Configurable freight station
Beschreibung
A configurable truck station with several options.
This mod owes its origins to @Nelso's High Capacity Road Station. I used that one all the time in TPF1 and wanted something like it for TPF2.
You can select from 1 to 8 platforms.
Platform capacity increases in multiples of 16, with these values being doubled or tripled with the wider platform options. If you select maximum length and width, each platform will hold 384 items. Not quite warehouse level, but probably sufficient for most applications.
One entrance, which I refer to as 'east' is fixed. The other two, 'west' and 'south' are optional.
There are a number of cosmetic options available to you - entrance road type, ground textures, platform textures, and fences. These don't affect functionality in any way, they just let you add some variety to different stations.
Freight trams are supported if you want to go there. If you're using the two lane entrance ways, each lane is available as an exit to each platform. This will ensure that you don't have trams, or trucks for that matter, doing goofy things because they want to turn left on exit.
As a word of warning, it's really not a good idea to change the layout of the station while there are trucks in it. While I was working on it, I did this any number of times and occasionally ended up with vehicles being reversed in place, effectively becoming left hand drive. This caused some serious traffic issues as one might imagine. There was no solution other than selling the affected vehicles and deleting the station. I think I have eliminated the cause of this problem, but I still won't recommend changing the geometry of the station without first clearing out any vehicles present.
I left the availability of the station wide open. It starts in 1850. If you want to change that, you can edit the very first line in res/construction/station/street/dsd_rs4.con
Kommentare 9
Neu erstellte Kommentare unterliegen der Moderation und werden erst sichtbar, wenn sie durch einen Moderator geprüft und freigeschaltet wurden.
Neu erstellte Kommentare unterliegen der Moderation und werden erst sichtbar, wenn sie durch einen Moderator geprüft und freigeschaltet wurden.
onerariis exactoris
Thank you very much for this station! It is much more efficient than the vanilla station, even without extra storage buildings. Nevertheless, do you think you could equip this station with optional storage buildings? Considering the high capacity that this station already offers, I think it would be sufficient to include these buildings as assets without any real function.
The left hand drive issue you experienced reminded me that rumours have it the real reason for the "Brexit" was a plan that the EU commission in Brussels, namely Mrs U.v.d.L, hatched: she wanted to implement right hand traffic in Britain, and to make this transition more smoothly, she wanted to make right hand driving optional for trucks for one year and then mandatory for all traffic.
That's why Britain exited the EU, according to rumours!
Der Nasenmann
Is it necessary to have those stairs at the entries that are not used for road connections? Is it a vanilla limitation?
In many cases those stairs just "float" above the ground, pointing to nowhere.
The only solution to optically fix it is top attach footpaths to them, but the inside end still is weird, see those screenshots:
[Blockierte Grafik: https://i.imgur.com/HN7Iwen.jpg]
[Blockierte Grafik: https://i.imgur.com/CzkD5Wg.jpg]
Gordon Dry
Actually I'm trying to fix an issue that came out of nowhere - that in first glance does not have anything to do with this mod, but ...
First things first, here's a link to the issue:
https://steamcommunity.com/wor…5527/2916598577626346952/
Now I tried something - I enabled the mod "Bulk upgrader for stations/industries" that I already got in the mod folder in a default-non-active state.
After I used the upgrade button of that mod for stations/platforms the game crashed with this message:
[Blockierte Grafik: https://i.imgur.com/inQy5p6.png]
For some reason the crash created 2 dump files, not just one - here an archive with stdout.txt and the dumps:
https://www.dropbox.com/s/c5y4…0log%20and%20dump.7z?dl=1
Of course I cannot tell if those two issues are anyhow related.
End of stdout.txt:
Gordon Dry
I just stumbled upon this:
CommonAPI2 Entwicklungsdiskussion, Fragen & Antworten
Gordon Dry
I fixed this side issue by making the two instances of platformCentre being local in
res\construction\station\street\dsd_rs4.con
res\scripts\dsd_road_station3_one_way.con
My opinion:
It's weird that a .con is inside a script folder.
Now the issue is elsewhere and I can investigate further. XD
doug
The con file in the script folder can safely be deleted.
I'll have to fix the local declaration. It's very frustrating. According to UG's documentation, global declarations are not allowed. If that were the case, the error you got should be occurring on every single computer with that mod installed. It actually only occurs very infrequently. You are the second person to have suffered from it. I had one user of the 'Warehouse' mod who had the same issue.
It's tough to find errors like that when they don't occur on my own system.
Gordon Dry
I recognized - generally, over thew last weeks - that this "global but not local" thing somehow shifts the focus of issues from one mod to another or to a chain of others.
It's like a wrong bracket in code that could be placed in a way that it does not create a crash immediately, but misbehave and be misinterpreted and infect other functions and make them crash later.
SM1ausHOT
Thank you very much.
doug
You're most welcome!