Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


Zur Download-Übersicht

Track Design Patterns

Von Enzojz · Erstellt · Bearbeitet

Beschreibung

This mod give you possibility to create kinds of track patterns precisely with parameters, which more alike real life engineering work.
It gives you hand to control separately the following parameters:
* Slope
* Horizontal curves, presented by radius
* Vertical curves, presented by two different slopes at two ends of the track
* Size of switch
* Relative height of the whole construction
* Signal spacing, or emulated moving block
* Walls at sides of tracks, including type, height, distance to track, and height variation to avoid Zig-Zags when you want to make a transition of walls of different height
* Automatically calculated terrain which is impossible to archive by normal constructions



=== Six patterns are found in Asset menu ===
1. Parallel tracks
2. Underground parallel tracks
3. Compact tunnel entry
4. Switch
5. Crossover
6. Track ladders
7. Road stacking over tracks



=== Brief introduction to patterns ===



1. Parallel tracks
This pattern permits you created tracks with all parameters mentioned above. You can create groups of tracks with signals automatically installed, an emulation of moving block is supported.



2. Underground parallel tracks
The underground version of parallel tracks, by removing wall related options



3. Tunnel entry
This pattern permits you create a concrete looking tunnel entry, which is frequently used worldwide. No signal option exists in this pattern.
Use the parallel tracks to complete the vertical curves at the beginning of the entry, otherwise you can use native construction to make it (but less easy to control).



4. Switch
This pattern create simple a switch, by controlling the size represented by cotangent of the switch frog. You can use it repeatly to quickly construction a diverging section of a depot or station.
This pattern also permits a flat junction quickly, by multiplying number of tracks
You can choose the form of turn out of switches by changing "compactness" option between "Complete" and others.
You can add walls to the sides of switches, which is much easier than adding it manually with assets.



5. Crossover
Two crossovers are supported, the X crossover and N crossover, to get K crossover, please construct two N crossover in opposition.
You have option to construct some parallel N crossovers by choosing 1/2 or 3/4 N crossovers.
You can change the distance between two tracks to fit into different parts of stations.



6. Track ladders
This pattern is destinated to quickly create diverging part of a depot or something similar.
You can change the distance between exit tracks to fit into different parts of stations.
You can add walls to the sides of switches, which is much easier than adding it manually with assets.



7.Road stacking over tracks
This pattern is added from version 1.4, which gives possibilty to build road structure suspended over tracks. Such infrastructure can be seen in Paris, in Zurich and some other cities.
You can choose one side of infrastructure open, or two open sides. When two sides are open, the road is center is aligned to tracks, when only one side is open, one side of the road is aligned to the most outside track of inside track group. You have option to build some parallel tracks outside the structure.
Due to a terrain alignment bug from the game, which is never fixed, the construction of this pattern is not very intuitive, you need to toggle between an option called "Connection End" and some manual operation to over come this bug from the game, if not the infrastructures you built will not be connetced and will have buggy look.
The game will not build buildings alongside the road built by the infrastructure.
For a demo operation see this video.



=== What's there that can't be done with game itself ===
Expect the special terrain calculating acting with wall configurations, some other things that can be done with mod are unique to the game.
1. The minimal radius of the track can be as small as 50m, which exists in the real world (Paris Bastille has a curve as minimal to 38m) but impossible to get via the game construction tool.
2. The maximal slope can be at 10%, which overpasses the maximal value permit by the in-game construction tool (7.5%).
3. The minimal switch turn out is #1/4, while with the game you can has as much as #1/5. This permits you construct smaller switch and crossovers on the map.
4. You can build crossover where the game says impossible to construction in some places.
5. The walls can be auto placed with all patterns, which is more elegant and quick than manually placing.
6. The signaling can be placed automatically, so does the emulation of moving block



=== What may be buggy for some players ===
The automatically generated signals are not indicated in the map, and not visible in the preview before the construction. They are can only visible after construction, and moving blocks doesn't have anyway graphically way to present them.
The ordinary signals are place at each 1/2 place of the distance choose, for example, if you have chosen to have signal each 500m, you will see the first signal at 250m, and the second at 750m. I did this just because the way to calculate it is easier than putting the signals at the extremes, and if I have time I will rework on this calculate.
This distance is also not counted further that the length of the track, that means between the position of signals are only calculated within each piece of tracks.



Some terrain may recalculated wrongly after joining two pieces of tracks together, this is caused by the game mechanism and I have no way to correct it.



=== Translations ===
Cette version manque encore la traduction française, parce que le français n'est pas mon langue maternel, il faut prendre un peu plus du temps pour en finir.
English | Chinese: Enzojz
German: RPGFabi

Weitere Mods von Enzojz

Kommentare 39

  • Moin!

    Ich bekomme leider einen "Configuration error", wenn ich die Version 1.6 bei mir laufen lassen möchte! :-(


    Key: pillerLen


    Required key not found: pillarLen

    This error is usually caused by...


    Da ich die Mods nacheinander einzeln lade, bin ich mir leider zu 100% sicher, dass es Dein mod ist... :-(

    Brauche ich noch ieinen anderen Mod damit der Fehler nicht mehr auftritt?

