Diese Meldung habe ich jetzt gefunden:
PreventSetUnhandledExceptionFilter: 1
locale name: * (de_DE.utf8)
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Startup at Sun Jun 10 20:15:18 2018
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seed: 1528654518
double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: -1 MB
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OpenGL version: 3.2.12618 Core Profile Context 13.251.9001.1001
Renderer (vendor): AMD Mobility Radeon HD 5000 Series (ATI Technologies Inc.)
Shading language version: 4.30
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opened device OpenAL Soft
sampling rate: 44100 Hz
seedText: Z1tjsaH
res/config/tips.lua not in file cache!
res/config/tips_steam.lua not in file cache!
active mods:
config dict:
vehicles: default
terrain: default
nameList: default
trees: default
buildings: default
streets: default
environment: default
scenario: default
new game: seed=719971722, startYear=1850, numTilesX=32, numTilesY=32, hillyness=0
init version: 103
added 64572 trees
texturizer: 1204.25 ms
begin adding 7 locations..
added 7 locations. took 0.138128 s.
begin adding 27 locations..
added 27 locations. took 0.902097 s.
CreateTown: 80001.7 ms
CreateTown: 5920.36 ms
CreateTown: 5723.62 ms
CreateTown: 3781.99 ms
CreateTown: 4324.64 ms
CreateTown: 4176.32 ms
CreateTown: 4515.03 ms
InitGame: 199171 ms
Info log for program bbTree:
WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.
Info log for program bbTreeDepth:
WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.
Info log for program bbTreeMulti:
WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.
Info log for program bbTreeMultiDepth:
WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.
res/textures/ui/models/station/airport/asset/signal_taxi_old.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_taxi_modern.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_runway_modern.tga not in file cache!
res/textures/ui/models/station/airport/asset/signal_runway_old.tga not in file cache!