Beiträge von berkhofsolaris
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Das Team der Transport-Fever Community
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So I am currently working on the trolleybuses but also on the loop stop from Nary_believe (to add trolleybuses).
With the help of Nary_believe and Majuen (for adding the trolleybusstreet connection) it's almost finished.
I'm currently only investigation if it's possible to have two types of connections, to have a perfect loop.
Last picture is from the connection to the trolleystreet from Majuen.
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With the help of Marcolino I finally can enjoy the sight of the Trollino in the Modeleditor:-)
I had a lot of material files, which corrupted the modeleditor (I think)
I googled how to merge materials again and this time I found a file.
It's an add-on which is standard in Blender named: Materials Utils Special.
So I activated this file and then;
- Cleaned the material slots
- Merge based names (auto setting)
Naamloos4-10 (4).pngNaamloos4-10 (5).png
Hope this will work for the other models too.
Thanks for your help Marcolino!!!
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Hello Marcolino,
I uploaded the files from the 12m trolleybus to "wetransfer".
https://wetransfer.com/downloa…f31220201004080715/769145
But I don't understand why the script might be broken.
I really think it's the trolley mesh, because otherwise it should work when both files were merged right?
Without the trolleymesh.
With the trolleymesh
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Hello Seamon,
I'm very happy to hear that you are bringing my christmas gift:-)
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How do I fix that?
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Hello MaikC,
I can't use the Modeleditor.
I thinks it's because the new meshes.
See also my post to Yoshi
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Hello Marcolino,
That would be great.
I enclosed the .msh files.
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Hello Yoshi,
I just did, nothing was broken.
I think something is wrong with the new meshes.
The trolley basically is build as followed:
12m
- Front body
- Front trolley
18m
- Front body
- Front trolley
- Middle body
- Middle trolley
The body has the original UV-map and the trolley has a different UV-map.
When I use the adapted version of the body,in the orginal mod, then the Modeleditor works.
If I add the trolley parts (also add it in the .mdl) it doesn't.
I tried to merge the front body and front trolley (to make it one mesh), but than again the Modeleditor doesn't work.
This makes me believe something is wrong with those (trolley) meshes..
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Nevermind, I fixed it after a lot of tries:
local transitLaneModes = { "BUS", }
if transit == "trolley" or transit == "tram" or transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "TRAM"
end
if transit == "trolley" or transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "ELECTRIC_TRAM"
end
local tracksString
local tramTrackTypeString
local electric = false
if params.streetTracks == 0 then
tracksString = "bus"
tramTrackTypeString = "NO"
elseif params.streetTracks == 1 then
tracksString = "tram"
tramTrackTypeString = "YES"
elseif params.streetTracks == 2 then
tracksString = "electric"
tramTrackTypeString = "ELECTRIC"
electric = true
else
tracksString = "trolley"
tramTrackTypeString = "ELECTRIC"
trolley = true
end
Only thing is how to get a trolleybus connection with the "real" world
Think I have to ask Majuen for that.
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I asked UG, waiting for their answer, otherwise I will use the old Solaris Trollino UI, because than I have pantographs.
I'm trying to make the a trolleybus endstation.
I got a detailed guide from the maker, however I don't understand the folowing:
-- laneLists
--=================
local transitLaneModes = { "BUS", }
if transit == "tram" or transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "TRAM"
end
if transit == "electric" then
transitLaneModes[#transitLaneModes+1] = "ELECTRIC_TRAM"
end
if transit == "trolley" then
transitLaneModes[#transitLaneModes+1] = "trolley"
end
And Second
local tracksString
local tramTrackTypeString
local electric = false
if params.streetTracks == 0 then
tracksString = "bus"
tramTrackTypeString = "NO"
elseif params.streetTracks == 1 then
tracksString = "tram"
tramTrackTypeString = "YES"
else
tracksString = "electric"
tramTrackTypeString = "ELECTRIC"
electric = true
else
tracksString = "trolley"
tramTrackTypeString = "trolley"
electric = true
end
Is there any information (easy to read) available about lanes etc..?
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Hello Siri,
I understand, Just another idea I saw in another mod which left some open for your of Brand.
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I Like it:-) Are you planning to add more supermarkets?
For Example Coop, Albert Heijn, Jumbo, Edeka and Rewe?
(first 3 are Dutch supermarkets:-)
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This is really awesome!
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Hello Seamon,
The bus is looking great as usual 👍
Any plans for the Hess trolleybuses yet?
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Oke, but is there another way to get the UI models changed?
I changed them with Photoshop and saved the changes (.tga and cblend.tga).
But when I started TFP 2 nothing rally changed...
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Hello Marcolino,
Probably a stupid question, but what are the tpf 1 parts?