Beiträge von Bjorn0305

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


    Da muesste man doch TFMM oder TFGM um-schreiben koennen das nachliest wieviel Bruecken man hat und die Namen veraendert. Alles leider leichet gesagt als getan.


    [quote='EAT1963','http://www.train-fever.net/index.php/Thread/2365-Stahlfachwerkbrücke-1-0/?postID=35135#post35135'
    [u]Kann der Mod-Ersteller selber Sorge tragen, um das Problem zu umgehen?[/u]

    • Nein, das ist leider nicht möglich, da er nicht über bereits vorhandene oder in Zukunft erscheinende Brücken im Bilde ist und sein kann.

    Mit Bruecken habe ich aucht oft Probleme mit Pfeilern.


    Mit Mods habe ich auch manchmal Probleme: Wenn ich neue Bruecken-mods installiere habe ich immer mit save-games Probleme das Pfeiler verschwinden. Etweder muss ich dann den Mod de-installieren damit sich der Fehler beseitigt oder ich muss ein neues Spiel anfangen.

    Hi Gwinda,


    I'm running into some new issues with version 0.7.5.19 - 1208. I am unable to add some mods via click & drag or single addition pressing the add mod button (some other mods still work fine).


    I get the following two error messages:


    "Access violation at address 00000000. Read of address 00000000."


    After pressing OK, I get the following message:


    "Access violation at address 005E114 in module 'TFGameManager.exe'. Read of address 00000000."


    Following this, if I try to add any more mods, the program does not do anything. To try and add mods again afterwards, I need to close and restart TFGM. I tried a system restart and am still with the same issue.


    The rest seems to work fine. I can enable/disable mods as well as remove them. I am unable to re-add them after removing them.


    Here is the lower part of the log - I hope it helps:
    RUN
    Dropt file 'Re 460 016-9 New Look SBB.zip'
    Load(C:\Users\Bjorn Radtke\Downloads\Programs\Train Fever\Re 460 016-9 New Look SBB.zip)
    file = Re 460 016-9 New Look SBB.zip
    enabled = false
    hash = 50D9B94B10324457FC602452ECE139BA
    Loading path: C:\Users\Bjorn Radtke\Downloads\Programs\Train Fever
    tfgm.lua not found
    tfmm.ini not found
    Dropt file 'Re 460 016-9 New Look SBB.zip'
    Load(C:\Users\Bjorn Radtke\Downloads\Programs\Train Fever\Re 460 016-9 New Look SBB.zip)
    Archive(C:\Users\Bjorn Radtke\Downloads\Programs\Train Fever\Re 460 016-9 New Look SBB.zip): not a valid zip
    Dropt file 'Re 460 016-9 New Look SBB.zip'
    Load(C:\Users\Bjorn Radtke\Downloads\Programs\Train Fever\Re 460 016-9 New Look SBB.zip)
    Archive(C:\Users\Bjorn Radtke\Downloads\Programs\Train Fever\Re 460 016-9 New Look SBB.zip): not a valid zip
    END


    Edit: The mods I am having issues with can be added via TFMM. If I try to import TFMM into TFGM, TFGM provides the same error messages as above.

    The debug version is obsolete and not updated. The log feature in the debug version is now a part of the standard version, go to preferences and check the "Generate log file" checkbox..
    You will find the log file in the same folder as you started TFGM from after you have exited TFGM.


    Can you please start TFGM with log enabled, exit and send me the log file?


    There is no log file generated on my system. :-(


    Found it - it was one folder out of where TFGM was running from.

    New update. I'm sorry for the massive amount of updates. I had simply forgot to take care of some cases where files where missing in the Steam Client.


    Don't be sorry about the massive amount of updates. This being a tool in development and a beta, it should have a lot of updates. And we provide feedback and bugs - as is expected in a beta. :-) I work in QA and do this all the time.


    TFGameManager v0.7.4.18 can now launch again. It is however not able to find the settings.lua. The UserID is not populated.


    The debug version still work fine. :-) You're doing a great job and everyone is appreciating it.

    New version that hopefully fixes the multiple account issue and non default Steam library location. Let me know if it works.


    It partially works.


    I am working fine with TFGameManagerdebug.


    TFGameManager v0.7.4.17 is unable to launch on my system. I get the following error message:


    Access violation at address 005E0A42 in module 'TFGameManager.exe'.
    Write of address 0000001C.


    Not sure if this is related. This issue started with this version. I'm on Win8.1 x64 if that helps.


    Do you by chance have more than one steam user on your PC? I have 3 and had the same issue. It picked the right user account, but the wrong UserID (and therefore couldn't find the file). If so, then Gwinda is already aware of this.



    And Gwinda - I agree (despite not being able to find the settings.lua - this may be one of the best tools for this game yet as it can replace TFMM and TF Editor).