  • Converting this mod is running into an error which says: "Requiered Key not found: pillarLen" Can you create a fix for it pls in Transport Fever 2?

  • Possible to convert this mod to TF2?

  • Possible to convert this mod to TF2? im espially interested in the parrallel track option when building my rail lines, i always do CW and CCW lines

  • Ich vermisse den kompakten Tunneleingang!
    Ich habe ihn nicht im Menü, wo liegt der Fehler?
    Gibt es eine Unverträglichkeit mit andren Mods?


    I miss the compact tunnel entrance!
    I do not have it in the menu, where is the error?
    Is there an incompatibility with other mods?

  • Hallöchen! Leider kommt bei mir die Fehlermeldung "cannot open res/.../indicator.mdl: No such file or directory", wenn ich das Teil anklicke. Nachgeschaut und ja, die Datei fehlt. Nochmal neu gedownloaded, aber das Gleiche. :-(

  • Great Job!
    But one thing hurts in my eyes. The translation of the word "standard" or "default" appears as "Standart" on the German properties panel. But the German word for standard is "Standard" with 'd' at the end! ;-)

    • The german translation is done by german player @RPGFabi...

  • Hi,I like this mod and use it a lot.Could you create the Tunnel entries and side walls for roads and streets as well??!!It would really improve the game play. Maybe a Road Design Pattern pack?

  • Hello my friend, nice mod but is not visible in my game. Is already activated in game, but is not visible on track depo. Any solution? Thank you

    • They are moved to default asset

  • Wenn ich weichen setzen möchte bekomme ich andauernd ein Absturz-.-

    • der log dazu:
      Saving to file D:/Steam/userdata/298470372/446800/local/save/5.sav.tmp
      commonapi.init
      commonapi.mods: Enabling hooking
      c:\build\transport_fever\steam\transport_fever_release\src\lib\model\edge_geometry_util.cpp:122: struct transport::EdgeGeometry __cdecl transport::MakeSplineEdge(const struct CVec3f &,const struct CVec3f &,const struct CVec3f &,const struct CVec3f &,float): Assertion `result.length > .0f' failed.
      MinidumpCallback: dumpPath "D:/Steam/userdata/298470372/446800/local/crash_dump/", minidumpId "bb85a0ce-8af4-4617-92f1-1800818411bd", succeeded 1
      local time is Thu Jan 10 03:18:19 2019

  • Hi, it would be great, if you could stack also tracks. on multi-level stations, I did not find any way to build a parallel stacked track.. and in fact it is common, looking like your stacked road...

    • I seldom see parallel stacked track, and I only know in USA there are some.

  • Hey can you Update your Mod for new Tunnel Texture of old Look maybe like your brown stones?

  • Hi, when i try narrow gauge tracks on the parralel track tool, the game shuts down with error...

    • This mod is designed only for standard gauge.

  • there is a texture failure at tunnel entry. look at 12:34 at Mavericks video

    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    • It's not a texture failure, but a bug from the game, always happens when upgrading.

    • Hmmm, this always happens to me at the first set, not at the upgrade. Everytime, but i live with it.

    • This is no more the case, I used a different way to overcome this in the final result, even if you see the terrains in previews.

  • Holy shit this is so amazing I cant even beginn to descripe how awesome this is.

  • Great work, buddy! but I saw a little bug : when I connect two segments each other with down walls, the game up the land for 100m long ...

    • Yes, that's a bug from the game itself, and I have reported it to UG hope they will fix it.

  • Awesome work! But i found a bug: Never set every length-parameter to 0. It will close the game

    • Indeed, I will fix it ASAP

  • Great stuff - like allways from your kitchen! One minor issue I have: when I adjust the slope of an allready plopped item it looses contact with the adjoining track. Say I snap switches to a stright track it will make a through track. After changing the slope of the switches I get buffers between them and the track it conected to bevore.

    • in this case you need to rebuild the switch, supposing you that both ends connected to the switch, the mod won't know which end you prefer to keep the connection. and I suggest you put a vertical curve transition section (track section that have different slope and the end and start) between two slopes, that will be more nature and being the rule in the real world.

    • I tried it out joining bit by bit from left to right. Slopeadjusting the last set stright track is no hassle. But readjusting the last set points by even as little as 2.5 0/00 makes the point loosing its snap to the stright. I talk about having it joined from the root of the points and not from the open or "loose" end that on adjusting of length changes to suit.

    • Could you PM me some screenshots to explain it? I am not very sure about your describe...

  • Awesome, have to try this out ;)

  • This is an absolut
    awesome work you`ve done. Big Kompliment for this. Thank you very much.

  • What a great THING ^^

  • Looks great and I install it, just one question : I can not find it in the game, not in stations, not in depot.....

    • They should all be in train depots since 1850..

    • nop, I Load in a savegame but I also installed Precision Planner (Steam ) at the same time may be that's why ?

    • Ups I found, sorry the mod was not loaded generally in the game...I am waiting for scalable UI urgent. This was the fault on 4K screen it is not easy to see if teh mod goes left as demand
      so all is good

  • great

Track Design Patterns
1 / 1