PreventSetUnhandledExceptionFilter: 1 locale name: * (de_DE.utf8) ======================================== Startup at Fri May 27 15:38:28 2016 ======================================== seed: 1464356308 alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 4, swap interval: 1 samples: 4 ============================================================ OpenGL version: 3.2.0 NVIDIA 368.22 Renderer (vendor): GeForce GTX 970/PCIe/SSE2 (NVIDIA Corporation) Shading language version: 1.50 NVIDIA via Cg compiler ============================================================ opened device OpenAL Soft Loading from file C:/Program Files (x86)/Steam/userdata/132189224/304730/local/save/Schoenbau.sav active mods: _usa/1 _nordic/1 Signalkomponenten V3.1/-1 Kompaktsignale Schmalmast rechts v2.1/-1 KompaktErw2_1_1/-1 Bue-Ueberwachungssignale1_1/-1 HV69SignaleBruecke1_2/-1 config dict: fileFilters:model/vehicle: default terrain: nordic nameList: default fileFilters:model/tree: all fileFilters:building: default fileFilters:street: default environment: nordic scenario: default fileFilters:multipleUnit: default fileFilters:model/other: default fileFilters:bridge: default fileFilters:tunnel: default fileFilters:railroadCrossing: default fileFilters:trainStation: default savegame version 18 achievements earnable: 0 entity 135266, edge 10, conn 0: invalid port entity 135266, edge 13, conn 0: invalid port c:\build\tf\steam\x64\src\game\ui\track_builder\proposal_util.cpp:1894: class std::vector > __cdecl track_builder::IncorporateProposal(class ecs::Engine *,const struct track_builder::BuildContext &,struct track_builder::BuildProposal *,class std::vector > *): Assertion `transport::CheckIntegrityDEBUG(engine)' failed. MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/132189224/304730/local/crash_dump/", minidumpId "0bd25ead-761a-472d-9c29-a72613c2ae01", succeeded 1 local time is Fri May 27 15:39:28 2016