5a8fe", succeeded 1 local time is Sat Jan 02 23:44:20 2016