Ich habe mal mit den Türanimationen gespielt:
Für waggon und power muss das in die { } bei events eingefügt werden, damit die Türen nur an der Bahnstigseite auf gehen.
open_doors_left = {
[3] = { forward = true, name = "opend3"},
[7] = { forward = true, name = "openk3"},
[5] = { forward = true, name = "opend5"},
[9] = { forward = true, name = "openk5"},
},
close_doors_left = {
[3] = { forward = false, name = "opend3"},
[7] = { forward = false, name = "openk3"},
[5] = { forward = false, name = "opend5"},
[9] = { forward = false, name = "openk5"},
},
open_doors_right = {
[4] = { forward = true, name = "opend4"},
[8] = { forward = true, name = "openk4"},
[6] = { forward = true, name = "opend6"},
[10] = { forward = true, name = "openk6"},
},
close_doors_right = {
[4] = { forward = false, name = "opend4"},
[8] = { forward = false, name = "openk4"},
[6] = { forward = false, name = "opend6"},
[10] = { forward = false, name = "openk6"},
},
für den head:
open_doors_left = {
[3] = { forward = true, name = "opend1"},
[5] = { forward = true, name = "openk1"},
},
close_doors_left = {
[3] = { forward = false, name = "opend1"},
[5] = { forward = false, name = "openk1"},
},
open_doors_right = {
[4] = { forward = true, name = "opend2"},
[6] = { forward = true, name = "openk2"},
},
close_doors_right = {
[4] = { forward = false, name = "opend2"},
[6] = { forward = false, name = "openk2"},
},
Man kann das ganz einfach mit dem Windows Editor machen.