Railway Warehouse
Beschreibung
Here is a freight station for those really high volume routes.
You have a choice of either 2 or 4 platform tracks, along with the option of 2 bypass tracks as well.
Length is configurable in 40m increments, from 120m to 480m.
Freight capacity will depend on the number of warehouse buildings you add.
The platforms themselves will each hold 2 items per meter of platform length.
Each warehouse building will add 480 items to each warehouse shelf.
"Warehouse shelf!?" I hear you cry. Well, stuff in a warehouse gets stored on a shelf, so I thought, why not. It's just a name I chose for an assignable block of storage space.
There are four warehouse shelves (regardless of the number of buildings.) Each of these can be assigned to any platform/terminal.
By default, there is one shelf assigned to each platform, but feel free to change the assignments as required.
This will have the affect of changing the storage capacity for the platforms involved.
For example, let's say you have chosen the four track option and placed one of these things beside a steel mill.
The platforms where the coal and iron ore trains are dropping off cargo don't need any storage at all, as the arriving cargo is immediately transferred to the steel mill.
You can assign all four warehouse shelves to the platform(s) where the outbound steel is waiting to be picked up, thereby ensuring that you never run out of storage space for the steel.
Please do note that changing the assignment of a warehouse shelf will not move cargo from one platform to another, it just changes the storage capacity of the platforms. The cargo will remain with whichever platform it was assigned to.
The tracks available should include all the modded track types that you have loaded. This will include any non-standard width tracks. I haven't tested the station with non-standard width tracks, but I expect it will work with narrower gauges.
I imagine that broad gauge track will not work.
This feature can make the station a little slow to load when you select it from the list of available stations, as the list of currently available track types has to be generated. This delay isn't game breaking by any means, but it may be just long enough that you notice it.
When you add the mod to a game (new or existing) there are options available to set defaults for catenary, and for platform and ground textures.
These will just be default values when you build stations, but as you may end up with preferences for these, I thought this might come in handy.
You will likely notice that there are no colliders between the warehouse buildings. While this does mean that trees and rocks won't get bulldozed when you build the station, it also means that you can encroach on the station, either with assets, or with, say, truck stations.
See the included pictures.
Please let me know if you manage to break it!
v1.1 - Updated to avoid a crash when used with "Cargo terminals capacity multiplier" by @xmnovotny
Filter out ballast only tracks.
v1.2 - New option to choose by-pass track type separately from platform track.
By-pass tracks will not change the origin point of the station - if you add by-pass tracks after you build the station, the station will not re-center, so your existing lines won't be broken.
v1.3 - bug fix - not published here.
v1.4 - Fixed length calculation that caused issues with changing station configuration after the station was built.
Fixed amateur error in warehouse shelf assignment routine.
v1.5 - Rail car doors should now reliably open on the correct side of the train.
Worked on platform Z values, so there should no longer be cargo floating above the dock, or embedded in it.
Fixed an issue with a couple of the platform texture choices that resulted in gaps in the platforms.
Kommentare 29
Neu erstellte Kommentare unterliegen der Moderation und werden erst sichtbar, wenn sie durch einen Moderator geprüft und freigeschaltet wurden.
Neu erstellte Kommentare unterliegen der Moderation und werden erst sichtbar, wenn sie durch einen Moderator geprüft und freigeschaltet wurden.
Schwabenniko
Vielen Dank
meki
were do i find the stations or the warehouses because my game looks unchanged
doug
Train station purchase menu.
meki
found it ty
Kirsche
Would it be possible to make the Warehouse as a module for Stations to add?
Gordon Dry
Some new find:
at terminal 1 the waggons have the doors open on the wrong side.
I don't know if other terminals are also affected as my actual lines only show this one occasion because of the type of wagons.
The same type got the doors open on the correct side on a vanilla cargo station, though.
I try to remember monitoring the behavior.
doug
Terminal 3 as well, I expect.
doug
Which wagon are you using?
Gordon Dry
https://steamcommunity.com/sha…iledetails/?id=2066891899
I also asked there but creator seems not to be active or just ignores.
doug
I've been playing around with it a little. It struck me (and I don't know the answer for sure here, yet) that this may come down to which direction the train is facing when it stops at the station.
Gordon Dry
I'm not sure if this is (still) a vanilla issue, but as soon as I attach tracks I cannot change the track types anymore.
I wanted to change the bypass tracks from a 80 kph variant to a 60 kph variant because both ends are attached to curves that have to be 60 kph tracks.
As there is no "collision" warning I don't know where to look at.
The station is not tightly placed to a road, there is some space left but small enough to have the connection lanes:
https://i.imgur.com/vab6LDi.jpg
doug
It is an issue with the way the length of the station is calculated - I just figured it out yesterday. I'll post an update tonight. You may also notice that if you build the station with "maximum" buildings, attach tracks, and then change the building count, that the length of the station will change just enough that your track connections are all broken.
Gordon Dry
The update unfortunately is not helping in my specific issue. The track types are changed in the UI but not for real:
https://i.imgur.com/w93czHg.jpg
I guess this specific issue is vanilla behaviour as I mentioned above? Some collision (without marking anything red)?
doug
I expect you will have to bulldoze the connecting track, make your changes and reconnect. Unfortunately, the station wants to get about 1 meter longer, and it can't with the existing track in the way...
This will only be an issue for stations that currently exist on the map that were built with the previous version of the mod.
Gordon Dry
Ah, I got it.
Gordon Dry
Thank you for fixing and optimizing.
tom13
Nice mod, but still my harbours and airport platforms cannot handle the amount of goods my vehicles can carry. Many goods are lost ut still the vehicle then is not full yet... Please think of making a warehouse for these platforms too
doug
I was working on porting the TpF harbor into TpF2, but I hated the way the ships were moving when approaching and departing the harbor. It looked like the pilot and the captain were both on bad drugs. I may eventually have another look.
Gordon Dry
When I remove the bypass tracks of an already built station, the whole station moves to another "centered" position.
It would be better if it stays where it is.
doug
Done and done.
Gordon Dry
I need a better explanation of the "warehouse shelf" - it's not crystal clear from the desciption.
Is a single warehouse building a shelf, so 4 buildings are 4 shelves, or is a shelf an internal hypothetic structure of each single warehouse building, no matter how much there are?
doug
It is in the description. 4 shelves - always. The number of buildings determines the capacity of the shelves. 480 per shelf, per building. Example - 3 buildings - each shelf has 480 * 3 or 1440 capacity.
Gordon Dry
Is it possible that the bypass tracks get another Vmax than the station tracks?
doug
I can probably add that option, yes.
Schubi10
Great Work thanks man🙋
WhiteEagle82
That's what I'm looking for. Thanks, great work.
Blackdragonbird
I was thinking about it yesterday, why this game don't have warehouses. In the late game trains can transport more than a platform of the same length as the train can hold. You have cargo loss in routes where a single train can handle the full 400 transport capacity. And today i see your mod.
Great work man.
t.pommes
Nice mod to add capacity. A little tip: Track spacing between terminal 2 and 3 "Enzojs Parallel tracks" 7m x2 and between terminal 4 (2) and bypass "Enzojs Parallel Tracks" 10m.
SM1ausHOT
Thank you very much.