PreventSetUnhandledExceptionFilter: 1
locale name: * (de_DE.utf8)



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Startup at Thu Dec 01 18:46:38 2016
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seed: 1480614398

double buffering: 1
sample buffers: 1
samples: 4 (4)
swap interval: 1
video memory: 2048 MB

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OpenGL version: 3.2.0 NVIDIA 358.91
Renderer (vendor): GeForce GTX 680/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler

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opened device OpenAL Soft
sampling rate: 48000 Hz

Loading from file C:/Program Files (x86)/Steam/userdata/57152935/446800/local/save/Mission 05.sav
active mods:
  urbangames_campaign_eu_mission_05/1
config dict:
  vehicles: default
  terrain: default
  nameList: default
  trees: default
  buildings: default
  streets: default
  environment: default
  scenario: default
savegame version 60
achievements earnable: 1
mission load from C:/Program Files (x86)/Steam/userdata/57152935/446800/local/save/Mission 05.sav.lua
campaign eu, mission 05
c:\build\transport_fever\steam\transport_fever_release\src\game\ui\actions\construction_builder_util.cpp:1305: class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > __cdecl construction_builder_util::Apply(struct street_util::StreetToolkit,const class transport::CargoTypeRep *,const class CGameTime *,struct construction_builder_util::Proposal,struct construction_builder_util::ProposalData,const class ecs::Entity &): Assertion `street_util::IsDepotEmpty(ctx.m_engine, ctx.m_transportVehicleSystem, depotEntity)' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/57152935/446800/local/crash_dump/", minidumpId "4046d23b-d505-4efe-acdc-d6f6a4fd124c", succeeded 1
local time is Thu Dec 01 18:48:06 2016

