Hallo lieber @MaikC und lieber @Tom
Mir stürtzt jetzt auch das Spiel ab . Also vom ganz normal Ruckelspiel bis zum Absturtz habe ich keine neuen mods dazu geladen .

Wie zu sehen ist , ist der KI noch weit weg vom Bahnhof .
Hier mal was in der sdtout drin steht :
error loading dds file: res/textures/models/waggon/waggon_marchandise_1950_normal.dds
error loading dds file: res/textures/models/vehicle/train/v200/v200_vorserie/v200v_rust_albedo.dds
error loading dds file: res/textures/models/vehicle/train/v200/v200/v200_0_rust_albedo.dds
error loading dds file: res/textures/models/vehicle/train/v200/v2001/v2001_rust_albedo.dds
error loading dds file: res/textures/models/station/train/hbf_sn/Fenster_Eingang_normal.dds
error loading dds file: res/textures/models/station/train/hbf_sn/Fenster_Eingang_metal_gloss_ao.dds
error loading dds file: res/textures/models/waggon/waggon_fret_1950_normal.dds
error loading dds file: res/textures/models/vehicle/train/dr120_rust_albedo.dds
c:\build\transport_fever\steam\transport_fever_release\src\game\urbansim\pathfinder_util.cpp:764: struct PathFactoryOutput __cdecl simulation_util::path_finder::FindPathLines(class transport::PathFinder<struct transport::LineSectionOptimized> &,int,const class ecs::Engine *,const class std::unordered_map<struct transport::NodeId,class std::vector<struct std::pair<class ecs::Entity,int>,class std::allocator<struct std::pair<class ecs::Entity,int> > >,struct std::hash<struct transport::NodeId>,struct std::equal_to<struct transport::NodeId>,class std::allocator<struct std::pair<struct transport::NodeId const ,class std::vector<struct std::pair<class ecs::Entity,int>,class std::allocator<struct std::pair<class ecs::Entity,int> > > > > > *,const class std::unordered_map<struct std::pair<class ecs::Entity,int>,class std::vector<struct std::pair<class ecs::Entity,int>,class std::allocator<struct std::pair<class ecs::Entity,int> > >,struct std::hash<struct std::pair<class ecs::Entity,int> >,struct std::equal_to<struct std::pair<class ecs::Entity,int> >,class std::allocator<struct std::pair<struct std::pair<class ecs::Entity,int> const ,class std::vector<struct std::pair<class ecs::Entity,int>,class std::allocator<struct std::pair<class ecs::Entity,int> > > > > > *,const class std::vector<class std::unordered_map<class ecs::Entity,struct ecs::LineCargoInfo,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,struct ecs::LineCargoInfo> > >,class std::allocator<class std::unordered_map<class ecs::Entity,struct ecs::LineCargoInfo,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,struct ecs::LineCargoInfo> > > > > *,const class std::unordered_map<struct std::pair<class ecs::Entity,int>,class std::vector<int,class std::allocator<int> >,struct std::hash<struct std::pair<class ecs::Entity,int> >,struct std::equal_to<struct std::pair<class ecs::Entity,int> >,class std::allocator<struct std::pair<struct std::pair<class ecs::Entity,int> const ,class std::vector<int,class std::allocator<int> > > > > *,const class std::unordered_map<struct std::pair<class ecs::Entity,int>,int,struct std::hash<struct std::pair<class ecs::Entity,int> >,struct std::equal_to<struct std::pair<class ecs::Entity,int> >,class std::allocator<struct std::pair<struct std::pair<class ecs::Entity,int> const ,int> > > *,const class std::unordered_map<class ecs::Entity,class std::vector<struct std::pair<struct transport::EdgeId,float>,class std::allocator<struct std::pair<struct transport::EdgeId,float> > >,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,class std::vector<struct std::pair<struct transport::EdgeId,float>,class std::allocator<struct std::pair<struct transport::EdgeId,float> > > > > > *,const class std::unordered_map<struct transport::EdgeId,class std::vector<struct std::pair<class ecs::Entity,float>,class std::allocator<struct std::pair<class ecs::Entity,float> > >,struct std::hash<struct transport::EdgeId>,struct std::equal_to<struct transport::EdgeId>,class std::allocator<struct std::pair<struct transport::EdgeId const ,class std::vector<struct std::pair<class ecs::Entity,float>,class std::allocator<struct std::pair<class ecs::Entity,float> > > > > > *,int,enum MovePreference,const struct transport::LineOrEdge &,const struct transport::EdgeId &,struct simulation_util::path_finder::LinesExpanderCache &): Assertion `!result.moveEdges.empty()' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/74916495/446800/local/crash_dump/", minidumpId "86bdf38f-9d9d-4ff6-a8e3-13c5af168786", succeeded 1
local time is Thu Jan 26 12:05:22 2017
Für mich sind das ja alles böhmische Dörfer aber vieleicht könnte der liebe Tom etwas herauslesen . 
mfG BILLY 