Hello,
I am new to the community forum of Transport Fever and I also appreciate the free Simutrans transport simulation, which I still begin to find obsolete in terms of its graphics, just as I am disturbed by some of its illogical limitations compared to the realistic reproduction of the operation of trains or trams ... So Transport Fever appeared to me a good alternative to have a game with modern graphics, with the same personalization possibilities as Simutrans thanks to the Steam Workshop.
I still have questions about how the game works, in comparison with Simutrans:
1) Urban environment
a) From the presentation of the game, I noticed that a standard Transport Fever map contained several small towns that grew with time and the different freight and passenger connections that they could have: they would be small towns Initially which would turn into cities, but in this case in what sizes exactly? Can they reach those of Paris or Berlin with their suburbs?
b) There are other possibilities for customizing maps in Simutrans, and I wonder if they can be found in Transport Fever:
* Is there a possibility to define the dimensions of the terrain of the whole of a game map and have for example a square or rectangular shape conditioning the total area?
* Is there a possibility to configure the geographic environment of a game map by determining the overall physiognomy and the cities likely to emerge, by defining, for example, the level of the map and the nature of the reliefs, the height of the mountains and the depth of the sea, the number of rivers appearing on the map and their dimensions etc ...? Is there, if not the possibility of terraforming the map itself, except that of downloading a real one? If so, is there a clear manual for using the Steam Workshop for this purpose?
c) On Simutrans it is also possible to set the number of cities that can appear on the game map as well as the distances separating them: is this also part of the basic configurations of a game on Transport Fever?
Thank you for your informative answers.