Underneath is the content of my stderr.txt:
ZitatAlles anzeigenPreventSetUnhandledExceptionFilter: 1
locale name: * (en_US.utf8)
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Startup at Thu Feb 05 13:59:12 2015
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seed: 1423162752
alpha: 0 bits, depth: 0 bits, stencil: 0 bits, double buffering: 1, sample buffers: 1, samples: 4, swap interval: 1
samples: 4
============================================================
OpenGL version: 3.2.0 NVIDIA 347.25
Renderer (vendor): GeForce GTX 650 Ti BOOST/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler
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opened device OpenAL Soft
Loading from file E:/Program Files (x86)/Steam/userdata/94224387/304730/local/save/Arbitrary-V2-Mar-1956.sav
savegame version 6
d:\urban\steam_build_x64\release\src\game\ecs\simpersonatterminalsystem.cpp:72: ecs::SimPersonAtTerminalSystem::EntityAdded: Assertion `spat.place >= 0 && spat.place < (int)edgeInfo.places.size()' failed.
MinidumpCallback: dumpPath "E:/Program Files (x86)/Steam/userdata/94224387/304730/local/crash_dump/", minidumpId "18e89f84-072b-413e-9067-bf906680ec81", succeeded 1
local time is Thu Feb 05 14:01:17 2015
Currently, there is nothing in the stdout.txt.